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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
an Idea to help with Taverns and emotes
Pannath
Member
Bringing people back to socialize in Taverns is a great idea. I love the idea that there will be Tavern games, and food buffs that radiate out in an area around the Taverns, as well as quests that are given from them.
I remember in some older mmorpg's before voice chat was prevalent and people typed everything. Instead of spamming global channels, people would actually meet up in taverns and talk. One of my fondest memories was as a new player in Everquest, sitting in a tavern in Halas with my best friend and seeing some high level players (which were rare, since they typically didn't hangout in starting cities) who were having a conversation about battles at the Rygorr Orc fort on another continent, they were talking about how the Orcs just kept coming in unending waves and there was so many of them that people didn't even loot their kills. As poor newbie players, the idea of unlooted high level enemies enmasse appealed to us. Through listening to their conversation we figured out clues to traveling to this location as it wasn't really available online at that time. My best friend and I embarked on an epic journey with many deaths over the course of a day that eventually led us there to the Orc Fort. A druid we met along the way agreed to escort us since our faction could buy a spell he needed from a village we were passing which he was kill on sight inside of, and we bought the spell for him with money he gave us.
Long story short, we got rich from looting many Orc bodies ... for newbies, many many platinum.
**The point of this story was that it was full of excitement, the unknown and wonder, and only happened because we were hanging out in a social tavern in game. A game that can bring back people's want to go hang out at the Tavern again is amazing.
I also love the fact that there are going to be a lot of action/movement emotes in game. I think that not having all of them immediately available to everyone in game, but having them unlocked through social tavern quests would contribute quite a bit. When you earn something, you appreciate it more. If the developers over time were still making more emotes to add to the game instead of just the base at launch, and these emotes could also be gained by doing quests in a Tavern, it would be amazing. Instead of just being added to a long list of available emotes that you hope people looked at, when people earn something they're more likely to cherish it and subsequently use it, and want to show off. The quests could also involve doing / winning Tavern games to complete as an idea.
What do you think? Thoughts?
I remember in some older mmorpg's before voice chat was prevalent and people typed everything. Instead of spamming global channels, people would actually meet up in taverns and talk. One of my fondest memories was as a new player in Everquest, sitting in a tavern in Halas with my best friend and seeing some high level players (which were rare, since they typically didn't hangout in starting cities) who were having a conversation about battles at the Rygorr Orc fort on another continent, they were talking about how the Orcs just kept coming in unending waves and there was so many of them that people didn't even loot their kills. As poor newbie players, the idea of unlooted high level enemies enmasse appealed to us. Through listening to their conversation we figured out clues to traveling to this location as it wasn't really available online at that time. My best friend and I embarked on an epic journey with many deaths over the course of a day that eventually led us there to the Orc Fort. A druid we met along the way agreed to escort us since our faction could buy a spell he needed from a village we were passing which he was kill on sight inside of, and we bought the spell for him with money he gave us.
Long story short, we got rich from looting many Orc bodies ... for newbies, many many platinum.
**The point of this story was that it was full of excitement, the unknown and wonder, and only happened because we were hanging out in a social tavern in game. A game that can bring back people's want to go hang out at the Tavern again is amazing.
I also love the fact that there are going to be a lot of action/movement emotes in game. I think that not having all of them immediately available to everyone in game, but having them unlocked through social tavern quests would contribute quite a bit. When you earn something, you appreciate it more. If the developers over time were still making more emotes to add to the game instead of just the base at launch, and these emotes could also be gained by doing quests in a Tavern, it would be amazing. Instead of just being added to a long list of available emotes that you hope people looked at, when people earn something they're more likely to cherish it and subsequently use it, and want to show off. The quests could also involve doing / winning Tavern games to complete as an idea.
What do you think? Thoughts?
4
Comments
I simply will not do anything in any MMO that is not a stepping stone to doing harder content.
If however I am in town, and someone is trying to RP, or emote at me. There is a chance I might do a little RP back with them.. If all of my RP tools were available up front as they should be. Than I would use them. If I have to unlock them, than I simply wont have them.
I used FFXIV as an example because they have nearly everything behind an unlock quest, including single emotes.
This is my personal feedback, shared to help the game thrive in its niche.
I'm just hoping that the emotes won't be locked behind the Cosmetics Store. I thought it was shite in ESO when they stuck half of them in their cash shop.
If emotes were rewards for quests that had things to do with Tavern games too, people who liked that sort of thing would be more encouraged to play those games as well. Like "win x amount of games of cards" as an example.
The idea of a Tavern is that it's a place to wind down and socialize.
I think it makes more sense if you use Taverns as the gathering point for raids/parties - put the notice board inside taverns where people can post quests/notices/schedules/reminders/etc.
You can encourage people to hang around Taverns if mini-games can only be played inside taverns. Controversial, but I think a flexible way to implement this is to make it a requirement that all mini-games must be played on a table (which taverns have lots of) - this still allows someone to set up a table elsewhere if they don't want to play inside a tavern for some reason.
Also controversial: I think if you remove the ability to "whisper" people no matter where they are in the world, people will use taverns more often to find other people. (or they might use some other part of a town as a gathering place.)
@maouw I feel it would be horrible to remove the ability to whisper to people. What was once considered a breakthrough in gaming would be removed for what reason? To be forced to hear 1 on 1 conversations out in public? No thanks haha. whisper were a QOL advance forward and should never be taken away imo.
I was more thinking that whispering should have a proximity limit.
But when I consider how discord exists... hmmmm...