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How will the system that limits how many artisan skills you can master work?

YuquiyuYuquiyu Member, Alpha Two
edited November 2020 in General Discussion
tittle is self explanatory
very confused on how that will work if anyone could let me know i would seriously appreciate it!
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Comments

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Simple enough. All numbers given after this are for example purposes only. You have 3 main branches of the Artisan "tree". Gathering, processing, and crafting. In those main branches, you have the individual matching professions. Let's take gathering as an easy example. If you decide to become a gatherer, you will earn artisan points as you level up in that system. Say it takes a 100 points to "master" gathering, reach the top tier of ability. You are only able to earn 170 artisan points. So to master gathering, you burn 100. You now have 70 possible points left. You could spend some in processing or crafting, but you won't have enough to fully master either. Or you could continue to put points into gathering, mastering herb gathering, skinning, or one of the others. Thing is, you are going to have to make a choice there too. You might have enough points to become a top tier herb gatherer and skinner, but you won't have enough points for those and mining, or fishing, or any of the multiple others. Thus the statement "You can master one artisan branch, and a couple professions under that, but you will not be able to master everything" Hope this helped and remember, the numbers and such were for example purposes only.
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  • SathragoSathrago Member, Alpha Two
    I'm personally not a fan of the game letting you master extra artisan classes within your corresponding tree. A Fisher and a miner dont synergize or build off each other so why are you allowed to master them both but not allowed to go master a processing or crafting profession as your "secondary?"

    Just please make it so that only one artisan class can be mastered, otherwise it reduces the players ability to personalize the character as a fisher or miner.

    I wanna be known as "Fisher Sath" not "Gatherer Sath".
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    Commissioned at https://fiverr.com/ravenjuu
  • YuquiyuYuquiyu Member, Alpha Two
    Simple enough. All numbers given after this are for example purposes only. You have 3 main branches of the Artisan "tree". Gathering, processing, and crafting. In those main branches, you have the individual matching professions. Let's take gathering as an easy example. If you decide to become a gatherer, you will earn artisan points as you level up in that system. Say it takes a 100 points to "master" gathering, reach the top tier of ability. You are only able to earn 170 artisan points. So to master gathering, you burn 100. You now have 70 possible points left. You could spend some in processing or crafting, but you won't have enough to fully master either. Or you could continue to put points into gathering, mastering herb gathering, skinning, or one of the others. Thing is, you are going to have to make a choice there too. You might have enough points to become a top tier herb gatherer and skinner, but you won't have enough points for those and mining, or fishing, or any of the multiple others. Thus the statement "You can master one artisan branch, and a couple professions under that, but you will not be able to master everything" Hope this helped and remember, the numbers and such were for example purposes only.

    thank you very much for this detailed explanation o7
    854168_cannonbreed_dark-souls-bonfire.gif?f1553090073
  • Simple enough. All numbers given after this are for example purposes only. You have 3 main branches of the Artisan "tree". Gathering, processing, and crafting. In those main branches, you have the individual matching professions. Let's take gathering as an easy example. If you decide to become a gatherer, you will earn artisan points as you level up in that system. Say it takes a 100 points to "master" gathering, reach the top tier of ability. You are only able to earn 170 artisan points. So to master gathering, you burn 100. You now have 70 possible points left. You could spend some in processing or crafting, but you won't have enough to fully master either. Or you could continue to put points into gathering, mastering herb gathering, skinning, or one of the others. Thing is, you are going to have to make a choice there too. You might have enough points to become a top tier herb gatherer and skinner, but you won't have enough points for those and mining, or fishing, or any of the multiple others. Thus the statement "You can master one artisan branch, and a couple professions under that, but you will not be able to master everything" Hope this helped and remember, the numbers and such were for example purposes only.

    Besides that, system might involve other mechanism like learning or certificating with Master NPC in different profession to unlock the next level skills/abilities. This would consequently enable system to limit the certification quantity given to a toon. Yet, We still don't know whether certification come before skill points spending or the other way round.

    Certificating would be something like trophy or achievement mechanism, where master miner is awarded after you successfully harvest 10,000 nos of level 90 ores (example).
  • McShaveMcShave Member, Alpha Two, Early Alpha Two
    edited November 2020
    I don't know how accurate the above example is, with the points and all that. Those that are not in the pre-Alpha testing, and possibly even those that were, have not seen any actual in-game gathering systems, so any ideas are just speculation.

    We know that:
    - There are 3 types of professions: gathering, processing, and crafting.
    - You can master some things in one of the 3 profession types
    - You can learn some low level things in all 3 profession types on any character.
    - Scientific nodes will be where you go to learn some profession recipes. There might be some recipe drops in dungeons and raids as well.

    Any information beyond that is pure fantasy and needs to be seen in game first before taken as fact. Definitely check the ashes wiki to stay up-to-date on information that is known for sure.
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