Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Why machicolations MUST be implemented into AOC.
![Blair](https://us.v-cdn.net/6030144/uploads/userpics/RPTAZDM3FIU7/nYAR4M5B70ZOG.jpg)
Machicolations are used to attack enemies that are hugging the walls of city's and castles. This is so they don't have time to break down gates, lift up ladders and hide from arrow fire. If machicolations are not put into the game, we will see ten's of players jumping ON TOP of the defensive wall to try and kill the mobs and players attacking the walls, defeating the purpose of the wall ramparts. (the top part) Thank you for your time and if you agree with me, please remember to like so the dev's can see this post.
HERE ARE SOME EXAMPLES.
![lewes_castle_machicolations.jpg?resize=1024%2C577&ssl=1](https://i0.wp.com/www.exploring-castles.com/image-files/lewes_castle_machicolations.jpg?resize=1024%2C577&ssl=1)
![castle_gatehouse_raglan.jpg?resize=675%2C380&ssl=1](https://i0.wp.com/www.exploring-castles.com/image-files/castle_gatehouse_raglan.jpg?resize=675%2C380&ssl=1)
![2621024_e12e4f4d.jpg](http://s0.geograph.org.uk/geophotos/02/62/10/2621024_e12e4f4d.jpg)
HERE ARE SOME EXAMPLES.
![lewes_castle_machicolations.jpg?resize=1024%2C577&ssl=1](https://i0.wp.com/www.exploring-castles.com/image-files/lewes_castle_machicolations.jpg?resize=1024%2C577&ssl=1)
![castle_gatehouse_raglan.jpg?resize=675%2C380&ssl=1](https://i0.wp.com/www.exploring-castles.com/image-files/castle_gatehouse_raglan.jpg?resize=675%2C380&ssl=1)
![2621024_e12e4f4d.jpg](http://s0.geograph.org.uk/geophotos/02/62/10/2621024_e12e4f4d.jpg)
6
Comments
https://knightsofember.com/forums/members/winner909098.54
Makes sense
U.S. East
Not trying to shoot down an interesting mechanic, only trying to keep siege mechanics from being overly complicated from the development side of things. Adding these would mean a whole new set of animations, possibly changing the art assets (that have probably already been done), etc. In my experience with games that have siege, usually the players can extend themselves far enough past the edge that they can get LOS directly below to hit all those pesky hiding enemies with ranged attacks.
However.......there is nothing to say they can't allow some rogue clssses to scale walls and get inside the enemy's defenses to cause a bit of chaos.
MA, CHIC, OU, LA, TIOOOOOOOOOONNNSAA!
NOT the attackers, the defenders, will be forced to jump up on the wall edge to attack people and monsters taking cover. Regardless if they have siege ladders or not the walls will help the attackers if this is not implemented.
Oh, I understand now, sorry about that. I actually covered that in my post as well. Edging out to attack enemies below is quite a common tactic in the MMOs I've played (and am playing now). Really nothing new and about the only thing it would do is help defenders from falling off the edge (or possibly getting pulled over depending on class abilities)
One thing I always liked doing in ESO siege defences was sitting at the top with some vats of burning oil, and raining down burning death on any attackers below.
Can use this concept to put Murder holes at city or metro gate house to allow player to shoot and pour boiling oil or flammable oil from top.
ESO have something similar at thier PVP area keeps and on top of interior fortresses' doors.