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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Non-combatant Healing
daveywavey
Member, Alpha Two
On the wiki, it states: "Non-combatants who heal, buff or otherwise interact with combatants will be flagged as combatants."
https://ashesofcreation.wiki/Player_corruption
What happens if the attacked non-combatant heals themselves, but doesn't attack back? Is healing themselves classed as joining the fight, even though it's more of a passive resistance?
Would a non-combatant healing themselves flag them purple?
https://ashesofcreation.wiki/Player_corruption
What happens if the attacked non-combatant heals themselves, but doesn't attack back? Is healing themselves classed as joining the fight, even though it's more of a passive resistance?
Would a non-combatant healing themselves flag them purple?
0
Comments
Occasionally when I played Lineage 2 you could get the jump on a group and blow up a healer before they could react. 95% of the time this wasn't a problem because of the indefinite clan wars in that game preventing you from going red on the enemy, and you were usually at war with pretty much almost everybody.
However there was that small random occasion where you would come across a group you weren't at war with and decided to blow up a healer really quickly and somebody had to go red. This was just the nature of the beast.
Now with the information we have on wiki I worry with the fact that it looks like Guild Wars won't be long lasting this scenario could be a common occurrence. Will ambushes/surprise attacks have no place in Ashes of Creation world PvP or will every fight have to start with one group fully seeing the other and a gentlemanly agreement take place before both groups engage. Will the group who attacks first always be punished? Will there be enough incentive to actually flag back? Is exp debt and losing materials painful enough? Or will the meta game become "Stand still and let them go red on me" for half the player base or more?
95% of the fights everybody ended up flagged up pretty quickly in L2. We will just have to wait and see in Ashes. If the devs make dying to another player as unflagged hurt enough there will be zero problem.
I'll think about how to expand on it and post something in the future.
Read the wiki carefully. If the attacked player doesn't fight back he won't be flagged as a combatant which means that if he tries to heal himself he will not be flagged because he's not healing a combatant. Now if your party gets ganked and your party members start actively fighting the gankers and you heal them - then yes, you'll become a combatant.
Yeah, that's what I was hoping. It's just that I've played other games where if you activated your healing skills, you were classed as "in combat". Just wanted to make sure.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Exactly, I generally suck at PvP, but I might be able to spam heals for long enough that an attacker will get bored and leave me alone! Hahahaha
I'm not really a healer in MMOs but I give them respect. Can't tell you how many times I've lost a battle of attrition. Started attacking a healer and their life is just going down and up and down and up. Eventually I've blown my long cooldowns and or my mana and either they win 1v1 or they got backup and i lose many v 1
I like the idea of being able to design a healer like that at a significant cost to offensive ability.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I think cleric/rogue is going to be silly fun for exactly that. That or the cleric/tank.
Agree.
That was only possible because of the Bishop skill Restore Life, that healed a target based on a certain percentage, meaning that it could heal tens of thousands of HP when used on a Raid Boss. We don't know if such skills exist in AoC yet.
If I remember correctly didn't the caster also flag too?
lmao the good ol' days. You dont know hate till you're walking up to the Raid boss in TOI and it's about to go down by a full raid group and you do this. welp time to reroll xD
\o/ Healers need more love \o/
I think ppl should have their "fight or FLIGHT (not die)" option when they're getting ganked.
Tanks would pop all their blocking / invulnerability skills while running; ranger / rogue / mage etc. would pop their mobility and blink skills; and healing themselves while running is just ... healer's way of doing that.
As long as their method of "escape" does not harm the attacker in anyway (i.e. no CC or snare or traps), they shouldn't get flagged.
Ugh. I cannot tell you how many times i've died to stupid gankers in albion online while out fishing just because my chest piece spell does a knockback during its charge, locking me into combat and essentially forcing me to "fight" a group of 10 people with catch builds in GATHERING gear.
I really hope we do not have this sort of frustrating interaction in pvp. Not specifically, but in general.
Sounds like you need a new chest piece for gathering!