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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
QOTD: What aspect of AoC excites you the most?
Yuquiyu
Member, Alpha Two
self explanatory title whats the most exciting thing about AoC to you?
for me its the caravan pvp system!
also i know i said i was gonna make this a daily thing and that hasn't changed
i skinned my finger while opening my door on the way to my dog who got her head stuck in the pet gate (shes fine!)
and ended up breaking my finger a few days ago when i fell off the roof (very lucky it was just a broken finger, doctors said the fact the fall didn't cause a bone explosion in my right arm baffles them) but i'm back and i'm back for good! cant wait to catch up on all the new info that has come out and i cant wait to interact with you wonderful people of this amazing community again!
for me its the caravan pvp system!
also i know i said i was gonna make this a daily thing and that hasn't changed
i skinned my finger while opening my door on the way to my dog who got her head stuck in the pet gate (shes fine!)
and ended up breaking my finger a few days ago when i fell off the roof (very lucky it was just a broken finger, doctors said the fact the fall didn't cause a bone explosion in my right arm baffles them) but i'm back and i'm back for good! cant wait to catch up on all the new info that has come out and i cant wait to interact with you wonderful people of this amazing community again!
1
Comments
For me the Node system is exciting both sides of it. Building them up and burning them down. Making the world more dynamic is a nice change of pace.
Everything should come together to create awesome emergent gameplayer experiences. That is what I am most excited for. When the many systems come together to create that "fantasy world simulator".
Tangent:
If you look at the design goal of Daggerfall vs Morrowind-skyrim. You see that Daggerfall was trying to create systems that make it so that you never need a DM because the world is so well simulated. They never truly succeeded with Daggerfall, but every elder scrolls game after has been less about simulation, and more about telling its story. The games that get me the most excited are the ones where the simulation creates my story.
I see a lot of this in AOC with the possibilities of the node system.
This is my personal feedback, shared to help the game thrive in its niche.
2) There is emphasis on guild gameplay
3) The lack of story mode. I feel that I will be free to find enjoyment from adventuring, instead of following the POI marker and checking my map non stop.
4) A new character that will grow over time and effort. Hopefully dual wielding wont be as dissapointing as it was the last 6 years.
Also, the lore sounds very promising and the character races/classes.
the node system is indeed very interesting and i cant wait to see how it will affect the game as a whole
on the accident prone thing its actually my first 2 injuries in over a year xD generally speaking its health issues that get me down kekw
the circumstances were also very unique so i dont expect a similar streak of injuries for a very long time
Yeah, I'm a bit of a nerd...
i find it endearing don't shoot yourself down!
big difference
As for what Im excited about... a lot of people will say the nodes system but what I really want is the whole player driven economy thing, I like that most of the items you can buy in stores will be player made, and I really want to be a dedicated artisan and spend my days creating legendary items or simply mass producing low level stuff to sell for profit. I just hope the whole crafting system will be engaging enough so I don't burn trough all my resources in 1 minute or just spend hours looking at a progress bar without being able to do anything else.
I made some small talk about my survey and then presented my favourite part of the game. What’s the problem?
Close second is bounty hunting.
I could see the logo of a grinning skull on a tank that sprays pesticide.
“Does that symbol warn people about poison?”
“No, that’s a portrait of our founder.”
I am going to get this made now
Will each server progress their own way or will both servers follow a meta?
Eternal Guild
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