mcstackerson wrote: » I'd like to say they should go all out and have a variety of effects that vary in power but after thinking about it, I don't think the effect needs to be that strong. The base item should be a strong enough to justify it's use and the effect should be more of a bonus that adds some flavor without too much focus on making the effect powerful. For actives, it would be nice if they did make them strong enough to justify using and balance it with a decent cooldown. There can be some exception to this and have items with extremely powerful effects but my general stance is that it shouldn't be too strong and should be more of something that is there for flavor. I love items that have little effects like this but sadly, they are rare in a lot of games. I'd prefer no amplification or damping based off content type. I like my effects to be constant.