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Potential problems with some of the systems

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    You can't just buy all the housing in a Node; You will be limited to housing by toon, account, and server. So drop that concern.

    Also, are you under attack from the Mongols, or something? That's one helluva great wall you've put up, in your original post.

    Do you have a quote that you won't be able to buy multiple real estates in the same node?
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    All nodes have their advantages over each other. I don't think a meta will appear because they are all special in their own way. Also, sieges can't happen right away, they will require vast amounts of time and resources to even start up.

    Then there is a monthly timer i think when the siege will happen. Then there is the thing that it may fail because not everyone will want to start over just to get that specific node type elsewhere.
    And by the way, you don't see the outlines of the nodes on the map.

    Node types are fixed and they do not change, so spamming sieges on the same 1 won't work.
    You will need to go around like a headless chicken spam leveling different small zones 1 afte the other so you see what node it will be. Level it up to 3, gather resources for a siege, do a siege, maybe win it, maybe not and then move to another area to check the next node.

    This above scenario happening is not going to happen.. Ever. Because by the time you check 5-10 nodes, the other half of the server already has a level 6 metropolis, people have freeholds with shit and crafting and mounts. All the real-estate is taken and you are basically so fallen behind it's funny.

    Also, if my some miracle you manage to map every single node on the map for it's type.. Boom, they give the system a new random seed and you have to do it again.
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    phdmonster wrote: »
    You can't just buy all the housing in a Node; You will be limited to housing by toon, account, and server. So drop that concern.

    Also, are you under attack from the Mongols, or something? That's one helluva great wall you've put up, in your original post.

    Do you have a quote that you won't be able to buy multiple real estates in the same node?

    It's the very very first part of the "Player Housing" section on the wiki:
    "Player housing comes in the form of Static housing, Apartments and Freeholds.[4]

    A player may own up to 1 of each type of housing simultaneously.[5] Static housing and Apartments are one per server; Freeholds are one per account.
    "

    https://ashesofcreation.wiki/Player_housing

    Have a good read of the wiki. It's got a lot of good info in it.
    This link may help you: https://ashesofcreation.wiki/
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    phdmonster wrote: »
    Also, if my some miracle you manage to map every single node on the map for it's type.. Boom, they give the system a new random seed and you have to do it again.

    Why would they bother wasting the resource to do that? Pointless effort for no reward. They have better things to do.
    This link may help you: https://ashesofcreation.wiki/
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    daveywavey wrote: »
    phdmonster wrote: »
    You can't just buy all the housing in a Node; You will be limited to housing by toon, account, and server. So drop that concern.

    Also, are you under attack from the Mongols, or something? That's one helluva great wall you've put up, in your original post.

    Do you have a quote that you won't be able to buy multiple real estates in the same node?

    It's the very very first part of the "Player Housing" section on the wiki:
    "Player housing comes in the form of Static housing, Apartments and Freeholds.[4]

    A player may own up to 1 of each type of housing simultaneously.[5] Static housing and Apartments are one per server; Freeholds are one per account.
    "

    https://ashesofcreation.wiki/Player_housing

    Have a good read of the wiki. It's got a lot of good info in it.

    Thanks, it's been a while since i read anything Ashes related so the details are a bit of a blur.
    daveywavey wrote: »
    phdmonster wrote: »
    Also, if my some miracle you manage to map every single node on the map for it's type.. Boom, they give the system a new random seed and you have to do it again.

    Why would they bother wasting the resource to do that? Pointless effort for no reward. They have better things to do.

    Why would who bother wasting resources to do what? You mean intrepid changing the random seed of the system to shuffle the nodes? You don't really waste resources. It's done in 5 minutes literally in any programming language to generate a sequence of random numbers, storing it in a variable and passing it to the system class/classes.
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    DadrickDadrick Member
    edited January 2021
    phdmonster wrote: »
    Why would who bother wasting resources to do what? You mean intrepid changing the random seed of the system to shuffle the nodes? You don't really waste resources. It's done in 5 minutes literally in any programming language to generate a sequence of random numbers, storing it in a variable and passing it to the system class/classes.

    Nodes are STATIC they never change and are the same across all servers. There is NO randomness to the placement or type. IS will place the nodes where it is most fitting. The thing that changes is how those nodes develop with player interaction.

    From the wiki:
    Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.[8] – Margaret Krohn
    Node types are predetermined and are the same across all servers.[8]

    A node’s type is static. It does not change based on the node’s advancement or destruction.[8]
    For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[8] – Margaret Krohn
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    Dadrick wrote: »
    phdmonster wrote: »
    Why would who bother wasting resources to do what? You mean intrepid changing the random seed of the system to shuffle the nodes? You don't really waste resources. It's done in 5 minutes literally in any programming language to generate a sequence of random numbers, storing it in a variable and passing it to the system class/classes.

    Nodes are STATIC they never change and are the same across all servers. There is NO randomness to the placement or type. IS will place the nodes where it is most fitting. The thing that changes is how those nodes develop with player interaction.

    From the wiki:
    Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.[8] – Margaret Krohn
    Node types are predetermined and are the same across all servers.[8]

    A node’s type is static. It does not change based on the node’s advancement or destruction.[8]
    For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[8] – Margaret Krohn

    Dude.. I know.. But if they wanted to switch up which node is what type it's really easy to do so. If you are so concerned about metas and shit around nodes.
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    NoaaniNoaani Member, Intrepid Pack
    phdmonster wrote: »
    Dadrick wrote: »
    phdmonster wrote: »
    Why would who bother wasting resources to do what? You mean intrepid changing the random seed of the system to shuffle the nodes? You don't really waste resources. It's done in 5 minutes literally in any programming language to generate a sequence of random numbers, storing it in a variable and passing it to the system class/classes.

    Nodes are STATIC they never change and are the same across all servers. There is NO randomness to the placement or type. IS will place the nodes where it is most fitting. The thing that changes is how those nodes develop with player interaction.

    From the wiki:
    Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.[8] – Margaret Krohn
    Node types are predetermined and are the same across all servers.[8]

    A node’s type is static. It does not change based on the node’s advancement or destruction.[8]
    For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[8] – Margaret Krohn

    Dude.. I know.. But if they wanted to switch up which node is what type it's really easy to do so. If you are so concerned about metas and shit around nodes.

    You are assuming all node layouts will be easily interchangable.

    That isn't a great assumption to be making.
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    Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One
    Looks like we have another professional designer here that knows better than Intrepid what Intrepid is doing. And how easy it is to change Intrepid's design.
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    AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One
    Looks like we have another professional designer here that knows better than Intrepid what Intrepid is doing. And how easy it is to change Intrepid's design.

    You can’t get a monster PhD without picking up a few skills along the way I guess.
     
    Hhak63P.png
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