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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Military node elections, an idea on how to preserve the dream.
George_Black
Member, Intrepid Pack, Alpha Two
Different nodes will provide their citizens the means to fight against other nodes in different ways, be it with themes of knowledge, faith, wealth or an iron fist.
But for me, one node, even if it's benefits suck, awards prestige. The military node.
It was said early on that players would fight 1v1 for the mayorship.
Then it was changed to players using a champion "character" to fight another players "champion" and the winner becomes mayor.
I must say I was a bit dissapointed that people wouldn't be able to take full advantage of their lv, stats, skills, (looks) and gear.
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My proposition is that military nodes should be decided by group combat.
One group leader registers with 15 more players.
16 vs 16 teams, let the players make the best composition.
Ty @Thedeadnight
Send the rogues to the healer? What if the healer is protected by a rangers trap?
Go full tanks?
Go full nukers?
Full summoners?
The winning groups leader becomes the mayor. Will it be the healer? The tank? It's up to the group.
The core idea that strength decides the ruler of the military node should be preserved. Group v group may safeguard the event from min/maxers.
Or 15 v 15 guild fights and the leader of the winning guild becomes the mayor. The military nodes might as well resemble castles.
But for me, one node, even if it's benefits suck, awards prestige. The military node.
It was said early on that players would fight 1v1 for the mayorship.
Then it was changed to players using a champion "character" to fight another players "champion" and the winner becomes mayor.
I must say I was a bit dissapointed that people wouldn't be able to take full advantage of their lv, stats, skills, (looks) and gear.
‐
My proposition is that military nodes should be decided by group combat.
One group leader registers with 15 more players.
16 vs 16 teams, let the players make the best composition.
Ty @Thedeadnight
Send the rogues to the healer? What if the healer is protected by a rangers trap?
Go full tanks?
Go full nukers?
Full summoners?
The winning groups leader becomes the mayor. Will it be the healer? The tank? It's up to the group.
The core idea that strength decides the ruler of the military node should be preserved. Group v group may safeguard the event from min/maxers.
Or 15 v 15 guild fights and the leader of the winning guild becomes the mayor. The military nodes might as well resemble castles.
0
Comments
I understand their reason for doing it - as there absolutely would be people complain that their class isn't good enough at PvP to win. Thing is, if you want to be leader of a military node, I don't consider it too much to state that you need to play a class that is good at that type of PvP.
While your suggestion isn't a bad idea, it then moves from the best PvP'er to the player with the best PvP friends (though that is better than the champion idea). I like the idea that a single player that has differing opinions on how the node should be run to others is able to win the position in that node if they are good enough.
What I will say though, is that the group size should be a multiple of 8, as the group size is 8 - as opposed to some games that have groups of 5 as standard (and thus use multiples of 5).
We know PvP will be rock paper scissors, there's nothing to suggest that one class will end up being the dominate so it'd have to depend on knowing who your opponent is and what they're playing.
As for Champions I'm kinda okay w/ having one aspect of the game favoring raw player skill over time invested.
You feel more like an Aristocrat who bought a gladiator to fight for you, so might as well be another Economic node.
The game is not balanced for 1v1 combat so everybody will play Rogue?? Then why wont everybody pick a Rogue champion to fight?? Is not the same thing??
And if champions have no class, wouldnt it be too bland?
I agree with your solution but hear me out on my idea:
The participants will pick armor and weapons from a wall. Like gladiators. You will have some counterplay and easy balance on this, since it's a small selection of items. Maybe they get stripped from racial passives or whatnot to make it more "fair".
Why wouldn't the strongest PvP player be the mayor of a military city if it's what is supposed to be?? Just make it how it is.
You don't want to be a rich guy buying a "champion" for you. You want to be the WARLORD of that tribe, the strongest and scariest to fight by his people and his neighbours, that's what it's supposed to be and what goes with the game philosophy of not everybody can "win". I want a game with the balls to do that.
It's kinda fun to see how very different the sides of this are. I can see the argument for being the "unbeatable warlord" as well as the "tactical general."
i'd like it tp be the best individual player, but the game design simply doesn't lend it to be based on 1v1 pvp with your base char
kings, yes.
Tribal leaders would in many historic cultures
Even if there is a rock, paper scissors paradigm going on, there will still be a few classes that excel in 1v1 PvP, and many classes that do not.
Champions get around this, and from that perspective, I totally understand why they are looking at it.
As I said though, I don't consider the need to be a specific string solo PvP class to be too much to ask for a player to be the mayor of a military node.