Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Taverns Bar fighting for money?
Viden33
Member
Will tavern owners have a choice to build an extension (basement or another floor or building) for players to fight each other, while allowing specters to make bids on who will win? These extensions or buildings can be designed to only have a 1 vs 1, 2 vs 2 option or even a 1 vs 2 option (If the 1 player is cocky enough). Though the limit or design will have to be on a far smaller scale to encourage people to use the city arenas designed to fight players. This could be used as a non-corruption building way for players to resolve conflict with each other, instead of waiting to pvp a player or have to travel off the freehold to duel or even travel to a military city arena. It could also be used for party leaders to test out player's skill, who are applying to their party while making money. I personally think it would be a cool feature to add as an optional build. As well as add many additional features to the game since a tavern is already a gathering point for players. I know that there is already a duel function in game but I think having a feature that incorporates bar fighting for money would be a nice feature.
2
Comments
Since ashes of creation really isn't centered around 1 vs 1 due to class weakness and strengths, having a brawl mechanism would change this idea COMPLETELY in a good way (in my opinion). I guess if it were incorporated where each character brawling can only dodge (duck left, duck right), punch, block, or kick (with either left or right arm, and legs) while eliminating all skills or buffs, it would even out the playing field for 1 vs 1. The health and damage function could also be evened out by allowing a specific amount of damage to be received and delivered. Keeping the damage at a even playing field would also eliminate level differences between new players and elite players. It'll be like street fighter without an special moves, just straight up brawling. Each fight could also be timed and who ever dealt the most damage will be the victor. I know I'm just fantasizing here but any thoughts?
AoC appears to want the killing of another player to have some weight and gravitas to it. Allowing too many loopholes seems to kinda cheapen that a little.
Yes my thoughts exactly! I would also love so see a brawling system as described above just for the sake of solving petty arguments and settling disputes.
Even if someone is significantly smaller doesn't mean they can't hold their own. As a mother once told her son, "You may be taller than me, but I can still reach below the belt." No matter the size of the character there is always a way to fight. The techniques are all different depending upon need and situation.
I would love the idea of a simple brawl mini game! Give us super punch out in AOC but have each character an actual player. Now THAT I would sit around in a tavern for!
A "town duelling champ" record would be cool to find in the local Node library or records hall. Maybe it's something that a mayoral candidate can allow the election system to promote, about themselves.
Really...?