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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Suggestion: mayor's/royals permanently flagged
3Snap
Member, Alpha One, Alpha Two, Early Alpha Two
With Royals being the only ones to get flying mounts with the ability to govern nodes. They should also be permanently flagged and killable without corruption penalties.
There needs to be drawbacks for their prestigious positions. And no royal ever ventures out without a guard protecting them.
Could also create a interesting opportunity to let the node bank (node money through taxes) be used by mayor's/royals to hire guards/mercenaries either for personal protection/node defence. To make it interesting, killing mayor/royal could offer %gold from node bank?
Thoughts?
There needs to be drawbacks for their prestigious positions. And no royal ever ventures out without a guard protecting them.
Could also create a interesting opportunity to let the node bank (node money through taxes) be used by mayor's/royals to hire guards/mercenaries either for personal protection/node defence. To make it interesting, killing mayor/royal could offer %gold from node bank?
Thoughts?
2
Comments
Well, if AoC likes to offer risk vs. reward scenarios.... It seem more likely that the correct way to do this, would be:
YES, you could get a nice hefty gold-bonus for "Assassinating" a Royal or Mayor. BUT you should still get Corruption.
Otherwise there is No risk at all for the assassination-attempt. Anyone and everyone could freely begin trying to kill a Royal, without any penalty. It feels like that system could be abused: Potential free gold without any consequence.
You sneaky-sneak Rogues want to make a name for yourselves, right?
So, go kill a Royal! Get some gold... You'll get your name written in the annals of infamy! But lawful players, guards and bounty hunters will remember your name as well. Embrace your role, my roguish friend!
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
Maybe they could go Corrupted as soon as they accept the quest to kill the mayor!
As an Englishman, I am fully in favour of the idea of assassinating shitty political leaders. The sooner, the better.
Think of how much work they had to put into the game to become a Royal. They have put in a huge amount of effort, and you want to be free to kill with no penalties? That is not fair in the least.
Once gold has been paid as tax to a node (unsure if true for castles as well), players in general are not supposed to have any way to acquire it at all.
As to the idea in general, I don't see it as something that is needed.
For the most part, running a node will be a responsibility more than a boon. Flying mounts are good and all, but they are not nearly worth the effort needed to both become and remain a leader of a node.
Additionally, the game needs leaders of larger/important nodes to be competent.
I'd say the drawbacks already exist. These positions come with responsibilities that have consequences if neglected.
And as a royal/mayor of their node, for a large part they should be staying in node managing it, not running around mining/chopping trees.
woah woah woah calm down there. No need to get so hostile.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Corruption is a system designed to limit griefing and does not apply if the opponent fights back. Since the defender is effectively paid to fight by reducing experience loss and having the possibility of looting the attacker, defenders with a chance to win should fight back. Steven has stated that part of the reason for providing flying mounts to mayors and monarchs is that much of their game time will be taken up with managing their node or castle.