Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Serious Question
TyVERT
Member
People/guilds are going to just meta game and figure out what are the best nodes to max out and level out to have access to the best dungeons with the best loot. Unless it is really balanced very well. What is the counter argument to this theory/question.
1
Comments
The fact that there are no plans to include an API or modding functionality to the game means that it will be harder for the average Joe to dig into the game mechanics without
1) reading about them here or on wikis.
2) learning them for themselves through trial and error.
It is definitely frustrating to feel disadvantaged due to larger organized groups of players, but I think that lone wolves definitely have more of a chance to become experts in their field here than in many other upcoming games.
So yes, there may be people who try to metagame the world but they will be up against everyone else who just wants to be on top.
A: what is the problem here? @Calijun
Them leveling the node will give the entire server access to it. It's not like all the content within the node belongs to that guild.
No amount of balance will change human nature. Meta will happen because of personal interest and human brain.
Being sel-interested and having big brains that want to make sense, optimize and order the world around us are the pilars of our specie.
People do people's things and will optimize things for personal interest and gain.
Not optimizing things is kinda violent againts human nature.
Not acknowledging interest in personal empowerment as the main driving force of humans is silly as communism.
Monkeys will use big brains to get more power fantasy because it feels good. So deeply ingrained in our dna that is unavoidable.
Having said that, meta gaming will eventually happen. It can be super fun if you give it a try.
But for balance, I think we should move with human nature, not clash against it.
My opinion is that developers can, at most, muddy the waters from time with new items and small patches. Searching for perfect and utopic no-meta gameplay can be a chimera like searching for "the perfect balance"
Does it need a counter argument? Why would you not want to play the most efficient way you can?
The complex part will be making each of the various node types sufficiently appealing to divide the community with a reasonable balance.
People are going to endless murder each other in the pursuit of this. That is entire game in a nut shell.
This is my personal feedback, shared to help the game thrive in its niche.
I wouldn't worry about the dungeon meta, as dungeons are just a place to farm resources. The gear that drops will be just as good as the crafted gear, as mentioned by Steven. The only difference I see for the different dungeon types will be the types of resources you farm from them. As different nodes rise and fall with player politics, different dungeons will spawn and new resources can be farmed.
We will have to wait and see about the node and dungeon meta, but I'm not worried since there are so many variables and unknowns. Also notice how I use "should" and "would". If there are any issues that arise in the testing phases, Intrepid will take feedback and adjust the game when needed.
One make it a very complex system with a lot of variables. I'll name a few from the top of my head. This is nowhere near a comprehensive list, but it gives you an idea of how you could combat meta.
Population
Player activity
Cohesion (how many of the same religion)
Location
Resources (rarity, randomised spawn, supply and demand value)
Ranking
These values would change dynamically.
and I am sure you could make a bigger list, and then finally the key component. Have these calculations be done server side. In other words. Hide the specific facets from players. Players will still try and figure it out. But I reckon there will be a lot more theories in this instance.
its not a monopoly. Every player on the server gets access to the content this guild unlocks.
Right first time: metropolises.