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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
A suggestion
Bep
Member, Alpha Two
Just to not, I got that idea from Albion Online. Adding a Black market to AoC where you can sell items to the game which will add the items to a loot table of which these ecaxt items can drop again from treasure chests, and when there is no item in the loot table that could drop because no player has sold it to the black market, then the black market will increase the price for that item to encourage players to sell it to the black market (but i think it won't work the same like in albion so maybe do it half half). which would give AoC an almost fully player driven economy. I simplified that heavily so if you want to know exactly how it works in ablion go watch a video of it here is a link: https://www.youtube.com/watch?v=CWIA449oH8k
maybe someone has ideas how to improve it so its compatible to AoC
maybe someone has ideas how to improve it so its compatible to AoC
1
Comments
All craftes gear pieces should go from the hands of the crafters to the hands of the players who want to use them. Not be sold to an NPC, who randomly distributes it to the loot tables in the world imo.
A wolf shouldn't drop armor pieces, he should drop claws and pelts used to make armor pieces.
Ashes also will rarely drop completed pieces of gear and mostly focuses on material components being dropped so that they can be taken to a processer/crafter to make the gear.
Ultimately the current form of the black market is really cool for albion but would not work out too well in ashes.
Rare Drops from Monsters should be rare materials, that are worth loads of money for the reasons, that
Let's take that wolf for example. If there should be a rare drop, then it should be a "impeccable wolf liver". Used to create a stack of the highest / second highest tier of Health Potion, that are very strong, but very rare.
Agreed. I think rare drops also have much less potential in Albion Online for the simple reason that their crafting system is very shallow. For the very reason you mentioned, Gear is supposed to be replaceable, things are supposed to be dropped. Nothing in the loadout department matters.
This is different here. Where the crafting system is allegedly going to be a primary feature, where the highest tiers of crafted goods are scarce and rare.