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Suggestion: mayor's/royals permanently flagged

3Snap3Snap Member, Alpha One, Alpha Two, Early Alpha Two
With Royals being the only ones to get flying mounts with the ability to govern nodes. They should also be permanently flagged and killable without corruption penalties.

There needs to be drawbacks for their prestigious positions. And no royal ever ventures out without a guard protecting them.

Could also create a interesting opportunity to let the node bank (node money through taxes) be used by mayor's/royals to hire guards/mercenaries either for personal protection/node defence. To make it interesting, killing mayor/royal could offer %gold from node bank?

Thoughts?

Comments

  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    I too have an authority issue inrl but I'd feel bad for those players being floored 24/7 once stepping outside a town xD
  • Lore DynamicLore Dynamic Member, Alpha Two
    3Snap wrote: »
    With Royals being the only ones to get flying mounts with the ability to govern nodes. They should also be permanently flagged and killable without corruption penalties.

    To make it interesting, killing mayor/royal could offer %gold from node bank?

    Well, if AoC likes to offer risk vs. reward scenarios.... It seem more likely that the correct way to do this, would be:

    YES, you could get a nice hefty gold-bonus for "Assassinating" a Royal or Mayor. BUT you should still get Corruption.

    Otherwise there is No risk at all for the assassination-attempt. Anyone and everyone could freely begin trying to kill a Royal, without any penalty. It feels like that system could be abused: Potential free gold without any consequence.

    You sneaky-sneak Rogues want to make a name for yourselves, right? ;)

    So, go kill a Royal! Get some gold... You'll get your name written in the annals of infamy! But lawful players, guards and bounty hunters will remember your name as well. Embrace your role, my roguish friend!


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  • daveywaveydaveywavey Member, Alpha Two
    YES, you could get a nice hefty gold-bonus for "Assassinating" a Royal or Mayor. BUT you should still get Corruption.

    Maybe they could go Corrupted as soon as they accept the quest to kill the mayor!

    As an Englishman, I am fully in favour of the idea of assassinating shitty political leaders. The sooner, the better.
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  • Why do people just automatically think that Royals should be open season?
    Think of how much work they had to put into the game to become a Royal. They have put in a huge amount of effort, and you want to be free to kill with no penalties? That is not fair in the least.
  • Well this would promote griefing so I don't see it happening.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    3Snap wrote: »
    To make it interesting, killing mayor/royal could offer %gold from node bank?
    This seems like too easy a way to skim the nodes gold reserves.

    Once gold has been paid as tax to a node (unsure if true for castles as well), players in general are not supposed to have any way to acquire it at all.

    As to the idea in general, I don't see it as something that is needed.

    For the most part, running a node will be a responsibility more than a boon. Flying mounts are good and all, but they are not nearly worth the effort needed to both become and remain a leader of a node.

    Additionally, the game needs leaders of larger/important nodes to be competent.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Since you actually have to earn your spot into most mayoral/royal positions, hard no to penalizing them Just Because.
  • hard no
  • RavudhaRavudha Member
    edited November 2020
    3Snap wrote: »
    There needs to be drawbacks for their prestigious positions. And no royal ever ventures out without a guard protecting them.

    I'd say the drawbacks already exist. These positions come with responsibilities that have consequences if neglected.

  • 3Snap3Snap Member, Alpha One, Alpha Two, Early Alpha Two
    Sure they have to earn their position. However inside a node not under seige they shouldn't be killable. However I still think they should be flagged and killable out in the world. They have a flying mount for safe travel that doubles with combat abilities. I'd also be ok with a HP buff for them, but if caught somewhere without people protecting them, they should be able to be killed without corruption. Royalty never goes anywhere without protection.

    And as a royal/mayor of their node, for a large part they should be staying in node managing it, not running around mining/chopping trees.
  • neuroguyneuroguy Member, Alpha Two
    I think if there is an assassination mechanic or possibility, it should be very hard. In fact it should be within the confines of that person's role, meaning a mayor would be assassinated if killed inside of the town they are elected. Or guild leaders of owned castles within the castle. It would be very hard with the guards and citizens etc and in a confined space. Then you can put a hefty price on their head to achieve the assassination (it would be a large group effort probably) or could even reduce the mayor's time in office by a few days although that seems unlikely because world events like castle sieges and elections need to be scheduled beforehand.
  • no
  • mrwafflesmrwaffles Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    How about you don't get corrupt if you are a part of another node but you do if you kill your own Mayor :D
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  • mrwafflesmrwaffles Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    insomnia wrote: »
    no

    woah woah woah calm down there. No need to get so hostile.
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  • CrosimCrosim Member, Alpha Two
    if you make all mayors kos, then they are only going to play their mayor characters when its absolutely necessary. I'd much rather be able to get in contact with the mayor rather than going through their friends or guildies to get a message across.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    The draw back to those positions will be having to deal with everyone's opinion diplomatically. lol
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  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 2020
    3Snap wrote: »
    Sure they have to earn their position. However inside a node not under seige they shouldn't be killable. However I still think they should be flagged and killable out in the world. They have a flying mount for safe travel that doubles with combat abilities. I'd also be ok with a HP buff for them, but if caught somewhere without people protecting them, they should be able to be killed without corruption. Royalty never goes anywhere without protection.
    You can attack anyone pretty much anywhere. Including in a node. Flying mounts are PvP mounts. That is, the royal mounts (commonly called flying mounts) come with abilities to attack players. You can attack the mayors at will, but you may be at a disadvantage in 1v1 if their mount is usable.

    Corruption is a system designed to limit griefing and does not apply if the opponent fights back. Since the defender is effectively paid to fight by reducing experience loss and having the possibility of looting the attacker, defenders with a chance to win should fight back.
    3Snap wrote: »
    And as a royal/mayor of their node, for a large part they should be staying in node managing it, not running around mining/chopping trees.
    Steven has stated that part of the reason for providing flying mounts to mayors and monarchs is that much of their game time will be taken up with managing their node or castle.
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