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Difficulty scaling in PVE raids
In PVE they've said that the difficulty would scale based on how well you've done against the previous bosses. At first, I thought it seemed like a good idea because one set difficulty locks out either hardcore or casual players and I don't particularly like the idea of choosing difficulty before raids. After thinking about it more I realized when I'm doing a raid I don't want to be worried about how well I'm doing against a boss, and wondering if a small time loss will ruin the raid because of invisible mechanics. When I'm doing a raid I just want to be thinking about killing the boss. Also, failing a raid because you were too slow or one too many people died seems like a far more disappointing and unsatisfying defeat than losing because you all died. Are there any major benefits I don't see or flaws in what I've said?