Few Questions about the mmo game design of AOC
Hey all, Kickstarter backer and avid fantasy mmo fan. Been a bit since I checked up on the game, so I was curious about a few game design aspects that I view as very important. I doubt all of these questions have answers, but here we go.
Varying dungeon and raid difficulty - Is there such a thing? Personally, this is one of the aspects that I hate from games like WoW and that I believe negatively impacts the experience, making it more of a grind of the same content (like beating a dead horse level). I mean right now in WoW there are FOUR levels of difficulty to the same raid, one of which the game designers have publically admitted was a mistake to implement (LFR).
I am all for an extra challenge, but I believe this is too much. Instead, I would hope that AOC follows the examples of earlier MMOs, making the content itself a challenge and thus a true accomplishment rather than "let's farm this difficulty so we can farm the next, then we can try the hard stuff" I mean damn. Additionally, I believe "hard-modes" are the perfect next step up for those that seek an additional challenge that offers greater loot or even hidden bosses. Being able to complete a boss when enraged or in hard-mode just feels more rewarding and unique in my experience.
As for dungeons, are they doing varying difficulties as well? I currently despise the mythic+ system in wow, as I said before, it is way too repetitive and feels like beating a dead horse. I'd prefer normal dungeon difficulties for dungeons as you level that have a set level range in mind, with heroics when maxed for the added challenge and some replayability. As for a reason to go back in and do them, I also believe that the token system from games like The Burning Crusade would be beneficial. This allows people to not just hope for a reward, but save and have an actual goal in mind, giving them a real reason to repeat the content.
Will the game actually try to be an RPG? I find that most modern MMOs have lost that element and just want you to farm stuff over and over again, making it more like a damn facebook game. It has been really hard to get attached to the stories as of late or even feel truly invested in my characters. If every character gets the same legendary, the same story, or is forced to do the same actions, then it is more of a scripted narrative that is predetermined and not worth repeating. Especially with daily quests and such, how many times must I slay the same damn mob to make you happy? I just want a game I can get lost in the fantasy and not view as a chore.
Finally, how is pvp being pursued? Assuming there is some level of balance, is the gear for pvp actually going to come from pvp or pve content, or both? How will rated pvp work roughly? Will world pvp be encouraged to such a degree that it will remain alive and rewarding? Because it is dead in most games.
Also, please no damn yeti or fairy pajama xmogs.....come on, such an immersion breaker.
Holy crap I'm writing an essay....
Thank you and hugs.