Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Combat large scale- a small group of people talking in /say isn't clogging up raid chat with a secondary objective(guarding or covert). Also allows you to know who is all present and active in your vicinity. Using LoS in an active combat could be more optimally used.
Metro/City craftsman/tradesman- the power of convenience of being able to talk to the guy smelting bars right next to you. The odds of getting a stranger to comply goes up when your right next to him asking for a service.
In the end, I like having the use of talking in /say, there are situational uses for having the option imo.
In today's live-stream, it was confirmed we'll get chat bubbles, and toggle-able.
Hooray, for this! Not everyone likes them, but yours truly ALWAYS has them on, in games, because it makes an area feel so much more ALIVE!
I get that in a busy metropolitan with potentially hundreds of characters in one place that the bubbles would be overwhelming but since you are doing things in the metropol/town/city (hub) that are expected to deal with other players, then you would be focusing on the chat box and therefore would miss less. Out in the world though - that is where the chat bubble shines in my view. That is where you are focused on battle, on NPC quests, story/lore, and everything else that also shows up in the chat box that may blow away a chat from someone that wanted to get your attention. This, out in the world, would be a great advantage to those that like the idea of meeting new strangers on their adventures - chat bubbles. I hope it is something that could be implemented down the line in the open world. Looking forward to seeing all you folks in the grand world of Verra!
I really disliked it when someone was talking to me or i was talking to someone and they'd completely ignore me or i'd ignore them on accident since i love player interaction. Chat-box talking is a no-no from me, but make it toggleable for the people who prefer to be busy with their own game.
Also as a side note, i'd kinda appreciate a smaaalllll tinyyyyyyyy pop-up icon for whispers (if thats even a thing in the game? i'd assume so) because just the text chat scrolling and it pushing whispers up is very annoying, this way i can realize i got whispered and come back to it when im done doing what im doing.
I would welcome speech bubbles. Though, i'd probably turn them off in town for the previously stated chat box issues.
Maybe the ability to enable or disable speech bubbles could be a checkable box adjacent to the chat box.
I found this article while trying to google some MMOs that have done the same thing. I mostly know them from City of Heroes and I liked it there. I would also hope they would add it and let people turn it off if they really want to.
https://massivelyop.com/2021/02/25/massively-overthinking-are-mmo-chat-bubbles-the-best-thing-ever-or-an-interface-eyesore/
U.S. East
In a crowded marketplace I might wish to turn them off though but it would be easier for me to locate the person actually talking than just seeing text spammed in textchat.
I respect that we have different feelings about this, so an option to be able to turn it on or off would of course be awesome.
The alternative is someone types something, then everyone around them sees it the next time they glance at their chatlog, THEN they have to see who spoke and look for the person with the matching name (if they don't know the person), and then respond accordingly. And it's entirely possible they might not have noticed the message until after the speaker has left the area.
The idea that it needs to be disabled for everyone because it's sometimes detrimental is a bit ridiculous.
Having options is usually the better outcome for quality of life things like this.