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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Levitating animations discussion
GreatThodric
Member, Alpha Two, Early Alpha Two
I just wanted to make this discussion to get a general idea of where people stand on the levitating animations while casting spells as seen in the many videos released by Intrepid such as this one and this one
I personally dislike this animation and here's why: Firstly, I don't like how it looks. Just a personal preference. Secondly, it doesn't really make sense that your character can levitate unless that is something the archetype has the ability to do.
I feel like the animation invites the idea that all spellcaster have a form of levitation, which I doubt all of them have. (I could be wrong though)
And if these archetypes don't have the ability to levitate, then why would they suddenly be able to levitate while casting specific spells?
I fully understand that this is just an animation flair and doesn't really matter, but it was just something that kind of bugged me when I watched the videos. I don't have many things to complain about with AoC so I'm nitpicking.
What are your thoughts? Do you like it or not? Do you care? Do you think it has an in-universe explanation or just artistic flair? Does it serve a PVP function?
Keep it civil.
I personally dislike this animation and here's why: Firstly, I don't like how it looks. Just a personal preference. Secondly, it doesn't really make sense that your character can levitate unless that is something the archetype has the ability to do.
I feel like the animation invites the idea that all spellcaster have a form of levitation, which I doubt all of them have. (I could be wrong though)
And if these archetypes don't have the ability to levitate, then why would they suddenly be able to levitate while casting specific spells?
I fully understand that this is just an animation flair and doesn't really matter, but it was just something that kind of bugged me when I watched the videos. I don't have many things to complain about with AoC so I'm nitpicking.
What are your thoughts? Do you like it or not? Do you care? Do you think it has an in-universe explanation or just artistic flair? Does it serve a PVP function?
Keep it civil.
2
Comments
It also means the caster is particularly vulnerable during that time, so enemies can capitalize on it (floating and sparkling should help the caster stand out), and allies can coordinate to protect the caster for a few brief seconds.
But as I said, I'd prefer this be kept to a minimum and only for high impact spells
So I would have to assume such spells must require some thinking before you press them or you could end up locking yourself in with an assassin sensually kissing the back of your neck with their blade.
I am not against a spell locking me in and doing a special animation. I just dont want every spell to be a lock in.
Maybe they could make an animation for when you "break" concentration on one of these spells but suffer a backlash that gives you a cast time debuff for a few seconds called mana instability or something?
This would remove the lock in but punish players for breaking their powerful spells before they finish being cast. This makes you think more about the spell without completely stunning you in place at the mercy of enemies
For those who don't know LoL: he uses 3 abilities here: his ultimate, his tele across the wall, and his basic projectile spell.
Notice how he halts for brief moments when he's moving to attack/cast spells but it's barely noticeable except for his ult where he's locked in place.
It's worth noting that Ezreal has remained a decent competitive pick even at high levels of play, and he hasn't required major redesigns as some older champions have - which speaks in part to the reliability of how he plays.
Can't remember who it was that loved the word "arcane" so much, but that one's for you!
The want of being able to levitate over walls was mostly a joke. I think the levitation spells aren't a big deal, as long as they aren't something thats done frequently. By that I mean like, every 5th spell I cast in a rotation has me just bobbing off the floor.
I personally find it kind of off, however if the rest of the archetype specifically has a theme for doing that often and its kind of a cleric shtick, I don't think it would be bad. Them having some kind of slowfall/levitation maybe toss in some ethereal angel wings here and there on big spells. It could work? We are only seeing a small portion of the spells so who knows? I would really love to see that kind of 'style' of casting to differentiate animations on casters, and not just the color of particle effects.
What if it's not your choice? As a Cleric or whatever Class. What if the magic of the God/Goddess (who is bestowing this amazing power unto you) is so sublime...that you simply are lifting into the air as a side-effect of using it?
Just a little thought from the RP/Immersion side of the lore/story.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
With the Cleric, he levitates on an AoE, but not a Rez. Really? If any levitating happens it should be high impact casts, as mentioned, not some level 10 AoE.
CLICCA QUI PER UNIRTI ALL'ORDINE
I do agree with you on the Resurrection. For a spell as awe-inspiring as bringing a person back from the brink of death.... I feel like that sort of holy energy/power/magic would possibly cause the caster to levitate.
However, I personally disagree with tossing all 'levitation' into the trash. I'll just quote my own post from Twitter:
"So many games have their casters remain grounded. It's stale and boring. Floating gives a sense of power and awe of the spell being preformed. And also gives a player a sense of the 3 dimensional aspect of the environment they are in."
I don't think every spell or Class needs some sort of 'levitating'-looking spell/skill effect. But the right spells in the right situations....I dunno, just makes the world feel more mystical and alive.
Verra was/is a world of magic. And gods. And power. Cool looking light-effects, movement and sounds helps to emphasize the wonder of this amazing world!
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
Also uh...apologies if I blew out anyone's eardrums in the first video Thodric linked >>
Personally I'd rather see more Sigils, Runes, or Circles; or combinations there of.
The prismatic coloring effect was especially nice during that spell, I agree! And also a fantastic touch & attention to detail; was allowing the resurrected character-model to stand up of their own accord. I'm glad others noticed this as well. ^_^
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL