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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Destroying Freeholds
daveywavey
Member, Alpha Two
So, a city has just been razed, and there's a 2-hour window where the attackers can go and destroy any surrounding Freeholds.
What are the benefits of doing this, other than just cos you can? Can you raid an in-Freehold warehouse?
And, from the defending side, is it better to build further out, in the hopes that you won't get destroyed, or will that lessen the advantages of being closer to the node? If you're still within the Village ZOI, how likely is it that you can build up to a Village again within that week in order to preserve your Freehold?
What are the benefits of doing this, other than just cos you can? Can you raid an in-Freehold warehouse?
And, from the defending side, is it better to build further out, in the hopes that you won't get destroyed, or will that lessen the advantages of being closer to the node? If you're still within the Village ZOI, how likely is it that you can build up to a Village again within that week in order to preserve your Freehold?
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Comments
However, this is something I personally expect to see some work done on at some stage.
Since nodes are now destroyed rather than de-leveled after losing a siege, all freeholds in that node would need to be relocated anyway, as the owner of the freehold is now a citizen of a non-existent node. This kind of kills off the penalty of having your node raided if there is no material loss.
When nodes were being de-leveled rather than destroyed when losing a siege, it was possible that if your freehold was close to the node itself, you would still actually keep it after losing said siege. It may need repairs, and you may have lost some materials, but you kept it.
If you were further out, there is a good chance that the nodes new ZoI based on it's new level would not include your freehold, and so you would lose it. Obviously, this has all changed now.
Will be interesting to see how it works out.
This brings up a secondary question - the freehold license must have been issued by the city that's now destroyed - so it just gets transferred to the nearby village? Does it need reapproval?
Also, the 2 hour rampage period is meant to emulate real life maurauder behaviour in post-war scenarios. Threaten to burn down the freehold unless they give you their child as a slave. More labour for your farm. Then kill the parents so the child is an orphan and has no home but yours. DONE.
ok, jokes aside - I hope that made sense?
https://ashesofcreation.wiki/Freeholds#Freehold_destructibility
I'm curious how much xp it takes to make a Village, and how many players would be needed to make that in a week.
One thing that would be cool to see. A destroyed node attracts monsters/npcs and becomes an open dungeon once the looting window allowed to the victorious attackers is over. It doesn't have to be a permanent scar on the server. Maybe for a week or two.
Heh, that's an interesting idea. Destroy your own Freehold to save your stuff! Hahaha!
Yeah that's a cool idea! It seems like a natural part of the circle of life for a node - it becomes a haunt for beasts for a time after destruction before it returns to zero.
I would think that if your freehold survived, the ZOI would transfer to whichever node is dominant in the area after the week grace period. Odds are against you being able to surpass(pumping up your home node) your neighbors quickly enough imo.
However, you may be able to choose which neighbor node to pump up if there are two equally dominant cities nearby.
This is how I would understand it as well, if for example your freehold was part of a level 4 node, it's possible one of the neighboring level 3 nodes ZOI would increase and potentially extend to the freehold. Established freeholds will likely be a nice boon for nodes to try and bring into their ZOI for taxes, travelers etc.
I find it more likely that neighboring nodes would try and defend the freeholds after sieges to protect that source of revenue, player base etc.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
But now that it's been mentioned, Intrepid will code a way to prevent this. ^_^ Funny idea though!
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
Expedition Few Hours
Encampment Many Hours
Village Few Days
Town Many Days
City Few Weeks
Metropolis Many Weeks"
https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/
So, they're expecting a Village to form within a "Few Days". So, if you were close to your node, I don't see why you couldn't save your freehold by building it up again within the 7 day grace period.
“Woohoo! Blue rules! Go blue! Down with green, burn into oblivion!”
“Hey, aren’t you a green shirt? I thought I saw you a minute ago in a green shirt crying.”
“No, always blue, blue forever! To hell with green! Viva la blue! Here, I’ll take some of that ore, it looks heavy.”
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Thats a very interesting point.
If your node was level 3 and your neighbor node was automatically level 2 because of your own node locking it at 2.
Your node falls back to level 0 after destruction?!
Now the neighbour level 2 is still your neighbor and prevents you from getting higher than level 1.
Even if the neighbour node grows to level 3, because your own node is now not an obstacle any more, that still means that you can get level 2 with your node max.
That means that you cant get your node to level 3, at which you can get citizenship.
Without citizenship of a node you dont build a freehold. Is it like that or not?
Doesnt that mean that you automatically are doomed with your freehold?
Do i miss some information on this point how you are supposed to safe your freehold?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
If another node expands its ZOI over your freehold, does that mean you get automatic citizenship of that other node?
What if this other node has its number of citizenship already at max?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[62]
At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[64]
So at the moment it looks like that it can happen that your freehold is not getting into the ZOI of another level 3 node and then you loose your freehold, no matter what you do. I think it depends what this quest process looks like. If everyone can make such a quest and then your freehold is safe or if there are other requirements.
We will see...
@Amma why would you? You don't get citizenship through acquiring real estate within a node.
Acquiring real estate within a node is the prerequesite to becoming a citizen.
You are right, i thought of it the other way around.