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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ashes of Creation Upcoming Kickstarter?
I saw in a post a little while earlier that people are going to have a chance to get into the alpha and what not when the kickstarter starts up. Like any other game when you buy into a game early you get rewards that people who don't won't ever get. It's something i understand thats good business sense. My question is will Ashes have rewards for people who donate $5000+ dollars in the kickstarter? Its something that always bugs me because i can't afford it. I was wondering if i could get any info on if there is going to be something like that. I am an avid collector in all the games i play and i wanna know if there is going to be something at the beginning i will already never have lol. I know you might not be able to put any details out there yet i just wanted to ask.
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Normally, there are things like "packs" with different value, like 15$, 40$, 90$ or something like that.
Will it be some kind of the same with the Kickstarter, like paying a certain amount of $ and then getting another pack or sth like that?
I hope that there will be other chances because in some games you have kind of a disadvantage if you don't buy the biggest starter pack or sth like that...
I rly hope that this game will be different because of what I' ve seen, this game is very promising and I have high hopes for it :)
But Steven has been asked about this a lot of times and his answer has been: "The prices will be fair".
That can mean anything. But I doubt we'll be seeing insane prices, like other games has been going for. *cough*crowfall*cough*...
Generally for games that are KS'd, that means that person donating $5k has a bigger "stake" so to speak into making the company succeed and I'm okay with them getting COSMETIC thank you gifts. Nothing dumb like faster mounts or more powerful sword or instant guild house or something.
If you have that kind of money you should spend it on a group of people getting them interested in the game, not wiggling around your e-pen. Because, at the end of the day, your one time 5k is still insignificant to the thousands of people who basicly bought the game early, on good faith.
I just recently came across crowfall and I was just turned off by the idea of circumventing the effort you should put into the game by throwing money at it. You just skip months worth of work,.. oh well I call it p2w anyway and safe my fingers.
I don't care so much for fair prices. What they should be, is reasonable with reasonable rewards:
Skins, titels, early acces, a free month every year, maybe a thank you note, some worldy goodies like signed posters. There is a lot that can be done.
People simply need to make a determination on how much they're willing to give. Don't worry about what others are donating and receiving. Just do you. And understand the risks; there are always risks.
I don't worry about it, and I certainly don't worry about other people having more money, I'm not shallow enough for that. For all i care you can sell your house and donate everything into ashes as long as it comes with rewards that doesn't jumpstart you.
You can put in 20grands to meet Steven in a candle light dinner while wearing sandals, I would be envious, but it's reasonable and you can do whatever the heck you want and I'm fine with that.
That's my main point, if I didn't get that across, I'm sorry and I just clarified it.
I'd like to see this for us too :) (I might spend a little wee bit more for a higher level pack)
/hint hint
I've seen in other games, a donation of $1000 letting you name an item in the game, or for $10k you get to voice act an NPC. I think it was Path of Exile that gave custom weapon glows and skins for people donating a certain amount.
I will give credit to Trion with their use of Packs to allow people access to Alpha. Smart money move, and it was probably one of the only pro-consumer moves they made with that game.
What I hope doesn't happen (and the team here seems quite wary of P2W) is in-game, non-cosmetic awards for donating money. If you donate $500 and get a costume, cool. If you donate $500 and get 20 XP buff pots, not cool.
I’ve seen in other games, a donation of $1000 letting you name an item in the game, or for $10k you get to voice act an NPC. I think it was Path of Exile that gave custom weapon glows and skins for people donating a certain amount.
I will give credit to Trion with their use of Packs to allow people access to Alpha. Smart money move, and it was probably one of the only pro-consumer moves they made with that game.
What I hope doesn’t happen (and the team here seems quite wary of P2W) is in-game, non-cosmetic awards for donating money. If you donate $500 and get a costume, cool. If you donate $500 and get 20 XP buff pots, not cool.
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I think the same :D
Just my two copper.
So often I see the expectation that A + B are for early access gameplay.
On the other side of the coin, is the value of money over time. So fair prices need to factor this in...and I think they will, as has already been stated, "prices will be fair".
So much will depend on future budget assumptions (very wide and many considerations here). The more money they need, the better the pledge packs will be per price range, what their time frames are for each A + B phase and what the time frame to launch is. Lots to consider.
One question I do have is, what do they think the range of the pledge packs will be...i.e 4 options, 6 options, 10 options, 12 options? (Price and contents adjust accordingly)
I just recently came across crowfall and I was just turned off by the idea of circumventing the effort you should put into the game by throwing money at it. You just skip months worth of work,.. oh well I call it p2w anyway and safe my fingers.
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I don't see how crowfall's system is p2w. They allow you to buy structures for your PERSONAL instanced world. Nothing you buy goes into the competitive side of the game.
Have your really looked into crowfall?
To build your instance you have to use materials from the campaign you could use otherwise, so yes it is skipping progress and very realisticly a long term advantage.
I would suggest you read about how everything works together again it's a very clear advantage.
While we are at it, the premium subscripton is very dubious too. I won't go so far as calling it outright p2w but you have an insane versatility advantage by being able to develop 3 character types at once, just fyi.
To build your instance you have to use materials from the campaign you could use otherwise, so yes it is skipping progress and very realisticly a long term advantage.
I would suggest you read about how everything works together again it’s a very clear advantage.
While we are at it, the premium subscripton is very dubious too. I won’t go so far as calling it outright p2w but you have an insane versatility advantage by being able to develop 3 character types at once, just fyi.
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Those buildings don't allow you to generate any extra income in your instance and as you said the majority of your resources come from campaign worlds. Depending on your campaign, you can bring in some resources but the ones in your instance are extremely basic and not increased because you bought something from the shop. Please go into more details on the advantages the shop gives you.
Now i feel like you are trying to change your argument which was focused on high priced items in the shop. I don't see how them giving players the option to pay a sub is any worse then this game forcing it. As you said, the sub only allows you to simultaneously train more archtypes so a f2p player's main archetype will be as strong as a sub player's. Sub gives you no advantage on the crafting/combat/exploration side of progression. To add to this, crowfalls archetype progression doesn't scale up the character very much. Even on a archtype that hasn't been trained, a player shouldn't have more then 5% power disadvantage against someone who has trained their archtype. The meat of the progression system is on the side that is not affected by the sub.
Are you even in the pre-alpha?
I've been following the game for over 2 years now. I could be missing something but i think you are spreading miss-information.
I have not changed my point, I added to it since you don't want to see the p2w aspects that come with it.
It is a huge advantage to have 3 different char types available that are equally strong when others have only 1.
This is taken from the crowfall FAQ
""Having stronghold parcels (like a fort, keep, castle, mountain citadel or an imperial palace) added to the world is highly valuable to any monarch, especially one who is trying to build a mercantile empire, because it offers very efficient use of build space (number of available contiguous building lots), increases the concurrent player cap of the world, and increases the kingdom’s visibility for other players when the kingdom is set to “public”. All of which equates to a more popular kingdom, increased commerce and a larger potential tax base.""
So is this
""Resource parcels are single and multi-cell parcels that players can drop around their stronghold parcels, to benefit that stronghold in some manner. Resource parcels can increase the occupancy (i.e. the number of buildings) of the stronghold and, in some cases, can offset the tax (or maintenance) cost of the buildings placed on any adjacent stronghold parcels. (...)""
And this
""Kingdoms, while potentially quite large, are limited in size compared to the campaign worlds. They are also limited in functionality and content. They start with a relatively small amount of land and no buildings. If you want to upgrade them, >>>>>it will take time and resources to do so.<<<<
Additionally, no kingdom is self-sufficient. To upgrade your buildings, you will need resources. Lower tier resources can be found in low quantity in the kingdoms,>>>>> and higher tier (and higher quantities of) resources are only found in the campaign worlds. <<<<<That means to grow your kingdom, you’re going to have to either brave the campaign worlds or negotiate with the players that do""
If you don't want to see it, suite yourself, if you don't agree with my definition of p2w, again suite yourself, but don't tell me I haven't informed myself, I'm still interested in the game, but noone can tell me that you can not buy yourself a huge advantage with real money. Noone
If you want to talk more about this, add me in discord, because this is so far off topic.
Uhm? "those buildings" come with parcells, and outright huge maps already that skip the small start, but I don't have to limit myself to those buildings, you can buy parcells to icnrease your landsize and ability to generate income, so your point is what exactly?
I have not changed my point, I added to it since you don't want to see the p2w aspects that come with it.
It is a huge advantage to have 3 different char types available that are equally strong when others have only 1.
This is taken from the crowfall FAQ
""Having stronghold parcels (like a fort, keep, castle, mountain citadel or an imperial palace) added to the world is highly valuable to any monarch, especially one who is trying to build a mercantile empire, because it offers very efficient use of build space (number of available contiguous building lots), increases the concurrent player cap of the world, and increases the kingdom’s visibility for other players when the kingdom is set to “public”. All of which equates to a more popular kingdom, increased commerce and a larger potential tax base.""
So is this
""Resource parcels are single and multi-cell parcels that players can drop around their stronghold parcels, to benefit that stronghold in some manner. Resource parcels can increase the occupancy (i.e. the number of buildings) of the stronghold and, in some cases, can offset the tax (or maintenance) cost of the buildings placed on any adjacent stronghold parcels. (...)""
And this
""Kingdoms, while potentially quite large, are limited in size compared to the campaign worlds. They are also limited in functionality and content. They start with a relatively small amount of land and no buildings. If you want to upgrade them, >>>>>it will take time and resources to do so.<<<<
Additionally, no kingdom is self-sufficient. To upgrade your buildings, you will need resources. Lower tier resources can be found in low quantity in the kingdoms,>>>>> and higher tier (and higher quantities of) resources are only found in the campaign worlds. <<<<<That means to grow your kingdom, you’re going to have to either brave the campaign worlds or negotiate with the players that do""
If you don't want to see it, suite yourself, if you don't agree with my definition of p2w, again suite yourself, but don't tell me I haven't informed myself, I'm still interested in the game, but noone can tell me that you can not buy yourself a huge advantage with real money. Noone
If you want to talk more about this, add me in discord, because this is so far off topic.
A base templar has ~62,500 health and a trained one gains 1800 more. I don't have the game in-front of me so i can't give more but leveling archtypes does not give you a huge advantage.
You still haven't explained how the EK has such a great affect on campaigns. The devs have said that you will not be at a competitive disadvantage if you don't build up your EK. EK's are a place to screw around and not a competitive part of the game. You can't bring anything from them into the most hardcore campaigns and the stuff you bring into the other ones won't last long. The best stuff is in the hardcore campaigns that don't allow you to bring anything.
as everyone has to pay so there can be no advantage gained from doing so.
I would love to have a cool statue, signed art work and an out fit or two depending what i invest financially into the game. So far i like what i see and read about this game. Just holding my breath.
There are benefits and perks to a lot of aspects of an MMO that don't just take the form of money. In an online community your friends/group can make a huge difference in how you progress in the game. Also the amount of time someone can spend playing a game gives an advantage. If I see value I'll drop money just like I did with Chronicles of Elyria. I highly doubt I would've dropped 5k on that game if the only thing I got was a costume and a title.
I am not for or against pay to win models, or giving perks to those who can spend a little money in the game as each side as the good and the bad for each individual. I personally would rather spend a little money in the game to progress than spend 10 hours a day in the game, but that is my opinion, but I also feel that it shouldn't be the foundation of the game. In the end I play a video game for entertainment and because I have good friends that join me on that adventure. If someone can pay to kill me then so be it, I am not losing anything and if it makes them feel better then.....sure.
P2W = This is Pizdec my friend(c)
It is possible to make the separate server for P2W.