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Suggestion: Skyrim Bandits

ManoterManoter Member
edited November 2020 in General Discussion
Hi there
I thought about making groups that made purely out of corrupt players that live & survive outside of cites, they live in caves or underground, and their whole mission is to be d1cks lol - like steal, kill random people for loot - all the bad guys stuff.
They can't use city's services unless they go disguised, with a possibility to get discovered
As well they will be the pirates in the sea!
Hm maybe even, the possibility to be contacted by normal citizens secretly for very expansive assassination or for taking down some home/building/ship

I understand that corrupt players kinda screwed, but now they can have a bright future

NOTE - i'm not looking for opinions I'm looking for 'LieutenantToast' to deliver this to the developers eyes.

Comments

  • This will almost certainly happen. There are already people on the forum who have declared their intent to be a full-time Corrupted.
    This link may help you: https://ashesofcreation.wiki/
  • If you wish to play as a corrupted player it will be impossible to do so "all the time". If you let corruption stack up you will eventually hit a point where no matter how good you are at the game you will not be able to fight back resulting in death.

    Now, as for me, I will be going corrupted whenever I see an opportunity to kill a big fat juicy gatherer out by their lonesome that is around my level. Then I will immediately do pve to get rid of it asap. This feels like the best way to get loot without losing gear assuming you are able to live long enough to drop the corruption.

    Oh and another thing to note, it is possible that a massive amount of corruption will not all go away when you die, the wiki says "A significate portion" not "All". This in tandem with you resurrecting randomly near where you died rather than at a spawn point, means that it is possible to kill you multiple times before you drop out of corruption range. This means that losing equipped gear is a very high possibility.

    I'll end with this, do what you want to, and if you enjoy it more power to ya. Just don't get salty if it turns out like I said above, as that is a very real possibility.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • daveywavey wrote: »
    This will almost certainly happen. There are already people on the forum who have declared their intent to be a full-time Corrupted.

    I hope so!
    Sathrago wrote: »
    If you wish to play as a corrupted player it will be impossible to do so "all the time". If you let corruption stack up you will eventually hit a point where no matter how good you are at the game you will not be able to fight back resulting in death.

    Now, as for me, I will be going corrupted whenever I see an opportunity to kill a big fat juicy gatherer out by their lonesome that is around my level. Then I will immediately do pve to get rid of it asap. This feels like the best way to get loot without losing gear assuming you are able to live long enough to drop the corruption.

    Oh and another thing to note, it is possible that a massive amount of corruption will not all go away when you die, the wiki says "A significate portion" not "All". This in tandem with you resurrecting randomly near where you died rather than at a spawn point, means that it is possible to kill you multiple times before you drop out of corruption range. This means that losing equipped gear is a very high possibility.

    I'll end with this, do what you want to, and if you enjoy it more power to ya. Just don't get salty if it turns out like I said above, as that is a very real possibility.

    That's nice observation
    Although I suggested the bandits thing to the developers as a thing they can add with an optimization, so it will be playable - like removing to official bandits the power reduction


    I want to suggest another thing! possibly replace the artisan node
    with a bandit/pirate node!
  • Manoter wrote: »
    That's nice observation
    Although I suggested the bandits thing to the developers as a thing they can add with an optimization, so it will be playable - like removing to official bandits the power reduction


    I want to suggest another thing! possibly replace the artisan node
    with a bandit/pirate node!

    Well, the issue with these is that it clashes with corruption being the "bad guy" role.
    I will say though that the caravan pvp will allow you to essentially play a bandit without gaining corruption and this will give you pvp rewards.

    All that said, I will attempt to suggest a few things that could make a pirate or outlaw node work.


    First suggestion would be that all citizens are permanently flagged as combatants to players that are not from an outlaw node. This flag however has benefits and drawbacks.

    With the outlaw debuff you are treated the same as corrupted within other non outlaw cities but can attempt to sneak in if you want to.

    Bounty hunters that kill you can gain payment and progression as a bounty hunter.

    Now as for bonuses I have no clue. Perhaps an assassins guild can be placed there where players can come and hire other players to do unsavory kills for gold?

    Honestly I'm drawing a blank for benefits.

    The main reason for being in the node is for the permanent combatant flag. The rest is just flavor and flair.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • daveywaveydaveywavey Member
    edited November 2020
    You get a special character-bound "Yaaaaaaargh" emote and a character-bound novelty eyepatch costume for as long as you're a citizen of the Pirate Node.

    :p:D
    This link may help you: https://ashesofcreation.wiki/
  • Lore DynamicLore Dynamic Member
    edited November 2020
    Manoter wrote: »
    Hi there
    I thought about making groups that made purely out of corrupt players that live & survive outside of cites, possibly hiding in caves or underground, and they whole mission is to be d1cks lol - like steal, kill random people for loot - all the bad guys stuff.

    Sounds like a fun venture. Everyone has an interesting niche or angle they might want to approach the world of Verra at. I would personally be interested to see how the story develops in your rag-tag Clan of Ne'er-do-wells. ;)

    You can likely find some like minded people in the Guild Recruitment forums: https://forums.ashesofcreation.com/categories/aoc-guild-recruitment

    EDIT (addition): It reminds me of the "Laughing Coffin" guild in SAO.


    Steven Sharif is my James Halliday (Anorak)

    Lore-Banner-Ao-C.png

    “That is not dead which can eternal lie,
    And with strange aeons even death may die.”

    -HPL
  • ManoterManoter Member
    edited November 2020
    daveywavey wrote: »
    You get a special character-bound "Yaaaaaaargh" emote and a character-bound novelty eyepatch costume for as long as you're a citizen of the Pirate Node.

    :p:D

    🏴‍☠️🏴‍☠️🏴‍☠️🏴‍☠️
  • Manoter wrote: »
    Hi there
    I thought about making groups that made purely out of corrupt players that live & survive outside of cites, possibly hiding in caves or underground, and they whole mission is to be d1cks lol - like steal, kill random people for loot - all the bad guys stuff.
    They can't use city's services unless they go disguised, with a possibility to get discovered
    As well they will be the pirates in the sea!
    Hm maybe even, the possibility to be contacted by normal citizens secretly for very expansive assassination or for taking down some home/building/ship

    I understand that corrupt players kinda screwed, but now they can have a bright future

    what's your thoughts

    Careful hiding out in caves or underground, you might find a few law abiding Tulnar hanging out there just waiting to take out a corrupt one such as yourself :*
    isFikWd2_o.jpg
  • The way I see it, if you want to play a corrupt, or "evil" character, you will only be spending about 30-40% of the time actually doing evil things. You will want to spend some time grinding mobs to lower corruption, and you will want to spend some time doing the quests to lower your pk count so you don't get so much corruption from each kill.

    Besides all this, I am definitely going to have a corrupt character with some of my guildmates, running around causing havoc for a short while. Well, until the bounty hunters come out and start hunting us down.

    I won't expect to see any organized corrupt player systems put into the game tho, Intrepid seems to not want to promote corrupted play in any way.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One
    edited November 2020
    The game is set up to dissuade people from playing bandits. This isn’t a play style that is supported. It’s not banned either; you have the freedom to engage in non consensual PvP, but you also have to accept the negative consequences of that behavior. You’re going have to really want to play that way, because objectively you’re going to suffer for it. It will stunt character advancement and limit where you can go and what you will do, and will carry a lot of risk for minimal-to-no gain.

    Some people will see that as a challenge and do it anyway, and hey, that’s cool. But don’t gripe if you do it and it sucks. It’s supposed to suck and you were warned about it. :)
     
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  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One
    edited November 2020
    Manoter wrote: »
    Hi there
    I thought about making groups that made purely out of corrupt players that live & survive outside of cites, they live in caves or underground, and their whole mission is to be d1cks lol - like steal, kill random people for loot - all the bad guys stuff.
    You can kill and steal random peoples stuff (well, the mats that they can drop on death or map locations such as farming areas) all you want to. You probably wont become very corrupted unless your doing it to players that are far lower in level. If you are murdering low levels repetitively, Ashes will not cater to you and you will not receive any kind of benefit.
    Manoter wrote: »
    NOTE - i'm not looking for opinions I'm looking for 'LieutenantToast' to deliver this to the developers eyes.
    Its not an opinion. If you need me to cite or explain things, I will. But your not getting benefits as a corrupt player because the system is designed so that you are only likely to stay corrupt for a long time by killing many low level characters; and, that playstyle is being discouraged.

    Per your bandit or pirate node idea,
    If a group of players large enough to fill a node want to play as a bandit or pirate, then they can make their own bandit or pirate node. Your free to do all that kind of attacking at will. A large focus of AoC endgame is all about fighting over resources. Including taking them.

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