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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
QOTD: What mechanics from other games do you think would fit in AoC
Yuquiyu
Member, Alpha Two
and how would you implement them so its balanced and fun?
i know the game is an alpha and we dont know much about the MANY mechanics that are being planned for the game but lets just have a little fun and bring ideas and thoughts on this matter! lets use the games current state as a placeholder too this question! ill revive this discussion in like a year when the games foundation is more defined and compare the answers given today to the answers given then!
sort of like a time capsule!
so dont be shy and let us know what YOU think would fit/be cool for AoC in relation too the title of this discussion!
i know the game is an alpha and we dont know much about the MANY mechanics that are being planned for the game but lets just have a little fun and bring ideas and thoughts on this matter! lets use the games current state as a placeholder too this question! ill revive this discussion in like a year when the games foundation is more defined and compare the answers given today to the answers given then!
sort of like a time capsule!
so dont be shy and let us know what YOU think would fit/be cool for AoC in relation too the title of this discussion!
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Comments
One game I like is the old Assassin's Creed games. If I could make my own Ezio Auditore and skybomb onto some unsuspecting victim from the tops of buildings, that would be pretty cool.
I'd settle with the guild hall system from Lineage 2 as well that had smaller guild halls placed around the map that could be attacked and controlled similarly to castles.
This adds variety to your options for places to grind, since the most popular grinding spots will never have Hoards, and ok to not-so-great grinding spots become competitive options if they get overpopulated. You could even add a bounty quest to curb the population of overpopulated creatures.
The downside to this mechanic: Less competition for grinding spots. But I think there are better things to fight over anyways.
Mostly Lineage 2. Which to me is great because ArcheAge was a busted attempt to make a L2 like game in the modern era, and L2 just feels awful now a days. That said:
I need the UI to be as customizable as FFXVI at a minimum. I am talking every hot bar or UI element needs to be movable and scalable. I don't know how anyone ever logged into any MMO once and said to themselves. "Gee golly, These key binds and UI positions are perfect for me, good job game.". I literally spend at least my first 10-20mins in a new MMO rebinding and positioning everything so that its more optimal for me.
"More optimal for me" is the key take away here. Everyone is different, some cavemen leave their health bars in the top left of the screen... I know everything is alpha AF right now, but when the dust settles. If I can't customize my UI. I probably wont even play. Everything needs to be movable and scalable. EVERYTHING!
This is my personal feedback, shared to help the game thrive in its niche.
Haha, imagine if you could collect a reliquary and instead of putting it in town for everyone to benefit from it, you just displayed it in your Freehold all to yourself