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For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Question about self healing/defensive buffs and combatant status
Leiloni
Member, Alpha Two
Let's say I'm a Cleric and I'm green and another player comes by to attack me. If I just stood there self-healing trying to stay alive, but did not attack back, would that keep me green or turn me purple?
Based on what I've read/watched it says only attacking another player would turn you purple. But just imagine a heal-spec player standing around self healing - would that not be an absurd exploit of the system? I say that as someone who typically heals and I'm trying to figure out in my head how this goes. Same for any defensive buffs a tank uses in the same situation.
I understand that if someone is fighting a mob they will need to be using skills without causing them to go purple if they don't want to, but where do we draw the line, here? How much can a solo Cleric just heal spam and ignore attackers before we feel like they're choosing to fight? How do we balance this when a Cleric is fighting a mob while a player is attacking vs not? What if another player or group member decides to kill that mob while the Cleric is self-healing vs a purple?
I don't have the answers but I'd like people's thoughts on how healing/defensive buffs, etc. figure into, or should figure into, the combatant status.
Based on what I've read/watched it says only attacking another player would turn you purple. But just imagine a heal-spec player standing around self healing - would that not be an absurd exploit of the system? I say that as someone who typically heals and I'm trying to figure out in my head how this goes. Same for any defensive buffs a tank uses in the same situation.
I understand that if someone is fighting a mob they will need to be using skills without causing them to go purple if they don't want to, but where do we draw the line, here? How much can a solo Cleric just heal spam and ignore attackers before we feel like they're choosing to fight? How do we balance this when a Cleric is fighting a mob while a player is attacking vs not? What if another player or group member decides to kill that mob while the Cleric is self-healing vs a purple?
I don't have the answers but I'd like people's thoughts on how healing/defensive buffs, etc. figure into, or should figure into, the combatant status.
1
Comments
There is 0 reason to make a healer combatant if he/she is also healing a non combatant being atracked by combatants.
If you cant kill them, come back with more people. Until then, good jump on those pacifists holding their ground.
Leave it as it is.
PvE combat has nothing to do with green, purple, red.
It's not absurd at all. If that's how you're specced, then why shouldn't you use your skills to aid you? Remember that some of the Cleric skills also do damage/debuffs, so you'll have to be very careful about which skills you use.
So what exactly are we looking to do here?
Also, if a cleric is built in a way that they can outheal a player's damage, they probably won't be doing much damage. They're most likely not out killing mobs and stuff without a party to back them up.
If you self-heal, you are not attacking the player. However, you are using a skill and the system might consider you a combatant.
Eternal Guild
( Web | Discord )
So, you could prolong the battle as long as you want...until you run out of mana.
If/when you die from that attempt at self-healing, you would die green.
I would probably prefer to just let them kill me as quickly as possible so I can get back to pursuing my game session goals. Should be no worse than dying from a mob attack.
Self-heals will definitely not cause you to flag.
Healing a green should not cause a person to flag.
I think the grey area is a green healing a purple...maybe that's not even possible.
purposely healing purple or red flags you. That was already confirmed.
I'm told Lineage 2 you had to press and hold Ctrl for a purposeful attack that causes a flag.
So might be something similar for purposefully healing purple or red.
I logged here to ask this specific question and it is already here
IMO it should be the same as Lineage2 mentioned here: I need to 'want to' heal reds or purples so I have to use specific key to target them and make my skills effective on them which makes me purple.
And of course as a future cleric I want to be able to stall as long as I can to stay green self-healing myself so I can gather my guildies to gank the attacker.
In Lineage 2 we had people like that that poked you until 10% of health so you either flag or die from mobs so it was always fun to stall as a healer and watch him get killed by guildmates when I called them on ventrillo (uh, good old days:)).
My point is that self-healing should be not penalized by getting purple as I am not attacking anyone.