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an Idea to help with Taverns and emotes

PannathPannath Member
edited November 2020 in General Discussion
Bringing people back to socialize in Taverns is a great idea. I love the idea that there will be Tavern games, and food buffs that radiate out in an area around the Taverns, as well as quests that are given from them.

I remember in some older mmorpg's before voice chat was prevalent and people typed everything. Instead of spamming global channels, people would actually meet up in taverns and talk. One of my fondest memories was as a new player in Everquest, sitting in a tavern in Halas with my best friend and seeing some high level players (which were rare, since they typically didn't hangout in starting cities) who were having a conversation about battles at the Rygorr Orc fort on another continent, they were talking about how the Orcs just kept coming in unending waves and there was so many of them that people didn't even loot their kills. As poor newbie players, the idea of unlooted high level enemies enmasse appealed to us. Through listening to their conversation we figured out clues to traveling to this location as it wasn't really available online at that time. My best friend and I embarked on an epic journey with many deaths over the course of a day that eventually led us there to the Orc Fort. A druid we met along the way agreed to escort us since our faction could buy a spell he needed from a village we were passing which he was kill on sight inside of, and we bought the spell for him with money he gave us.

Long story short, we got rich from looting many Orc bodies ... for newbies, many many platinum.

**The point of this story was that it was full of excitement, the unknown and wonder, and only happened because we were hanging out in a social tavern in game. A game that can bring back people's want to go hang out at the Tavern again is amazing.

I also love the fact that there are going to be a lot of action/movement emotes in game. I think that not having all of them immediately available to everyone in game, but having them unlocked through social tavern quests would contribute quite a bit. When you earn something, you appreciate it more. If the developers over time were still making more emotes to add to the game instead of just the base at launch, and these emotes could also be gained by doing quests in a Tavern, it would be amazing. Instead of just being added to a long list of available emotes that you hope people looked at, when people earn something they're more likely to cherish it and subsequently use it, and want to show off. The quests could also involve doing / winning Tavern games to complete as an idea.

What do you think? Thoughts?

Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    @Pannath You idea would 100% make me not likely to unlock Emotes. I legit have the bare minimum Emote, and social features unlocked in FFXIV to get to savage raiding. I once shared my screen with a fellow FFXIV player on discord, and they were flabbergasted that I have full BiS, and most of the unlockable features quests (The blue markers) were still on my minimap in town.

    I simply will not do anything in any MMO that is not a stepping stone to doing harder content.

    If however I am in town, and someone is trying to RP, or emote at me. There is a chance I might do a little RP back with them.. If all of my RP tools were available up front as they should be. Than I would use them. If I have to unlock them, than I simply wont have them.

    I used FFXIV as an example because they have nearly everything behind an unlock quest, including single emotes.
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    This is my personal feedback, shared to help the game thrive in its niche.
  • daveywaveydaveywavey Member, Alpha Two
    Sounds great. And, as someone who's hoping to run a tavern, I can totally get behind it! Hahaha

    I'm just hoping that the emotes won't be locked behind the Cosmetics Store. I thought it was shite in ESO when they stuck half of them in their cash shop.
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  • I really want them to encourage people to hang out in taverns.... the thing is...why would people spend time in a tavern when they could be doing quests or crafting items in their freeholds? sure the games of chance is a nice diversion, but if you are not into it, or if the tables are full you will just leave and do something useful standing still looking around is only fun for a few minutes after all, specially since you don't actually need to be in a tavern to chat with people thanks to discord and other social tools. We need a practical reason for people to want to stay in a tavern for a while. Maybe the buff you get for being near a Tavern will become stronger and stronger with time as long as you are inside the building, so people will be encouraged to make taverns their reunion spots and people will want to wait in a tavern until their friends logs in so to get a stronger buff.
  • I'm not suggesting for all the emotes to be hidden behind quests. I'm just saying beyond a certain point it's nice to offer some as rewards which people will appreciate more. It would also encourage the dev's to make more emotes going forward. I don't really ever see the WoW dev's making new emotes at all.

    If emotes were rewards for quests that had things to do with Tavern games too, people who liked that sort of thing would be more encouraged to play those games as well. Like "win x amount of games of cards" as an example.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    I don't think this can be solved by only putting rewards in taverns - this will just make people pop in and out of taverns for 5 seconds.

    The idea of a Tavern is that it's a place to wind down and socialize.
    I think it makes more sense if you use Taverns as the gathering point for raids/parties - put the notice board inside taverns where people can post quests/notices/schedules/reminders/etc.

    You can encourage people to hang around Taverns if mini-games can only be played inside taverns. Controversial, but I think a flexible way to implement this is to make it a requirement that all mini-games must be played on a table (which taverns have lots of) - this still allows someone to set up a table elsewhere if they don't want to play inside a tavern for some reason.

    Also controversial: I think if you remove the ability to "whisper" people no matter where they are in the world, people will use taverns more often to find other people. (or they might use some other part of a town as a gathering place.)
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  • KhronusKhronus Member, Alpha One, Alpha Two, Early Alpha Two
    @Vhaeyne I play very similar to you. I have never liked or cared for emotes in games. I do explore and find whatever I can to experience the content but if it is for silly things like emotes, it never gets unlocked.

    @maouw I feel it would be horrible to remove the ability to whisper to people. What was once considered a breakthrough in gaming would be removed for what reason? To be forced to hear 1 on 1 conversations out in public? No thanks haha. whisper were a QOL advance forward and should never be taken away imo.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    @Khronus
    I was more thinking that whispering should have a proximity limit.
    But when I consider how discord exists... hmmmm...
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