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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion: Skyrim Bandits
Manoter
Member
Hi there
I thought about making groups that made purely out of corrupt players that live & survive outside of cites, they live in caves or underground, and their whole mission is to be d1cks lol - like steal, kill random people for loot - all the bad guys stuff.
They can't use city's services unless they go disguised, with a possibility to get discovered
As well they will be the pirates in the sea!
Hm maybe even, the possibility to be contacted by normal citizens secretly for very expansive assassination or for taking down some home/building/ship
I understand that corrupt players kinda screwed, but now they can have a bright future
NOTE - i'm not looking for opinions I'm looking for 'LieutenantToast' to deliver this to the developers eyes.
I thought about making groups that made purely out of corrupt players that live & survive outside of cites, they live in caves or underground, and their whole mission is to be d1cks lol - like steal, kill random people for loot - all the bad guys stuff.
They can't use city's services unless they go disguised, with a possibility to get discovered
As well they will be the pirates in the sea!
Hm maybe even, the possibility to be contacted by normal citizens secretly for very expansive assassination or for taking down some home/building/ship
I understand that corrupt players kinda screwed, but now they can have a bright future
NOTE - i'm not looking for opinions I'm looking for 'LieutenantToast' to deliver this to the developers eyes.
0
Comments
Now, as for me, I will be going corrupted whenever I see an opportunity to kill a big fat juicy gatherer out by their lonesome that is around my level. Then I will immediately do pve to get rid of it asap. This feels like the best way to get loot without losing gear assuming you are able to live long enough to drop the corruption.
Oh and another thing to note, it is possible that a massive amount of corruption will not all go away when you die, the wiki says "A significate portion" not "All". This in tandem with you resurrecting randomly near where you died rather than at a spawn point, means that it is possible to kill you multiple times before you drop out of corruption range. This means that losing equipped gear is a very high possibility.
I'll end with this, do what you want to, and if you enjoy it more power to ya. Just don't get salty if it turns out like I said above, as that is a very real possibility.
I hope so!
That's nice observation
Although I suggested the bandits thing to the developers as a thing they can add with an optimization, so it will be playable - like removing to official bandits the power reduction
I want to suggest another thing! possibly replace the artisan node
with a bandit/pirate node!
Well, the issue with these is that it clashes with corruption being the "bad guy" role.
I will say though that the caravan pvp will allow you to essentially play a bandit without gaining corruption and this will give you pvp rewards.
All that said, I will attempt to suggest a few things that could make a pirate or outlaw node work.
First suggestion would be that all citizens are permanently flagged as combatants to players that are not from an outlaw node. This flag however has benefits and drawbacks.
With the outlaw debuff you are treated the same as corrupted within other non outlaw cities but can attempt to sneak in if you want to.
Bounty hunters that kill you can gain payment and progression as a bounty hunter.
Now as for bonuses I have no clue. Perhaps an assassins guild can be placed there where players can come and hire other players to do unsavory kills for gold?
Honestly I'm drawing a blank for benefits.
The main reason for being in the node is for the permanent combatant flag. The rest is just flavor and flair.
Sounds like a fun venture. Everyone has an interesting niche or angle they might want to approach the world of Verra at. I would personally be interested to see how the story develops in your rag-tag Clan of Ne'er-do-wells.
You can likely find some like minded people in the Guild Recruitment forums: https://forums.ashesofcreation.com/categories/aoc-guild-recruitment
EDIT (addition): It reminds me of the "Laughing Coffin" guild in SAO.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
🏴☠️🏴☠️🏴☠️🏴☠️
Careful hiding out in caves or underground, you might find a few law abiding Tulnar hanging out there just waiting to take out a corrupt one such as yourself
Besides all this, I am definitely going to have a corrupt character with some of my guildmates, running around causing havoc for a short while. Well, until the bounty hunters come out and start hunting us down.
I won't expect to see any organized corrupt player systems put into the game tho, Intrepid seems to not want to promote corrupted play in any way.
Some people will see that as a challenge and do it anyway, and hey, that’s cool. But don’t gripe if you do it and it sucks. It’s supposed to suck and you were warned about it.
Its not an opinion. If you need me to cite or explain things, I will. But your not getting benefits as a corrupt player because the system is designed so that you are only likely to stay corrupt for a long time by killing many low level characters; and, that playstyle is being discouraged.
Per your bandit or pirate node idea,
If a group of players large enough to fill a node want to play as a bandit or pirate, then they can make their own bandit or pirate node. Your free to do all that kind of attacking at will. A large focus of AoC endgame is all about fighting over resources. Including taking them.