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QOTD: What mechanics from other games do you think would fit in AoC

and how would you implement them so its balanced and fun?

i know the game is an alpha and we dont know much about the MANY mechanics that are being planned for the game but lets just have a little fun and bring ideas and thoughts on this matter! lets use the games current state as a placeholder too this question! ill revive this discussion in like a year when the games foundation is more defined and compare the answers given today to the answers given then!
sort of like a time capsule!
so dont be shy and let us know what YOU think would fit/be cool for AoC in relation too the title of this discussion!
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Comments

  • I haven't played this game, but people have mentioned Sea of Thieves and how they like how being on a ship in the water feels in that game. Something Intrepid can look to when implementing their own ship mechanics in Ashes.

    One game I like is the old Assassin's Creed games. If I could make my own Ezio Auditore and skybomb onto some unsuspecting victim from the tops of buildings, that would be pretty cool.
  • BricktopBricktop Member
    edited December 2020
    I'd like to see a more in depth territory control system like EVE or Albion has for groups to compete for personally. Name them "outposts" or something and break each node down into 2 or 3 of them that can be attacked at any time. The more "outposts" your guild controls the more you accumulate a persistent buff to your guild of some kind.

    I'd settle with the guild hall system from Lineage 2 as well that had smaller guild halls placed around the map that could be attacked and controlled similarly to castles.
  • maouwmaouw Member, Alpha One, Adventurer
    Monster Hoards/Overpopulation - when nobody has been killing mobs in an area of the map, the population and spawn rate of creatures in that area increases (to a limit).
    This adds variety to your options for places to grind, since the most popular grinding spots will never have Hoards, and ok to not-so-great grinding spots become competitive options if they get overpopulated. You could even add a bounty quest to curb the population of overpopulated creatures.

    The downside to this mechanic: Less competition for grinding spots. But I think there are better things to fight over anyways.
    I wish I were deep and tragic
  • VhaeyneVhaeyne Member, Alpha One, Adventurer
    It's is hard with AoC, most of the systems the DEVs state that they are using are ones I like from other MMOs.
    Mostly Lineage 2. Which to me is great because ArcheAge was a busted attempt to make a L2 like game in the modern era, and L2 just feels awful now a days. That said:

    I need the UI to be as customizable as FFXVI at a minimum. I am talking every hot bar or UI element needs to be movable and scalable. I don't know how anyone ever logged into any MMO once and said to themselves. "Gee golly, These key binds and UI positions are perfect for me, good job game.". I literally spend at least my first 10-20mins in a new MMO rebinding and positioning everything so that its more optimal for me.

    "More optimal for me" is the key take away here. Everyone is different, some cavemen leave their health bars in the top left of the screen... I know everything is alpha AF right now, but when the dust settles. If I can't customize my UI. I probably wont even play. Everything needs to be movable and scalable. EVERYTHING!
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    If I had more time, I would write a shorter post.
  • One small mechanic I've always appreciated was the collectibles aspect. I would love to see Ashes include some sort of system to where players can collect rare/unique valuables just for the sake of having them. Maybe after collecting x amount of y collectible, it unlocked a unique collectible which can then be displayed a small trophy.
  • maouwmaouw Member, Alpha One, Adventurer
    OnlyOne wrote: »
    One small mechanic I've always appreciated was the collectibles aspect. I would love to see Ashes include some sort of system to where players can collect rare/unique valuables just for the sake of having them. Maybe after collecting x amount of y collectible, it unlocked a unique collectible which can then be displayed a small trophy.

    Haha, imagine if you could collect a reliquary and instead of putting it in town for everyone to benefit from it, you just displayed it in your Freehold all to yourself
    I wish I were deep and tragic
  • DreohDreoh Member
    edited December 2020
    Other than an improved GW2-style hybrid combat system, I'd love some Wildstar-esque adventure dungeons. Those were amazing. Though I don't think that's something that'd ever be in AoC based on what I've seen lol
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