Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Node Stages with mixed racial architecture
Miinstrel
Member, Alpha Two, Early Alpha Two
I love the way the nodes "level up," but instead of changing to the aesthetic of the race that contributed most to their next stage development, I think it would be really cool if previous stages maintained the racial identity they already had. So for example:
A bunch of dwarves bring a Stage 1 Expedition to Stage 3 Village. Then a bunch of elves move in and bring it from Village to Stage 4 Town. The "Stage 3" dwarven architecture that is already present remains and the 'growth' brought by the elves expands from the existing structures into the new Town size.
Similarly as a node is de-leveled through sieges, etc., you gradually peel back the higher level influences. Or maybe if a city is successfully sieged then it becomes homogenized as a single racial aesthetic (until further growth is achieved).
Not sure how much more complicated this would make things (likely a lot), but would be a neat way each node could REALLY have a unique story.
A bunch of dwarves bring a Stage 1 Expedition to Stage 3 Village. Then a bunch of elves move in and bring it from Village to Stage 4 Town. The "Stage 3" dwarven architecture that is already present remains and the 'growth' brought by the elves expands from the existing structures into the new Town size.
Similarly as a node is de-leveled through sieges, etc., you gradually peel back the higher level influences. Or maybe if a city is successfully sieged then it becomes homogenized as a single racial aesthetic (until further growth is achieved).
Not sure how much more complicated this would make things (likely a lot), but would be a neat way each node could REALLY have a unique story.
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Comments
This was my expectation, thanks for clarifying.