Ravudha wrote: » The thing I'm most curious about is its longevity. Other professions sell consumables, get higher-tier recipes in expansions, or facilitate repairs to stay in demand. What's going to keep taming/animal husbandry in demand in a few years when people have built up their collection of mounts...or how long will it take to get those rare high-tier mounts through taming+breeding.
Ravudha wrote: » Other professions sell consumables, get higher-tier recipes in expansions, or facilitate repairs to stay in demand. What's going to keep taming/animal husbandry in demand in a few years when people have built up their collection of mounts...or how long will it take to get those rare high-tier mounts through taming+breeding.
StewBad wrote: » I hope that the Animal Husbandry profession is useful for a long time, because I am going to do whatever is in my power to hatch the first dragon egg!
Lore Dynamic wrote: » I haven't read a peep about Animal Husbandry, but I'm going to assume I know everything about it! Therefore; I'm going to breed a beaver with a duck! And make a Platypus!! Then I'm going to equip it with some boots, so I can have a Platypus-in-Boots.
Amma wrote: » Ravudha wrote: » The thing I'm most curious about is its longevity. Other professions sell consumables, get higher-tier recipes in expansions, or facilitate repairs to stay in demand. What's going to keep taming/animal husbandry in demand in a few years when people have built up their collection of mounts...or how long will it take to get those rare high-tier mounts through taming+breeding. My guess is something in the direction of Ultima Online. Mostly only the older ones of us remember that game so i try to describe it a little. As many other things, taming in UO was kind of "out of control", at least when i played it about 20 years ago. You were not only able to tame something like a wolf or a bear but even Dragons. With "out of control" i mean that you were able to go alone with your "pet" in the deepest hardest dungeon and kill everything there. Your Dragon was killing everything while you were standing behind it a healed it. The big difference to games like WoW was that when your wolf or bear or dragon was dead, then it was really dead. There was no new summoning in 5 seconds, because thats not a summoned daemon but a living creature, and there was no ressurection for it. What does that mean? Well... if you loose your pet, you have to tame or to buy a new one and because of this there was always the "supply and demand" of a self-sustained market between the players. So if your animals can REALLY die, and you want that special animal back, than you need that special tamer with his breeding program. To be fair, i dont think it will be like that, because in the videos you can see that you can put away your mount so i think you will be able to put other anaimals away too, and summon them again. In UO when you dismounted, then the horse was standing behind you and still could die. So what could be another reason? One little point could be to breed livestock and butcher them to get special meat that gives a higher bonus buff on something. If you have to kill them, then you have to tame new ones. Maybe the fighting pets are different to mounts, so that a fghting pet can die. I am not sure if we already saw a tamed or summoned pet in any of the videos. If thats possible, then it would be good for the market and for the tamers but how do you want to balance that to a summoner? If a summoner looses his pets, he/she summons them again. To be honest i am not sure in which direction IS wants to go with taming and breeding.
Exiled King wrote: » mounts should be present at all times and should be killable at all times. That's the only way to insure a supply and demand market for animal husbandry.
StewBad wrote: » There's also breeding mounts to use as certificates for Caravans, and from what i've read/heard so far Caravans will be around for the long haul.
Exiled King wrote: » Honestly, seeing Steven have like 30 mounts in his bag is not really realistic...mounts should be present at all times and should be killable at all times. That's the only way to insure a supply and demand market for animal husbandry.