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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
"suggestion" about the corruption system
Inkk
Member
I think the corruption system is great but the way you made it makes it sound ad if there is no motive for doing that after thier first kill because there is no benefits , so here is my idea on how to make it more interesting and give a motive for people to kill other players:
First is corrupted nodes , it necessary a corrupted node would be like a safe haven for criminals and players with good karma or "good players" will be killed by city guards if they get close and the mayor will be the one who gets the most kills in a set period of time like a killing competition of sorts .
Second is how the corruption debuff works its just not fun if all you get is a health debuff but if you get a damage increase like kind of a berserk state or demonization where you deal more damage and take more damage or you apply a special condition on your enemies so if someone kill a lot of people he won't be easy to subjugate unlike what you said which doesn't make sense for a notorious killer to only get a debuff where he cant even attack so a powerful killer = higher bounty .
Third is how you found your bounty , a Bounty hunter should go to thier religion church and ask for thier bounty's location and they dont give you a pin point location of him but more of an area where he is so that the bounty hunter gets to do some work to get the money the area would be given as an aproximity of 1km or less depending on the level of the church and its a location where evil energy is gathered
And not anyone can get every evil player's location only a bounty hunter is given the location of the bounty he picked up from the town hall or bounty board so we dont get 100 people swarming over one poor Little evil man . And if you see a wanted person even if you dont have his bounty it shows on his name so you can kill him and get his head but you cant get the bounty money but you can sell the head to someone who took it and only ~5 people can take the same bounty because again 100vs1 situation is not fun and no one would kill again if that what always happen.
And honestly a killer who just gets weaker is just dumb .
Hope you like my idea and take something off of it.
Sorry for my english.
PS: cmon guys 64 classes and no one uses his fist :v.
First is corrupted nodes , it necessary a corrupted node would be like a safe haven for criminals and players with good karma or "good players" will be killed by city guards if they get close and the mayor will be the one who gets the most kills in a set period of time like a killing competition of sorts .
Second is how the corruption debuff works its just not fun if all you get is a health debuff but if you get a damage increase like kind of a berserk state or demonization where you deal more damage and take more damage or you apply a special condition on your enemies so if someone kill a lot of people he won't be easy to subjugate unlike what you said which doesn't make sense for a notorious killer to only get a debuff where he cant even attack so a powerful killer = higher bounty .
Third is how you found your bounty , a Bounty hunter should go to thier religion church and ask for thier bounty's location and they dont give you a pin point location of him but more of an area where he is so that the bounty hunter gets to do some work to get the money the area would be given as an aproximity of 1km or less depending on the level of the church and its a location where evil energy is gathered
And not anyone can get every evil player's location only a bounty hunter is given the location of the bounty he picked up from the town hall or bounty board so we dont get 100 people swarming over one poor Little evil man . And if you see a wanted person even if you dont have his bounty it shows on his name so you can kill him and get his head but you cant get the bounty money but you can sell the head to someone who took it and only ~5 people can take the same bounty because again 100vs1 situation is not fun and no one would kill again if that what always happen.
And honestly a killer who just gets weaker is just dumb .
Hope you like my idea and take something off of it.
Sorry for my english.
PS: cmon guys 64 classes and no one uses his fist :v.
0
Comments
Being "corrupt" is NOT a desired state and Not to be encouraged.
Recent thread about this same topic.
https://forums.ashesofcreation.com/discussion/comment/267391#Comment_267391
And on the role play side of things i want to be an evil necromancer who reigns ove an evil city i cant do that only "good" exists no evil .
https://www.youtube.com/watch?v=8c7Y-D5R0IY
You're not supposed to be out looking for PvP, you are supposed to be out playing the game, and PvP'ing when the situation calls for it.
You may want to be the 'evil' necromancer that goes around killing people, but since that is fun for one and specifically not fun for many, that isn't what the game design is about.
Take the most played game, wow. I can be a level 60 and kill ANYTHING I want without ZERO consequence. How is that fun for the level 30 doing a quest?
AoC wants you to consider killing that 30. If you do so, you're sorta griefing a little, killing something that can't fight back. But AoC won't forbid this action directly, but with the corruption system.
If you give corrupted players a node to be safe, they will hide there until it's safe to go out and farm the penalty, it goes against the principes of the corruption system which is there to avoid unnecessary/non consented PvP.
Attack someone to flag for PvP ----> means "Hi, I want to fight you"
the other person does not fight back ----> means "No, I don't want to fight."
the other person fights back ----> means "Bring it, punk."
two people are fighting and a third person joins in ----> means "EVERYONE GET IN HERE"
Why is it so important to kill non-consenting people?
We have laws in real life against killing unarmed people because it is dishonourable. It's the same thing for AoC
The catch is, it only works within the evil node's ZOI. Once they're out of the ZOI, their Corruption bonuses are gone and at the same time, their Corruption penalties will be applied immediately.
Have you just not read about the flagging system at all? There are 2 other states, combatant and non-combatant. If you die as a Non-combatant then you lose double the resources/xp debt/durability loss compared to a combatant. The incentive to flag up as a combatant when attacked is so you lose less.
They don't want the game to be a gank fest, thus they made the corruption system so people aren't just running around killing other people all day every day. Corruption is meant to be almost a pure negative.