daveywavey wrote: » It's still pretty early on. I wouldn't get too worked up about it just yet.
George Black wrote: » At any rate, AoC will be the one of the top mmos out there for 3 things: Real open world mmo experience No p2p Ground breaking, unique designs such as the nodes and the true caravan goods transportation. Who knows what else is in store for us. Knight Guardian nightshield warden spellshield keeper paladin argent Weaponmaster dreadnoiugh shadowblade hunter spellsword bladecaller highsword blade dancer duelist shadowguardian assassin predator nightspell shadowlord cultist charlatan 3 mostly melee spects, 1 tank 1 fighter 1 rogue, 24 playstyles. Can you honestly say that all 24 playstyles will be viable? They will all share many abilities/animations between them. They will all use all the weapons available in the game, same abilities/animations. Do we actually need 24 playstyles for 3 roles? Do we actually need the Hunter to use a Sword/Shield? Do we need the Dreadnough to use the bow? Why shouldn't the Hunter get unique animations for using the bow, as opposed to the dreadnough? Why should the dreadnough share the same animations of Sword/Shield with the hunter? Those animations that may cause the weapons to dissapear. Just so that the Hunter can equip Sword/Shield? I only criticize because I want the best for this game. I understand that currently there can't be animations for all play styles; yes it's too expensive and time consuming. But is it worth to have 64 playstyles that can use all weapons?
pyreal wrote: » Wouldn't an animation set for the weapon, rather than the class, also work well?
George Black wrote: » We dont need Knight Guardian nightshield warden spellshield keeper paladin argent Weaponmaster dreadnoiugh shadowblade hunter spellsword bladecaller highsword blade dancer duelist shadowguardian assassin predator nightspell shadowlord cultist charlatan and we dont need them all to handle daggers or shields or spears.