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Hmm, how do I preface this...?
I'm assuming casting spells in AoC will have various casting-times (because generally this is true for most MMORPG's.). Some spells might be Instant-cast, some 1 second, 3 seconds. Maybe resurrection spells might take 10 seconds...etc...
So I'm thinking about Fantasy Novels, Fantasy Movies: The Big NUKE spells that are going to save the day, are the ones that take 30+ seconds to finish. And during that time, the Mage/Sorcerer/Wizard NEEDS the rest of the party to hold-back the monsters/enemies until he/she can complete his/her casting. Then, when it's complete and ready: They rain holy-hellfire down and obliterate the enemy.
So, the point of this post:
In large-scale battles (Sieges, or vs. World Bosses) it would be exciting to have a similar experience; A long casting-time Ultimate/Powerful Spell that delivers wide-scale damage. Or a massive AoE buff/heal to the group.
BUT! Staring at a casting timer is boring. Right?
So, wouldn't it be fun; that during that casting-time, the Spellcaster is playing a small mini-game during this 'concentration period.'
I imagine: a Magical Glyph that is being drawn on the player's HUD. And they must re-create/trace the Glyphs accurately with their mouse pointer. Or something similar to this idea. Making the casting-time actually a fun and immersive experience. Maybe the spell damage is increased with a perfectly executed magical-glyph drawing?
Anyways, it was just a little thought I had.
A little 'concentration test' for Spellcasters, while they are long-casting a powerful-spell. If they need to move their character or get distracted for whatever reason, well; they can't exactly concentrate the way they needed to and the spell's effect is diminished or cancelled entirely.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”