Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Divine node mayor monopoly
yk2232
Member, Alpha Two, Early Alpha Two
I've made similar post about economic node and people helped me out and corrected my worries. My worry here is if divine mayor is picked by someone who's done the most service quests, then wouldn't the guy with the most service quest continue to be at the top? unless there's some catch up mechanic, if the guy is going full time service questing.
0
Comments
I believe that these service quests are just repeatable dailies or weekly quests.
But, as others have mentioned, if their dedication begins to decline...well, other devotees will be on standby to pick up the pieces and have a try for themselves. ^_^
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
The hardest working player should get it, don't diminish their effort with stupid catch up mechanics.
If other players want to get it, then they should have to work just as hard as the person did who was first in their service quests.
This is what I would assume as well.
I also wouldn't assume it is all quests from the node that add to this, but only specific tasks
1. Pure cumulative
Pros: players with the most time invested in a given node should have the most benefit of that node and honest deserve to be top spot.
Cons: first come first serve, the person to first arrive to divine node will likely become defacto leader of the node. this may disincentivize other players from contributing to the node and thus the node will take longer to upgrade. additionally the first arriving players might build up such a lead that they become defacto mayor for months on end.
Possible Fix: make sure that the time investment per day makes it so that it shows that the player who is in charge is actually really dedicated to the node. 4 hours of dailies with a 10 hour long weekly quest seems appropriate, potential through in some player diplomacy type quests so that the top player is incentivized to help other players thus people won't feel as bad that the person who is in charge actually is in charge. Also makes it less likely that players who are assholes will stay in charge because other divine players won't help them. (to be honest, I think this type of time requirement should be baseline to be mayor of any node (except science, cause thats pure democracy))
2. Monthly cumulative (election reset)
Pros: again players who invested the most time into the node for the given node are rewarded, atleast for that month.
Cons: as mentioned if no limitations are put in place after the first month of elections, noobs can potentially take control of the node through doing leveling religious quests. Additionally, players who put alot of effort into upgrading a node during the first month will feel cheated if they are not necessarily rewarded for upgrading it to tier 5 or 6 because they are now busy doing other things.
Possible Fix: After the first month of release. require that players must be max level to be mayor of a node and only experience after reaching max lvl is counted towards an election. I believe this fixes most of those problems with the monthly system.
3. Degrading system
Pros: Players who first arrive to a node will be rewarded, however, unlike with option one, they will still have to invest time to maintain their lead, instead of just building a huge pile of XP and be able to sit on it.
Cons: this actually has the opposite effect of the Pure Cumulative system, in that players who first arrive to the node will not want to build up the node as they know that their experience will degrade over time.
Possible fix: the system itself is a fix, as it makes the node highly competitive as people will compete for those very slight edges in xp.
Personally I'd go with option 3 as long as the time requirement is there, hardcore players will be rewarded, and the degrade system in itself is a catch up mechanic if say a new player after 3 months of grinding will hit the degrade point and become part of the upper echelon of the religion. WoW classic PVP has a similar system (if you discount the botting)
That is not a safe assumption to make.
just give him different types of hats for each node
like a pope hat for divine nodes a full plate helmet for military and a graduation hat for science
I would be surprised if it were outright dailies, but I would expect it to be repeatable quests/tasks of some form.
What ever it is, it absolutely will be nothing more than a time sink - which is all MMO's are anyway.
yep i agree with you
While this will likely be something we share further details on as we release more information on the divine node type specifically, I might also recommend bringing your original question to an upcoming live stream Q&A session so our team can dive in further in the meantime!
Why limit it to that?
Level is not an inherent requirement of leadership, so why make it one?
The leader of a religious node - at least a level 5 or 6 one - will not be earning that position by themselves. They will have others helping them along with the tasks needed - just as the leader of every other high level node will have (scientific nodes will have entire guilds voting for the same player, economic nodes will have guilds pooling resources in to one player, military nodes will have guilds fighting to keep one player alive).
If a level 30 character has the friends necessary to win a divine nodes leadership competition, more power to them. They didn't do it alone, and so obviously there is a group of people there that think that player is worth following.
If the requirements for node leadership carried over from month to month, it would mean that after a while, the person that had stayed in the node the longest was essentially undesputed king of said node.
It needs to reset at the end of each month.
If it doesn't reset at all then it might be too much power to one person if they constantly maintain it. I think you should have a fair chance to win it without having to war a node. Within reason. There isn't really anything fair about how economic nodes are structured, but it's still fair since everyone has the ability to succeed in the economy.
Divine nodes do seem to lack the limiting factor other nodes possess. So resetting the count every election period would put it at that level needed.
U.S. East
@Noaani Personally, I'd hope that Divine Tasks for the Mayoral election won't provide any EXP or Gold at all. These should be done out of devotion to the Node, not personal gain. 0 rewards for the players itself would mean that only people who truely want to be mayor will do them.
This would primarily value the tasks done within the current month, while providing some importance to the past month, little importance to the month before that and a very minor influence to the month 3 months ago.
I don't think it should completely reset, as it will result in all the devotion farmed in the past being meaningless, making them an essential waste of time if you haven't gotten the Mayor Position.
A system with partial removal, would also reward those, that consistently put effort into the progression of the node, instead of those that simply nerded out for a month.
Example with 3/4 retention:
First month you farm 100 Devotion by the end of the electoral cycle.
Next month, you'll already start out on 25. Farming another 83 within the electoral cycle = 108 Total.
The following month you'd start with 108*25 = 27 Devotion
...
This would essentially result in the devotion colleced within the current month being worth 100%, within the past month 25%, within the month before that 6,25%, the month before that 1,5%, the month before that 0.4 % and the month before that 0.1%.
Which reduces the value of the task done the further they lie in the past.
I've givin this a bit of thought and I would rather see a weekly rather than a daily. Also, if the weekly was on type of carousel that rotated through various quests, maybe even toss a few seasonal quest slots in also would add more variety. I guess the idea of a rotating carousel weekly would let the dev's create a more meaningful journeys across verra. This could take the course of days completing while journeying, rather than stagnant grind.
Agree. Yet, are all quests in the node taken into account or limit to certain type of quests? I think that would be depending on the quest generating system, if the quests in the game is infinite (in the case where the number of quests which completed by hardcore 24-hours player is less than the new quests which will be generated everyday due to node progression) then there's no reason to include the daily quests in the calculation.
The idea of cycle is very sensible, you will not want the mayor of the node to change daily or hourly. If having or more toons achieving same questpoints at the cycle due time, then system can create a special quest for mayor candidates to race.
Back when we had the discussion, I was a fan of the idea of weekly tasks rather than daily. Even if the task itself is exactly the same, and even if you are able to do it 7 times in a week, the fact that you are not missing out if you don't log in for a day or two (due to wanting to take your significant other out for the night, having other hobbies or even wanting to play another game on occasion) you are not punished at all by the game.
To me, this is important.