Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What are your favourite sets/items in other MMOs and Why?
Cold 0ne FTB
Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
Thought this might be neat and fun to see what other items and sets people enjoy using. Personally I really like Vicious Death, Azureblight, and Balorgh from ESO because I like a lot of burst and I like PVP sets that punish players for doing silly things.
That is not dead which can eternal lie. And with strange aeons even death may die.
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Comments
In L2 most people playing my class back in 2004-6 would wear gear sets that booster dmg.
I went with tankiness (the gear in the pic) and won.
Only my right sword is different to what I used to have. Sls*nightmare +4, Doom Plate armor +4 Con -4 Dex.
Most beautiful armor in any game I have played.
That looks bad ass as fuck!
Nothing wrong with being practical
That is not dead which can eternal lie. And with strange aeons even death may die.
To answer the question at hand my favourite set would either be the Demon Stalker set for the Hunter or Judgement set for the Paladin.
With that perspective in mind (which I don't think is representative of most players of RPGs), I like items that give new options to my character. Things that my class doesn't have, whether a proc, permanent effect or a spell. An old classic would be the Journeyman's Boots in EverQuest or some set bonus in WoW.
And when you wore it/used it... it was a reminder of the sweat, blood and tears of joy after finally obtaining it. The MEMORIES attached to the item would carry with you as you leveled up even into end game.
I like those kind of items:
- Lower level but, still useful later on in the game.
- Have fun memories attached to them.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
Hahaha, reminds me of the Boots Of Blinding Speed from 'TES3: Morrowind'. Terrible armour rating, but you were sooooooo fast...!
On one hand set armors look better. Mixing armors of different designs often make your character look like a poor salvager who's been picking up random pieces here & there, unless you invest some good effort into armor-fashion-matching.
Interesting set bonuses are also good to have.
On the other hand, I really dislike the "tier sets" system in WoW - it basically pigeonholes you into obtaining and wearing that ONE armor set (per class) for your character. Other non-set epic pieces are mostly temporarily - you only wear it until you've obtained the set piece for that slot.
Uhhhh what happened to variations / choices / decisions?
If you're gonna have set items, then please:
- have a LOT of them. Give people meaningful choices (not an MMO but Monster Hunter World is a good example. Nearly all armor sets are "sets", but a full-set is not always the best solution. You can still decide how you want to specialize your hunter and mix & match those pieces)
- have meaningful "small-set bonuses" (2 or 3 pieces bonus). In MHW it's common to wear 2 pieces from set A and 2 or 3 pieces from set B for various bonuses.
I hope you're not going to try to steal the Necromancer class from @Nagash ........
Set gear for appearance is all good, but appearance slots are (or should be) a thing, and if not there should be a way to transfer the appearance of one item on to another.
As for my favorate item in any game ever, that would be EQ2's Bloodthirsty Choker.
While the stats on the item were nothing amazing, the effect absolutely was.
It increased all damage by 10% - but in a multiplicative way. If a spell did 1000 damage, and you had maxed out additional damage to it to bring it up to 1300, this choker would make it do 1430 - rather than most effects of this type that would only work on the spells base damage (and count towards that cap of 1300). If you had a high crit mulitplier as well, this effect was especially useful.
At the time it was added to the game, it was easily the item with the single biggest increase to damage output in the game - by an actual mile.
The thing that made this my favorate item, rather than just a really nice item to have, was the fact that you actually couldn't wear it all that often.
On top of adding 10% damage to everything you do, it also did 5% of your total maximum health in unmitigatable damage to you, for every ability you used - and it would happily kill you (it is, after all, bloodthirsty). This means that you essentially needed healer permission to use it, but if you did have a healer that would let you use it, both you and the healer had a far more interesting time on the content than you would have had otherwise.
Heals in that game only worked within your group, as opposed to being true AoE or raid wide, and if you were in a DPS group on a raid with a really good healer, and that healer was up for letting everyone in the group use their choker (because literally every DPS had one on them literally all the time), then the whole group was a lot more fun.
Basically it is an item that allowed players that knew what they were doing to work together to increase their output, in a way that was almost always just a whole lot of fun. It was an item that literally changed the way people played the game when fighting more mundane content.
I used that choker for about 4 years, iirc.
We may have underestimated them.
I hope you treat them with care
Naturally they have to look good! If they don't what's the point?
That is not dead which can eternal lie. And with strange aeons even death may die.
DITTO. Nothing but tools to me as well.
Gear to me was just a means to see the next zone, explore the next cave, do the next dungeon, be a better healer for my group.
For shape of armors, I prefer lean and slender aesthetic over super bulky.
https://wiki.albiononline.com/wiki/Protection_of_the_Fiends it gives an amzing spell that makes or breaks alot of ZvZ fights and makes them interesting u can stack some for so that the users of the ability dont die with timing and stuff. Albion has really fun mechanics in ZvZ (ZergVZerg)
Its a nice ability that gives AoE protection with some self sacrifice and since there are aoe oneshots in Albion it makes tanks super viable and "skilled" to play
I can imagine. AOC will need a lot of abilities/items like that so much of the pvp combat will involve group vs group content in which one side will likely have a significant numbers advantage. Numbers should matter in combat and it's really hard for them not too but an organized and well disciplined group of skill players should be able to compete against them.
That is not dead which can eternal lie. And with strange aeons even death may die.
I KNEW this would get a rise out of Nagash.
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
(oh sorry, I know that was a bit out of character, just channeling my inner Khorne )
Loved this armor set paired with this weapon in my last WoW stint. Especially riding Invincible
Looks slender, pretty and diabolical.
This is the set that I use in WoW most of the time due to my love of turquoise, skulls, and fire.