bloodprophet wrote: » https://ashesofcreation.wiki/Classes All the we know so far is here. Good question for the stream on the 30th.
ariatras wrote: » The classes are not fleshed out yet. Which is why finding solid answers is difficult. As an example Steven used a Warrior's charge. If that warrior had mage as subclass. His charge would be instant, and maybe end with a stun at the end. I'm paraphrasing here, but I think the idea is that minutely changes the nature of spells. I suppose we'll learn a lot more once the NDA lifts and those fortunate enough to have the disposable income to have bought into the very first Alphas will start streaming/producing videos.
GawdStone wrote: » ariatras wrote: » The classes are not fleshed out yet. Which is why finding solid answers is difficult. As an example Steven used a Warrior's charge. If that warrior had mage as subclass. His charge would be instant, and maybe end with a stun at the end. I'm paraphrasing here, but I think the idea is that minutely changes the nature of spells. I suppose we'll learn a lot more once the NDA lifts and those fortunate enough to have the disposable income to have bought into the very first Alphas will start streaming/producing videos. So basically id be a kind of Paladin lol :P Sorry I know we still have time to wait to have any idea what is going on with such a huge selection of sub classes but being sort of a Paladin but not a Paladin seems odd to me.
Hawkumara wrote: » From what its looking like there really not sub classes but augments with false advertising of 64 classes. Archeage has a better sub class system. Sorry for being straight forward.
Talents wrote: » GawdStone wrote: » ariatras wrote: » The classes are not fleshed out yet. Which is why finding solid answers is difficult. As an example Steven used a Warrior's charge. If that warrior had mage as subclass. His charge would be instant, and maybe end with a stun at the end. I'm paraphrasing here, but I think the idea is that minutely changes the nature of spells. I suppose we'll learn a lot more once the NDA lifts and those fortunate enough to have the disposable income to have bought into the very first Alphas will start streaming/producing videos. So basically id be a kind of Paladin lol :P Sorry I know we still have time to wait to have any idea what is going on with such a huge selection of sub classes but being sort of a Paladin but not a Paladin seems odd to me. You'll be a Tank with Cleric Augments. You don't get any new abilities from your secondary archetype, you only get abilities from your primary. Each Archetype has 4 augment schools. For example, Cleric may have Life, Death, Protection, Nature. So as your primary is Tank, every one of your spells will be a tank spell. Tanks may have a Shield Bash move. If you went Tank + Cleric, you might augment that Shield Bash with Death augment that the Cleric Secondary gives, this may apply a DoT on the enemy. Maybe you have a Taunt that when you apply the Protection augment to it, it may give you a shield when you use Taunt. We know next to nothing about specific augments and probably won't for over a year until A2 starts. Talents wrote: » GawdStone wrote: » ariatras wrote: » The classes are not fleshed out yet. Which is why finding solid answers is difficult. As an example Steven used a Warrior's charge. If that warrior had mage as subclass. His charge would be instant, and maybe end with a stun at the end. I'm paraphrasing here, but I think the idea is that minutely changes the nature of spells. I suppose we'll learn a lot more once the NDA lifts and those fortunate enough to have the disposable income to have bought into the very first Alphas will start streaming/producing videos. So basically id be a kind of Paladin lol :P Sorry I know we still have time to wait to have any idea what is going on with such a huge selection of sub classes but being sort of a Paladin but not a Paladin seems odd to me. You'll be a Tank with Cleric Augments. You don't get any new abilities from your secondary archetype, you only get abilities from your primary. Each Archetype has 4 augment schools. For example, Cleric may have Life, Death, Protection, Nature. So as your primary is Tank, every one of your spells will be a tank spell. Tanks may have a Shield Bash move. If you went Tank + Cleric, you might augment that Shield Bash with Death augment that the Cleric Secondary gives, this may apply a DoT on the enemy. Maybe you have a Taunt that when you apply the Protection augment to it, it may give you a shield when you use Taunt. We know next to nothing about specific augments and probably won't for over a year until A2 starts. Yeah not getting abilities or traits from the Cleric Subclass to me is very concerning. The augment system sounds cool and all but instead of calling them Subclasses might as well say your getting augments from the Cleric schools. Advertising 64 different classes and not getting Skills from that type of class is not sub classing at all also games like D&D and such followed Sub Classes to a T. Buffing a Skill with different abilities is also not Sub Classing it is enhancements.
Talents wrote: » GawdStone wrote: » ariatras wrote: » The classes are not fleshed out yet. Which is why finding solid answers is difficult. As an example Steven used a Warrior's charge. If that warrior had mage as subclass. His charge would be instant, and maybe end with a stun at the end. I'm paraphrasing here, but I think the idea is that minutely changes the nature of spells. I suppose we'll learn a lot more once the NDA lifts and those fortunate enough to have the disposable income to have bought into the very first Alphas will start streaming/producing videos. So basically id be a kind of Paladin lol :P Sorry I know we still have time to wait to have any idea what is going on with such a huge selection of sub classes but being sort of a Paladin but not a Paladin seems odd to me. You'll be a Tank with Cleric Augments. You don't get any new abilities from your secondary archetype, you only get abilities from your primary. Each Archetype has 4 augment schools. For example, Cleric may have Life, Death, Protection, Nature. So as your primary is Tank, every one of your spells will be a tank spell. Tanks may have a Shield Bash move. If you went Tank + Cleric, you might augment that Shield Bash with Death augment that the Cleric Secondary gives, this may apply a DoT on the enemy. Maybe you have a Taunt that when you apply the Protection augment to it, it may give you a shield when you use Taunt. We know next to nothing about specific augments and probably won't for over a year until A2 starts. Yeah not getting abilities or traits from the Cleric Subclass to me is very concerning. The augment system sounds cool and all but instead of calling them Subclasses might as well say your getting augments from the Cleric schools. Advertising 64 different classes and not getting Skills from that type of class is not sub classing at all also games like D&D and such followed Sub Classes to a T. Buffing a Skill with different abilities is also not Sub Classing it is enhancements.
GawdStone wrote: » ariatras wrote: » The classes are not fleshed out yet. Which is why finding solid answers is difficult. As an example Steven used a Warrior's charge. If that warrior had mage as subclass. His charge would be instant, and maybe end with a stun at the end. I'm paraphrasing here, but I think the idea is that minutely changes the nature of spells. I suppose we'll learn a lot more once the NDA lifts and those fortunate enough to have the disposable income to have bought into the very first Alphas will start streaming/producing videos. So basically id be a kind of Paladin lol :P Sorry I know we still have time to wait to have any idea what is going on with such a huge selection of sub classes but being sort of a Paladin but not a Paladin seems odd to me. You'll be a Tank with Cleric Augments. You don't get any new abilities from your secondary archetype, you only get abilities from your primary. Each Archetype has 4 augment schools. For example, Cleric may have Life, Death, Protection, Nature. So as your primary is Tank, every one of your spells will be a tank spell. Tanks may have a Shield Bash move. If you went Tank + Cleric, you might augment that Shield Bash with Death augment that the Cleric Secondary gives, this may apply a DoT on the enemy. Maybe you have a Taunt that when you apply the Protection augment to it, it may give you a shield when you use Taunt. We know next to nothing about specific augments and probably won't for over a year until A2 starts.
Vhaeyne wrote: » It is for sure not purely cosmetic. I would imagine in the case of paladin, you might get some healing effects augmented into your existing kit. "We're not really talking about 64 true classes, we're talking about eight classes with 64 variants... There isn't as much variance between the 64 classes as you might expect. It's not like there are you know 64 different versions of... radically different classes."– Jeffrey Bard Both ArcheAge and Lineage2 had like a billion classes, and they were are just slight changes to a baseline kit, I would speculate that the differences between the subclasses will be more like that than something like Specs in WOW.
Hawkumara wrote: » This game has a lot of potential but the way they are doing the classes leaves me on the fence.
Hawkumara wrote: » People who play D&D and know how these classes should be played and portrayed will be disappointed with how the company doing sub classing. They will most likely lose a lot of fan base when the players reach level 25 and they realize the game isn't what they thought it would be.
Talents wrote: » Hawkumara wrote: » People who play D&D and know how these classes should be played and portrayed will be disappointed with how the company doing sub classing. They will most likely lose a lot of fan base when the players reach level 25 and they realize the game isn't what they thought it would be. People who do zero research before starting a game deserve to be disappointed. I put them on the same level as people who will inevitably start Ashes only to realise it's always on PvP and then cry about how PvP should be toggleable or a PvE server should be a thing.