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Destroying Freeholds

daveywaveydaveywavey Member, Alpha Two
edited November 2020 in General Discussion
So, a city has just been razed, and there's a 2-hour window where the attackers can go and destroy any surrounding Freeholds.

What are the benefits of doing this, other than just cos you can? Can you raid an in-Freehold warehouse?


And, from the defending side, is it better to build further out, in the hopes that you won't get destroyed, or will that lessen the advantages of being closer to the node? If you're still within the Village ZOI, how likely is it that you can build up to a Village again within that week in order to preserve your Freehold?
This link may help you: https://ashesofcreation.wiki/


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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    My understanding is that you can loot some (all?) of the resources contained in the freehold.

    However, this is something I personally expect to see some work done on at some stage.

    Since nodes are now destroyed rather than de-leveled after losing a siege, all freeholds in that node would need to be relocated anyway, as the owner of the freehold is now a citizen of a non-existent node. This kind of kills off the penalty of having your node raided if there is no material loss.

    When nodes were being de-leveled rather than destroyed when losing a siege, it was possible that if your freehold was close to the node itself, you would still actually keep it after losing said siege. It may need repairs, and you may have lost some materials, but you kept it.

    If you were further out, there is a good chance that the nodes new ZoI based on it's new level would not include your freehold, and so you would lose it. Obviously, this has all changed now.
  • daveywaveydaveywavey Member, Alpha Two
    Yeah, on the wiki it says about needing to be within the ZOI of a Village in order to not be lost. So, I was wondering just how likely it is that you'd be able to re-raise the node to Village in the week's grace period.

    Will be interesting to see how it works out.
    This link may help you: https://ashesofcreation.wiki/


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  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    Yeah, on the wiki it says about needing to be within the ZOI of a Village in order to not be lost. So, I was wondering just how likely it is that you'd be able to re-raise the node to Village in the week's grace period.

    Will be interesting to see how it works out.

    This brings up a secondary question - the freehold license must have been issued by the city that's now destroyed - so it just gets transferred to the nearby village? Does it need reapproval?

    Also, the 2 hour rampage period is meant to emulate real life maurauder behaviour in post-war scenarios. Threaten to burn down the freehold unless they give you their child as a slave. More labour for your farm. Then kill the parents so the child is an orphan and has no home but yours. DONE.

    ok, jokes aside - I hope that made sense?
    I wish I were deep and tragic
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    "If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold."

    https://ashesofcreation.wiki/Freeholds#Freehold_destructibility
  • daveywaveydaveywavey Member, Alpha Two
    edited November 2020
    So, if you're close to your Home Node, then you want to push for it to pump back up to Stage 3 Village - assuming that's possible - , but if you're close to another node, you want to push for that one to expand to encompass you.

    I'm curious how much xp it takes to make a Village, and how many players would be needed to make that in a week.
    This link may help you: https://ashesofcreation.wiki/


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  • PercimesPercimes Member
    edited November 2020
    If the citizenship of a node ends when it reaches level 0, and the looting begins after that. Does it means former citizens can join the looting? Cutting their loses and preventing the attackers to get whatever the freeholds had?

    One thing that would be cool to see. A destroyed node attracts monsters/npcs and becomes an open dungeon once the looting window allowed to the victorious attackers is over. It doesn't have to be a permanent scar on the server. Maybe for a week or two.
    Be bold. Be brave. Roll a Tulnar !
  • daveywaveydaveywavey Member, Alpha Two
    Percimes wrote: »
    If the citizenship of a node ends when it reaches level 0, and the looting begins after that. Does it means former citizens can join the looting? Cutting their loses and preventing the attackers to get whatever the freeholds had?

    Heh, that's an interesting idea. Destroy your own Freehold to save your stuff! Hahaha!
    This link may help you: https://ashesofcreation.wiki/


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  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Percimes wrote: »
    If the citizenship of a node ends when it reaches level 0, and the looting begins after that. Does it means former citizens can join the looting? Cutting their loses and preventing the attackers to get whatever the freeholds had?

    One thing that would be cool to see. A destroyed node attracts monsters/npcs and becomes an open dungeon once the looting window allowed to the victorious attackers is over. It doesn't have to be a permanent scar on the server. Maybe for a week or two.

    Yeah that's a cool idea! It seems like a natural part of the circle of life for a node - it becomes a haunt for beasts for a time after destruction before it returns to zero.
    I wish I were deep and tragic
  • DemidreamerDemidreamer Member, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    So, if you're close to your Home Node, then you want to push for it to pump back up to Stage 3 Village - assuming that's possible - , but if you're close to another node, you want to push for that one to expand to encompass you.

    I'm curious how much xp it takes to make a Village, and how many players would be needed to make that in a week.

    I would think that if your freehold survived, the ZOI would transfer to whichever node is dominant in the area after the week grace period. Odds are against you being able to surpass(pumping up your home node) your neighbors quickly enough imo.

    However, you may be able to choose which neighbor node to pump up if there are two equally dominant cities nearby.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    So, if you're close to your Home Node, then you want to push for it to pump back up to Stage 3 Village - assuming that's possible - , but if you're close to another node, you want to push for that one to expand to encompass you.

    I'm curious how much xp it takes to make a Village, and how many players would be needed to make that in a week.

    I would think that if your freehold survived, the ZOI would transfer to whichever node is dominant in the area after the week grace period. Odds are against you being able to surpass(pumping up your home node) your neighbors quickly enough imo.

    However, you may be able to choose which neighbor node to pump up if there are two equally dominant cities nearby.

    This is how I would understand it as well, if for example your freehold was part of a level 4 node, it's possible one of the neighboring level 3 nodes ZOI would increase and potentially extend to the freehold. Established freeholds will likely be a nice boon for nodes to try and bring into their ZOI for taxes, travelers etc.

    I find it more likely that neighboring nodes would try and defend the freeholds after sieges to protect that source of revenue, player base etc.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • Lore DynamicLore Dynamic Member, Alpha Two
    daveywavey wrote: »
    Percimes wrote: »
    If the citizenship of a node ends when it reaches level 0, and the looting begins after that. Does it means former citizens can join the looting? Cutting their loses and preventing the attackers to get whatever the freeholds had?

    Heh, that's an interesting idea. Destroy your own Freehold to save your stuff! Hahaha!

    But now that it's been mentioned, Intrepid will code a way to prevent this. ^_^ Funny idea though!


    Steven Sharif is my James Halliday (Anorak)

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    “That is not dead which can eternal lie,
    And with strange aeons even death may die.”

    -HPL
  • daveywaveydaveywavey Member, Alpha Two
    edited November 2020
    "Stage Development         Rough Time

    Expedition                       Few Hours

    Encampment                  Many Hours

    Village                              Few Days

    Town                                  Many Days

    City                                    Few Weeks

    Metropolis                      Many Weeks"


    https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/

    So, they're expecting a Village to form within a "Few Days". So, if you were close to your node, I don't see why you couldn't save your freehold by building it up again within the 7 day grace period.
    This link may help you: https://ashesofcreation.wiki/


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  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Because the neighboring nodes zoi will immediately expand to fill the gap and lock out that node at a tier below them. So depending on how built up the immediate nodes surrounding yours were built up already, you may not be able to advance your destroyed node back. Nodes begin to lock out neighboring nodes at level 1.
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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Percimes wrote: »
    If the citizenship of a node ends when it reaches level 0, and the looting begins after that. Does it means former citizens can join the looting? Cutting their loses and preventing the attackers to get whatever the freeholds had?
    Rip off your green shirt, toss on a blue shirt.

    “Woohoo! Blue rules! Go blue! Down with green, burn into oblivion!”

    “Hey, aren’t you a green shirt? I thought I saw you a minute ago in a green shirt crying.”

    “No, always blue, blue forever! To hell with green! Viva la blue! Here, I’ll take some of that ore, it looks heavy.”
     
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  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    The looting rights should be restricted to the registered attackers.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • AmmaAmma Member, Alpha One, Alpha Two, Early Alpha Two
    Because the neighboring nodes zoi will immediately expand to fill the gap and lock out that node at a tier below them. So depending on how built up the immediate nodes surrounding yours were built up already, you may not be able to advance your destroyed node back. Nodes begin to lock out neighboring nodes at level 1.

    Thats a very interesting point.
    If your node was level 3 and your neighbor node was automatically level 2 because of your own node locking it at 2.
    Your node falls back to level 0 after destruction?!
    Now the neighbour level 2 is still your neighbor and prevents you from getting higher than level 1.
    Even if the neighbour node grows to level 3, because your own node is now not an obstacle any more, that still means that you can get level 2 with your node max.

    That means that you cant get your node to level 3, at which you can get citizenship.
    Without citizenship of a node you dont build a freehold. Is it like that or not?
    Doesnt that mean that you automatically are doomed with your freehold?
    Do i miss some information on this point how you are supposed to safe your freehold?
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    I think the idea there would then be that the neighboring node that advanced to level 3 it's ZOI may then expand and encompass that freehold. It seems that the ZOI is going to increase with node level since a parent node does not begin as a parent node but eventually creates a ZOI around all of it's subnodes.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • AmmaAmma Member, Alpha One, Alpha Two, Early Alpha Two
    That creates another question:
    If another node expands its ZOI over your freehold, does that mean you get automatic citizenship of that other node?
    What if this other node has its number of citizenship already at max?
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Seems that the the citizenship within a node(city itself) would be restricted to the housing available in that node, since the freehold would offer housing outside of the city limits it would seem there would be no restriction on the number of citizens joining the node since the housing would essentially come available automatically.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • AmmaAmma Member, Alpha One, Alpha Two, Early Alpha Two
    The Wiki at https://ashesofcreation.wiki/Freeholds says this:
    The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[62]
    At the end of the grace period, if the freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[64]

    So at the moment it looks like that it can happen that your freehold is not getting into the ZOI of another level 3 node and then you loose your freehold, no matter what you do. I think it depends what this quest process looks like. If everyone can make such a quest and then your freehold is safe or if there are other requirements.
    We will see...
  • WarthWarth Member, Alpha Two
    Amma wrote: »
    That creates another question:
    If another node expands its ZOI over your freehold, does that mean you get automatic citizenship of that other node?
    What if this other node has its number of citizenship already at max?

    @Amma why would you? You don't get citizenship through acquiring real estate within a node.
    Acquiring real estate within a node is the prerequesite to becoming a citizen.

  • AmmaAmma Member, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    Amma wrote: »
    That creates another question:
    If another node expands its ZOI over your freehold, does that mean you get automatic citizenship of that other node?
    What if this other node has its number of citizenship already at max?

    @Amma why would you? You don't get citizenship through acquiring real estate within a node.
    Acquiring real estate within a node is the prerequesite to becoming a citizen.

    You are right, i thought of it the other way around.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    KILL MAIM BURN!
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
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