Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Using alts for storage
McMackMuck
Member
Firstly, apologies, this is my first post and I couldn't find it addressed elsewhere. Just let me know if I should approach this differently.
QUESTION:
When a node siege is declared all node storages are locked and looting will occur if the node defence fails. To avoid this risk would some players be able to use alts with mules as storage? (if necessary, using a PvP death game mechanic to transfer materials). This potential exploit could allow players who run more than one account an advantage in avoiding node looting after a successful siege. An alt isn't a target when the player is logged out, a node is.
It might not be an issue, I'd just like to know that the potential issue is recognized if it is a valid concern. It touches on the "no p2w" ethos, as richer players can run multiple accounts and have alts.
QUESTION:
When a node siege is declared all node storages are locked and looting will occur if the node defence fails. To avoid this risk would some players be able to use alts with mules as storage? (if necessary, using a PvP death game mechanic to transfer materials). This potential exploit could allow players who run more than one account an advantage in avoiding node looting after a successful siege. An alt isn't a target when the player is logged out, a node is.
It might not be an issue, I'd just like to know that the potential issue is recognized if it is a valid concern. It touches on the "no p2w" ethos, as richer players can run multiple accounts and have alts.
0
This discussion has been closed.
Comments
Whether or not this ends up playing out as described, or if it ends up being adjusted based on diverting intended storage mechanisms, will all be something we have you provide feedback on in upcoming testing that utilizes those systems!
I'm going to go ahead and close this thread out now, but please don't hesitate to reach back out if there's anything else we can assist you with in the meantime!