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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How Would You Feel About OP Individual Players
Jamation
Member, Alpha One, Alpha Two, Early Alpha Two
So, we know that the game’s going to be balanced based off group play. There was also mention that some of the leaders of a metropolis might get certain augments (such as the leader of a Religious Metropolis).
Considering that there will be different levels of skill, min/maxing, meta, etc etc.
How would you feel if a handful of individuals were, what could be considered, “unbalanced/broken” knowing that this number couldn’t grow and the individuals involved might change over time?
Just a random fun thread to toss the ball around in
Considering that there will be different levels of skill, min/maxing, meta, etc etc.
How would you feel if a handful of individuals were, what could be considered, “unbalanced/broken” knowing that this number couldn’t grow and the individuals involved might change over time?
Just a random fun thread to toss the ball around in
0
Comments
One OP fighter cant survive 5 oneshot glasscannon assassins.
Broken doesnt mean immortal.
That was my thought as well. It might take a little more effort, especially if they are being protected in the back lines, but over time people would find their weaknesses. And unless someone sought to take their power, I think most people wouldn't mind having their leaders at their backs being a bit more powerful than they are.
It might differ depending on the person and how they behave too. Like a crazy fighter might go around and become a crazy corrupted player while a passive cleric might simply be the most sought after dungeon companion.
If my interpretation was correct, then it was an interesting concept that I am all for. Providing the difference is not too pronounced.
If it was just a handful of people, then I'd probably be OK with it because broken builds or metas don't usually stay confined to just a handful of players. So the reason for them being OP would probably be something else like epic rewards or earned gear.
I also like the idea of a handful of players acquiring unusual power through very difficult means like unique quests or challenges.
Archeage had an issue with a small number of OP players (due to that games p2w). Even the most OP player in the game was never a match for 3 organized players though, so it was never an issue in large scale PvP.
In the new Battlefront games (Star Wars) you can get hero units if certain conditions are met. Which makes you OP. But it also makes you a target.
So I suppose it'll balance itself out in that regard, if this OP character somehow stands out (flying dragon mount would make you stand out) Because as we all know, big PvP fights are a visual mess. As it should be. (There's a reason movies make sides very distinctively different for the viewer)
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
So for example lets say i Craft/Find a super rare legendary. It took me 6 months to get it. But it offers a very powerful barrier ability that isnt unbreakable but takes a lot of DPS, or maybe i found a long time cooldown skill or armor piece with say a hour long cooldown (probley be a day cooldown really or longer though) that lets me summon a army of 100 zombies that are only moderate level. Or maybe a since id be a summoner in theory. It lets me increase my summonable minion count. Or maybe its a AOE attack spell that summons giant spears from the ground and damages all enemies around me for a flat 30% HP but again it has some balances all these would. I want to be powerful but not a god well... i would but not realistic lol. I foresee IF these super items come out. Some kind of hard limitations either Long cooldowns so those players are only threats for a little bit. Or make it so there are drawbacks to using it like maybe in the case of summoning a zombie army that the summoner is rooted and if killed all zombies lose 50% hp or something just spitballing.
In summary im fine with things being a bit OP just not a unkillable guy maybe with right gear takes 5+ people to wipe him.
Just beware pokemon's mistakes:
Dragon being unmatched until "fairy" was created.
Psychic running unchecked in the og series.
But I do like that they had the Normal type being somewhat below average, so it made all other types feel somewhat special.
I'm ok with the few mayors and kings we'll see on flying mounts. Chances are very good, that should they ever descend into range of the opposing force, they will be taken down immediately. I sure hope they aren't super tanky.
Ice countered dragon. Everyone always ran at least one pokemon with icebeam etc.
When you need to heavily rely on others it makes a system that is less abusable by dicks.
That is not dead which can eternal lie. And with strange aeons even death may die.
Their names were known even to smaller guilds and people would focus them.
Sometimes pure dmg other times just CC the hell out of them and leave them rotting in a corner.
So personally im all OK.
It makes it so that Information about the enemy players are key to victory again, rather then mindless zerging.