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Not wanting to knock the effort and beautiful work on the skill animations but....

I do love the particle effects and the concepts for the skills immensely.... However, the singular colors for some of the classes looks a little... stale? Mainly pointing at the cleric skill showcase that was made a bit ago. I love the concepts and animations from the character but..... "everything" they do is that same gold light? The spear, the whip, the healing..... Idk, couldn't it have a little blue, maybe greens or other colors to make the gold stand out a little better than just nothing but gold/yellow?

I noticed this with the showcase in how autos are done from the tank too and it was a lot of gold particles mostly. I don't object to job theming per say, but I'm going to present some examples where there were themes using a base color but still managed to make it look creative through using effects/coloration.

First here is the "Crusader" class from dfo, a class based around the healing and godly-like healing concept. Buffs, crosses, judgement, light, the whole godly concept. Its main color is of course, yellow. However it manages to do blue with lightning bolts, black shadows and inverts to emphasize the yellow, oranges/reds. Heck, it even manages to have green/purple in 1-2 skills.

https://www.youtube.com/watch?v=RZ4Qa4mePrA

The other example is more blatant and 3d, being Skyforge's Slayer. It's a LOT of purple, don't get me wrong.... but it doesn't just overdose on it alone and rely on the same look for everything. Black chains and nice whites, smoke instead of just solid colors, sharp shapes and etc to define the ninja-esque idea. It plays with indigo a bit in there too but it manages to make the skills have unique textures and definition to make each skill feel different, despite being the same color choice for most of it.

https://www.youtube.com/watch?v=jZsGTm2p1j8

Last example some may be familiar with and I provided a time stamp specifically for the job I'm referring to. Dark knight from FFXIV, definition of edgey, using a LOT of black/red combinations in its whole skillset. Yet, it still uses blues, purples, and whites with also very unique shapes/textures to give those blacks/reds more definition.

https://youtu.be/jaGxC7wnBDo?t=798


I know this game is going to be in Alpha and things are still a long stretch away. Maybe animations are cut down a bit for now just to serve as placeholders until it's all truly done... But how the video presented the cleric class made it seem as though this was a.... finished product? Even just for the first 10 levels of it only being shown, I feel as though it's just a bit too bland looking with using the same colors for most of the skills(if not all of them). Again, I'm probably just making a large assumption very early on in this game's development, but I can't help but feel a little concerned about the future development if this is indeed the plan for the aesthetics of some classes.
Future mercenary guild owner in Ashes of Creation
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton

Comments

  • daveywaveydaveywavey Member, Alpha Two
    It's in Alpha. The graphics will be polished closer to launch. And maybe check out all the other threads about the graphics, where we've also said that..... this game is still in Alpha, and the graphics will be polished closer to launch.
    This link may help you: https://ashesofcreation.wiki/


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  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Also, skill FX can be customized. Was a KS stretch goal that was achieved. So depending on released options you could see clerics with pink whips or whatever they want. If it is purely cosmetic and not p2w, there will be options for it on the store. KaChing!
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  • I would like it if we could associate all damage type with a color...since the cleric is all about holy damage it makes sense all his attacks are golden.... that said, healing/resurrect/exorcism doesn't need to be golden
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Some times less is more
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I like the cleric spells having a signature color. That kind of distinctiveness is nice and I especially like the idea of mixing a second class in to add variety in terms of both functionality and appearance.
     
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  • MushinMushin Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Looks fine to me but I really don't get why they are floating when casting, it's a bit over dramatic. It looks more like sailor moon stuff than anything else.
  • mushin wrote: »
    Looks fine to me but I really don't get why they are floating when casting, it's a bit over dramatic. It looks more like sailor moon stuff than anything else.

    I felt like that was the only interesting animation they had really.
    Future mercenary guild owner in Ashes of Creation
    “The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
    ― G.K. Chesterton
  • SathragoSathrago Member
    edited November 2020
    Nagash wrote: »
    Some times less is more

    Will you say that if they reduce the amount of undead minions you can summon? ;)
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    Commissioned at https://fiverr.com/ravenjuu
  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    That's probably not included in "sometimes". :)
  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    First video was appealing to see. The second and third were junk imo.
  • yeah game needs a lot of work in effects and colors, but I think since they employed like 25 people last months some of them will be working on exactly that! So we should see faster improvement in that regard.
  • Sathrago wrote: »
    Nagash wrote: »
    Some times less is more

    Will you say that if they reduce the amount of undead minions you can summon? ;)

    Yes if it means the game is more optimized and less laggy lol.
    Future mercenary guild owner in Ashes of Creation
    “The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
    ― G.K. Chesterton
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