Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I don't always tank, but when I do it's the tanks fault.
Eternal Guild
( Web | Discord )
The mages need a headstart on their double axel mid-jump fireball throw.
Here's how it should go down.
The Cleric should be the one taking the very first action. First, the Cleric casts Damnation, snaring the Dwarf and lowering his damage he can do, then the Cleric casts Castigation, providing Healing and Mana over time to his allies. The Tank casts a health link to share her pain with her allies, then the Tank closes in and rushes forward to block the Dwarfs path and to bash him, the Cleric casts Divine Censure, so that allies attacking the Dwarf proc additional healing. As the Mage builds up a powerful spell to unleash the Cleric casts Judgment, causing the Dwarf to take more damage, just in time for the Mages powerful magic to hurl from the heavens and cause terrible damage. The Cleric follows up with Hallowed Ground to add more damage to the Dwarf and heal the Tank. The Cleric uses Castigation again, to help the Mage gain more mana, then uses Exorcism to channel holy power that rips apart the Dwarf as the Mage does more magic, the Tank deals the killing blow with a plunge of her sword. As the Dwarf falls to the ground dead, the Cleric uses Benediction to heal the party back up, keeping Devotion in reserve as arrows from the other enemies start to fall from the sky.........
What will happen next?
And then the cleric uses resurrection and you start the fight again!
No, it's mine. I thought I'd already made that clear.....?
Who did you think victim 1 was?
toddler's cries. Just like how the tiny dwarf looks. The mage yawns and looks at her nails. "Ugh the nail polish
is already wearing off. And I spent five silvers on it too..." she says as she punts the dwarf into oblivion while
flicking aside a strand of her rustic hair. She looks to the enemy group, eyes full of boredom. Her sight glazes
over the many heads, judging each one by appearance as if she were scouting talent for the emperor's
personal theatre troupe. "Next."
My vision as a writer ^v^
Hahahahaha, love it!
Edit: DWARF, I'm sorry.
What we don't realize is that this is going to be an official Rogue skill, "the Pokey-poo". Size is dependent on the Knife you equip.
That sweet sweet insider content, that's why we come to the forums.
I'm going to have to go with the Nagash auto response for everything....Fireball!!!!
well mine would be to summon 9000 skeletons and use hand of dust on anything that gets close
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
Come on, we all know you are too lazy to do that; All that summoning, rituals, sacrifices, energy......... That's maybe what you are THINKING about doing but in the end you are just gonna go, "fk it" and fireball to the face.
summoning is my speciality must I remind you I raise ALL the dead in the old world with one spell (till you skaven give Alcadizaar the dam fellblade and helped him)