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You're making a HUGE mistake choosing not to implement a custom music system

The most recent Q and A: https://www.youtube.com/watch?v=8c7Y-D5R0IY
@1:15:39
Q:"Do you plan to support the ability for players to make custom music in game like the music macro language?"
A:"We have talked about it.. but scope wise I don't know if that is in the cards." "Maybe an expansion for bard later...?" "...Yea.... possibly.."

First off, this answer was BS and you all know it. Notice how uncomfortable and shift-eyed they looked when they started answering this. Notice how he didn't actually say anything about WHY it would take such an unrealistic amount of resources, he just declares that it can't be done.

Don't tell me that nonsense it takes an absurd amount of resources. Depending on how you implement it 99% of it would be a copy-paste job or simply linking and including the appropriate files, all done in a single day, by a single person. Hire me or give me access to your development tools and I could have it done in 6 hours tops, I guarantee.

Also, did you guys think we forgot you're developing THE MOST AMBITIOUS GAME EVER of the MOST AMBITIOUS GENRE OF VIDEO GAME ever??? Don't give me that crap like implementing a few sound effect action states is too much work.

and that "Yea, possibly" about possibly later translates to NO, its not happening and they aren't interested at all. It's obvious by their tone of voice and body language.


So you just lost me as a potential customer, and tens of thousands of other people who do what I do in FFXIV currently.

It's truly a shame you don't see just how much of a positive effect and truly revolutionary social aspect of MMO's this is. It's basically implementing an ENTIRE other game inside the game, and all for an absolutely TRIVIAL amount of development resources. A game where people ENTERTAIN the players of your game, FOR FREE, and will constantly generate and retain people's interest in socializing in towns.

I guess you guys don't like easy money or creating entire new communities that will want to play your game and embracing genuine socialization tools.
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Comments

  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The did say maybe, that's better than a hard no.
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    Your threads are getting boring now. Put more effort into baiting next time.
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  • I think the cost involved in making the system would probably outweigh any immediate returns :/.
    I'd rather see the game come out and get a successful player base before making something as miscellaneous as Custom-Jukeboxes - just IMO ofc.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think the cost involved in making the system would probably outweigh any immediate returns :/.
    I'd rather see the game come out and get a successful player base before making something as miscellaneous as Custom-Jukeboxes - just IMO ofc.

    Thats my thought as well, who knows what dlc or updates we will get down the line
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    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • People, get out of here with your non-specifics. If you're not a game programmer and/or not someone who plays FFXIV and knows what I'm talking about you don't have anything to say here.

    Implementing this the way FFXIV does is SO TRIVIAL it's not even funny. Literally, you take ANY other ability, you copy it, you paste it, you replace the contents of the ability with a SINGLE SOUND EFFECT. That's IT. Literally. Job done. Congratulations you just implemented custom music in your MMO!!!
  • FliPFliP Member, Alpha Two
    I don't see why you take a "maybe at some point" as a straight "no".

    There certainly are more essential functions that have priority over MML, like combat, the corruption system, etc. Essential parts of the actual game.

    Jeff quite clearly stated that it would require too much work and engineering at this point and I completely agree.
    I would enjoy a MML system as well, as I enjoy making music myself. Heck, I spent most of today writing and recording a song.
    However, there are more essential parts of the game that should be implemented and refined before we can even talk about MML.
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Xez wrote: »
    People, get out of here with your non-specifics. If you're not a game programmer and/or not someone who plays FFXIV and knows what I'm talking about you don't have anything to say here.

    Implementing this the way FFXIV does is SO TRIVIAL it's not even funny. Literally, you take ANY other ability, you copy it, you paste it, you replace the contents of the ability with a SINGLE SOUND EFFECT. That's IT. Literally. Job done. Congratulations you just implemented custom music in your MMO!!!

    I mean I have 1000s of hours in FF14 and I'm fine with what they said. you have to understand if they put in every idea in the game they would not release till 2030. with them saying "maybe" that leaves room for it in the future as an update or DLC.
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • KuldjuxKuldjux Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I was going to comment then realised I'm not a games programmer or play FFXIV, so apparently I have nothing constructive to say :(
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  • daveywaveydaveywavey Member, Alpha Two
    Xez wrote: »
    So you just lost me as a potential customer

    Woop! Don't SUPPOSE we'll be seeing you AROUND here again, then. BYEEE!!!
    This link may help you: https://ashesofcreation.wiki/


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  • I like how nobody has responded to my actual specific, 2 sentence description of how this could be implemented in a matter of minutes.
  • KuldjuxKuldjux Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I think (hope) that they will have to implement this eventually. Theres another thread that discusses this much more rationally. To do it properly is a lot more work than just assigning a wav file to a keystroke, which is what you seem to implying. But yes it is something I would like to see.
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  • MarcetMarcet Member
    edited December 2020
    Everybody would like that, but if they say that right now it's too much work they'll have their reasons. The game is basically on his chasis and little things are being added, is releasing in 2 or 3 years, if you are saying that can be done in a single day, why wouldn't they do it one month before release?? The game is not as complete as you think, and you are overreacting a little bit.
  • daveywaveydaveywavey Member, Alpha Two
    giphy.gif
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    giphy.gif
    This link may help you: https://ashesofcreation.wiki/


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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited December 2020
    Xez wrote: »
    I like how nobody has responded to my actual specific, 2 sentence description of how this could be implemented in a matter of minutes.

    ok I'm not a programmer but a system like this does not take minutes. I have no idea why you are so angry about this when they said maybe, for intrepid that's as good as it gets with features so be happy
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • daveywaveydaveywavey Member, Alpha Two
    giphy.gif
    This link may help you: https://ashesofcreation.wiki/


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  • daveywaveydaveywavey Member, Alpha Two
    giphy.gif
    This link may help you: https://ashesofcreation.wiki/


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  • CptBrownBeardCptBrownBeard Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    And I thought my lunch was a little too salty. If by some (unlikely) chance you aren't just trolling I will say this:

    Nothing wrong with a little passion, but try learning a bit how programming actually works before screaming irate accusations. Nothing is ever as simple as "copy and paste."
  • KuldjuxKuldjux Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    And I thought my lunch was a little too salty. If by some (unlikely) chance you aren't just trolling I will say this:

    Nothing wrong with a little passion, but try learning a bit how programming actually works before screaming irate accusations. Nothing is ever as simple as "copy and paste."

    Stackoverflow has a lot to answer for :D
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Xez wrote: »
    Q:"Do you plan to support the ability for players to make custom music in game like the music macro language?"
    A:"We have talked about it.. but scope wise I don't know if that is in the cards." "Maybe an expansion for bard later...?" "...Yea.... possibly.."
    Oh hey, that is exactly what I have been saying is the best and most likely path for them to take for a few months now.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited December 2020
    Noaani wrote: »
    Xez wrote: »
    Q:"Do you plan to support the ability for players to make custom music in game like the music macro language?"
    A:"We have talked about it.. but scope wise I don't know if that is in the cards." "Maybe an expansion for bard later...?" "...Yea.... possibly.."
    Oh hey, that is exactly what I have been saying is the best and most likely path for them to take for a few months now.

    better than getting a no like I did for my undead
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • KuldjuxKuldjux Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Xez wrote: »
    Q:"Do you plan to support the ability for players to make custom music in game like the music macro language?"
    A:"We have talked about it.. but scope wise I don't know if that is in the cards." "Maybe an expansion for bard later...?" "...Yea.... possibly.."
    Oh hey, that is exactly what I have been saying is the best and most likely path for them to take for a few months now.

    If they do introduce a system for us to play music, I hope it isn't just limited to the bard class. Maybe limit certain instruments to bard, harp springs to mind, but some instruments and the ability to play them should be available to all classes.
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  • RavudhaRavudha Member
    edited December 2020
    Xez wrote: »
    I like how nobody has responded to my actual specific, 2 sentence description of how this could be implemented in a matter of minutes.

    When proposing a new feature, even as a novice/noob programmer myself, I'd probably have a few questions:

    1. How will toggling to and from music mode be done and when should it be disabled - i.e. when other systems/interactions are in progress - this must be considered for all systems and UI interactions.

    2.Does copy pasting existing abilities create any duplicate references that need to be updated/dropped. Would it be easier to create new music keybinds from scratch.

    3. How will the music-playing ability be stored in a character's profile at the physical level - is there space or do current DB schemas/data structures need modification. Do any such modifications require other systems to be reworked to use the new schemas/structures.

    4. What is the interface for playing music - how much time is required for UI design (e.g. icons for notes and additional panels/buttons in the character UI to access the ability, does it require a rework of the existing character UI layout) - when can this can allocated to the UI designer's schedule.

    5. Are there existing music-playing animations available or are new ones required - are instrument models already implemented/planned or do they also need to be created (unless you want people playing music in town with absolutely no visual cues). How much time is needed to create these models/animations and when can it be scheduled.

    6. What can players legally play in-game - does this require a consult from the legal team. How much time will be required to update the EULA to reflect terms around playing third-party music.

    7. How will music copyright infringements be handled legally - what risks assessments and action plans need to be drawn up to address copyright infringements. Can this be handled by server moderators or do they require additional training for this issue.

    8. What is the testing plan for this feature - what can be tested now and what needs to be retested in A1, A2, B1, etc.

    9. How will music data be propagated and how far - what are its network performance requirements, how does this impact the performance of other networked data (movement, combat, etc).


    Maybe I'm off-base with these considerations, or maybe they end up being non-issues. My guess is more time than a couple of minutes is required when even thinking of adding new feature like this. Then again, only the devs know the ins and outs of their implementation and work schedule, so when Jeff (someone far more experienced than me) says it'll take a lot of resources, I tend to believe him.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kuldjux wrote: »
    Noaani wrote: »
    Xez wrote: »
    Q:"Do you plan to support the ability for players to make custom music in game like the music macro language?"
    A:"We have talked about it.. but scope wise I don't know if that is in the cards." "Maybe an expansion for bard later...?" "...Yea.... possibly.."
    Oh hey, that is exactly what I have been saying is the best and most likely path for them to take for a few months now.

    If they do introduce a system for us to play music, I hope it isn't just limited to the bard class. Maybe limit certain instruments to bard, harp springs to mind, but some instruments and the ability to play them should be available to all classes.

    I agree that bards should have some form of mechanic unique to them with a music system.

    To me though, I'd like that to be a system for multiple people to play together. Not sure how I'd implement a system like this, but something to facilitate multiple people playing together that compensates for latency would be an awesome mechanic to make unique to bards.
  • DarkbreakerDarkbreaker Member, Alpha One, Alpha Two, Early Alpha Two
    If you were a programmer, then you would know this:
    What seems as simple to implement, could be challenging. What may seem as challenging, could be simple to implement.

    In my field of work, I make a lot of friends with developers/programmers. We would have discussions like this during off-hours. One time, a couple of users asked for this one particular color to be added to their piece of virtual clothing, for their avatar. To do this, my friend would have to rework the entire customization system from the ground up, because, not only did the original code did not have that in mind for their product, but it also cause bugs around the system due to spaghetti code. Users thought something like this could be implemented in two days. In reality, it would take over 2 months to implement.

    You might argue that AoC is still in Alpha, so it should be easier to implement than two years down the line, right? Correct, but we need to remember to take it one step at a time. If we kept trying to add features onto the core features of the game, before it is even fully released, it will become Star Citizen. Let the core features be fully fleshed out and polished before we think about cool ideas like making custom music.

    You know of Wizard101? They added something like what you wanted, years down the line from its launch. I don't remember anyone even asking for that feature, but it was added. So, hold onto your idea and remind the developers about it, after the game gets launched, okay? I would also like to have custom music too. :smile:
  • FuryBladeborneFuryBladeborne Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    @Xez
    IS has a plan for their game that does not currently include a feature that you would like. From your description, it doesn't sound like they had ever considered it. When they responded that such a feature could be possible in the future, you responded by throwing a temper tantrum and trying to make threats while saying that your leaving. Should I just block you?

    I don't know who you are, but a quick Google, Twitch and YouTube search of Xez + FFIV yields nothing. Perhaps if you keep your name consistent with that of your claimed followers, your threat could have a little more weight. Though I doubt such a threat would be listened to. It is generally more productive to give rational and logical arguments told from the benefit of the audience than threats.
  • FliPFliP Member, Alpha Two
    Xez wrote: »
    I like how nobody has responded to my actual specific, 2 sentence description of how this could be implemented in a matter of minutes.

    We got lost in the wall of text.

    Too long, didn't read.
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  • BobzUrUncleBobzUrUncle Member, Alpha Two
    Woot! The OP won't be in the game!

    Quoted:
    "So you just lost me as a potential customer, and tens of thousands of other people who do what I do in FFXIV currently."
  • RobskulvichRobskulvich Member
    edited December 2020
    Does it bother anyone else when someone like this decides to speak for "tens of thousands of people"?
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    People generally don’t give a crap.

    Also the OP is ignorant of LotRO, so they should stay out of this thread.
     
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