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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
your hopes and expectations for the richness of detail in the graphic
Asgermon
Member
i'm more of a graphic guy. i love it when the richness of detail in the graphics is taken to extremes in games and you could almost think what i am seeing is an RL video.
i am aware that the graphics are not the top priority. other things are much more important. Nevertheless, I wanted to ask whether there are already statements about the scope of the graphic detail the AoC team is aiming for or what you are hoping for or consider realistic.
i am aware that the graphics are not the top priority. other things are much more important. Nevertheless, I wanted to ask whether there are already statements about the scope of the graphic detail the AoC team is aiming for or what you are hoping for or consider realistic.
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This is true in games like Cyberpunk, not so much for MMO's.
Typically, MMO's have graphical quality from games 5 - 6 years previous, rather than cutting edge graphics.
Thats my view on it as well
Of course, AoC should also run smoothly on old systems, otherwise an MMO would not make sense. but as in most games there could be settings that regulate the graphic level at which the world of AoC is displayed. people with older systems could turn the graphics level down in the settings and people with high-end systems could enjoy the game at the highest level.
in battles or cities where many players come together, the graphic level may then have to be reduced dynamically and automatically. I think that steven had already said something about this or am I wrong?
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From what I've seen the games looks pretty good. In all honestly graphics never make/breaks a game, it's just something extra.
If they need to develop what you ask and it takes away from other things, I wouldn't want it.
Plus being a game with over 1k people in battle, I don't think any computer will be able to handle so much
Just look at wow: the textures and poly counts are pretty low res/count (age is really showing here) but their signature art style has remained consistent and bring a lot of cohesion to the game - so it's not really a problem (some people still rate wow graphics at 8/10 today, which ... idk)
It cost James Cameron an arm and a leg to get the quality of the graphics in Avatar - and those assets are all moving on rails. Maybe RTX technology might be able to get us close to that level of detail in games? It's still too early to say.
Also, high detail textures make the game really memory heavy. A few games are already approaching 50 GB sizes. I don't feel ready for a 200GB game yet.
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All that said, HD graphics are part and parcel of clickbait advertising for games and kindof unavoidable if you want to appeal to the masses. So I guess my question is: Does AoC want to appeal to the masses or focus on a niche community? (I get the feeling it used to be the latter? Any kickstarters wanna comment?)
Or make it 16bit when graphics were truly remarkable lol. I'd play it with that as well.
Like tents made out of skinned human faces in WoW. Or an untold story of a little tent sent up, with a skeleton and an old fire. No quest about it or anything. Just little details.