In the latest Dev Update
@Hakaiju asked if the same item, for example a Silver Sword, will have a chance to have different bonus stats each time you loot it.
And Steven answered yes, but then I got the impression that he went a bit beyond the actual question.
Obviously Steven knows what systems will be in place, we don't, so we don't have the same clarity. We only have past experiences and sometimes opinions of "what might be".
I think it is a bad design for the same items, such as a Silver Sword to have different random stats, as you loot them in the open world. In ESO for example players would farm for hours for the "Advanced Yokeda DAGGER" with penetration stat.
Critical chance, defence, magic, healing DAGGERS were all an RNG disappointment, and they kept farming until they got the penetration stat.
- If we loot the Silver Sword with +81 stamina, can we change it to +81 strength? Will it be an expensive or lengthy process? Will we rage against the RNG and keep looking to loot a strength or an intelligence Silver Sword. Should we give up and try to craft it with the stat we want?
- Shouldn't it be better that all Silver Swords have no bonus when being looted, so that crafters have the honor (and profit) by adding the +81 Stamina or Strength stat?
- Shouldn't it be better for all Silver Swords to provide +81 Stamina, while Moonlight Swords provide +81 Intelligence? (Silver Sword and Moonlight Sword are both the same tier but one is better for true fighters and the other is better for magic fighters)
What do you guys think about looting a Silver Sword with +81 Stamina while playing a Bard and some other lucky guy looting a Silver Sword +81 Stamina while being a Fighter?
What do you guys think of RNG stats?