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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Node Stages with mixed racial architecture
Miinstrel
Member, Alpha Two, Early Alpha Two
I love the way the nodes "level up," but instead of changing to the aesthetic of the race that contributed most to their next stage development, I think it would be really cool if previous stages maintained the racial identity they already had. So for example:
A bunch of dwarves bring a Stage 1 Expedition to Stage 3 Village. Then a bunch of elves move in and bring it from Village to Stage 4 Town. The "Stage 3" dwarven architecture that is already present remains and the 'growth' brought by the elves expands from the existing structures into the new Town size.
Similarly as a node is de-leveled through sieges, etc., you gradually peel back the higher level influences. Or maybe if a city is successfully sieged then it becomes homogenized as a single racial aesthetic (until further growth is achieved).
Not sure how much more complicated this would make things (likely a lot), but would be a neat way each node could REALLY have a unique story.
A bunch of dwarves bring a Stage 1 Expedition to Stage 3 Village. Then a bunch of elves move in and bring it from Village to Stage 4 Town. The "Stage 3" dwarven architecture that is already present remains and the 'growth' brought by the elves expands from the existing structures into the new Town size.
Similarly as a node is de-leveled through sieges, etc., you gradually peel back the higher level influences. Or maybe if a city is successfully sieged then it becomes homogenized as a single racial aesthetic (until further growth is achieved).
Not sure how much more complicated this would make things (likely a lot), but would be a neat way each node could REALLY have a unique story.
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Comments
This was my expectation, thanks for clarifying.