Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
From 8K to 144K Refresh Rate - The View Versus the PVP Kill
skafftaruss
Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
My question is? Will Intrepid ever go beyond the 60 fps older standard. Particularly with PVP that I think requires at least a 120 refresh rate. How will Intrepid support PVP with greater frame rate response time? Simple questions ... Simple answers please.
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Comments
Well, you see....
Oh, ok.
Simple answer: With hard work, intelligent design, and lots of testing.
https://www.youtube.com/watch?v=VxNBiAV4UnM
If AoC is aiming for a time-to-kill of 30-60 seconds, anything more than 60fps seems excessive?
In FPS games, death is usually one click away so everyone is trigger happy - so 144Hz makes sense.
That said, if we get a deep combat sytem with skills that require reaction time to respond to, then UnrealEngine4 is one of the BEST engines for supporting high frames per second settings.
The only other game genre that really makes use of refresh rates is the Racing game genre - I don't think we'll be moving at extreme speeds in AoC?
It's nice to have, for sure, but not essential.
Did not notice until you pointed out! hahaha
I mean, at those refresh rates I guess they could leave out the epilepsy disclaimer?
It is not up to intrepid, It is up you your own set up. Unless they purposely limit what display options we get.
I would expect if you had a setup with a 16k display @250Hz and the mad horse power to run it, you should be covered.
I think the real question we should be asking is "What is the expected latency?". To which there is no reason to suggest that the game will expect higher internet speeds than the standard MMO.
This is my personal feedback, shared to help the game thrive in its niche.
I think this will greatly depend on the hybrid combat. If Intrepid wants action skills to have a more FPS feel then we'll want decent refresh rates even if not on par w/ what you want in a Valorant match.
The biggest issue to trying to pick a rig and peripherals now is that at best guess we're 2-3 years out from launch. By then 4k could be far more affordable, Nvidia could be announcing the 4080ti, ultrawide could be a standard...etc.
2-3 years is an eternity in PC parts so if you're picking gear just for AoC then I would say grab what works and is affordable now and then start putting money into a jar and get ready to build a mega rig for launch.
TLDR Intrepid should focus on making sure we don't run into the WoW bottlenecking scenario in Open World PVP. If they can do that then all should be fine no matter what parts your using as long as your using whatever the base requirement to run the game is.
In terms of testing that performance from a client perspective as well as keeping latency in mind, that will all be something we look for your continued feedback on in our upcoming test sessions
Higher framerate does in fact impact MMORPGs as well. It's not as crucial as for FPS games, but a higher framerate might as well help you survive in some situations or launch an attack a bit sooner, resulting in overall higher DPS.
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