Khronus wrote: » I disagree. I learned from a great man once that "Finkle" was indeed "Einhorn". Much like this scenario, "difficulty" will be "interesting".
Everdark wrote: » Video games in general (and mmorpgs specifically) used to be difficult (EQ, vanilla WoW or vanilla EQ2 for example). They punished the player for mistakes and it took time (lots of time) to learn the game and actually excel. Much of it required cooperation and good decision making. This challenge created engagement. Very little of those requirements exist now. Look at how WoW or EQ2 progressed from vanilla - they were deliberately made easier and easier, either making leveling faster, level boosters, removing or reducing death penalties (no chasing your corpse for example), reducing enemy difficulty to remove cooperative needs, reducing mechanics, difficult quest steps removed, better questing waypoints, etc. These made the game less challenging, and therefore less frustrating for starting players - but it is a fallacy to suggest they improved the game.
Noaani wrote: » Everdark wrote: » Video games in general (and mmorpgs specifically) used to be difficult (EQ, vanilla WoW or vanilla EQ2 for example). They punished the player for mistakes and it took time (lots of time) to learn the game and actually excel. Much of it required cooperation and good decision making. This challenge created engagement. Very little of those requirements exist now. Look at how WoW or EQ2 progressed from vanilla - they were deliberately made easier and easier, either making leveling faster, level boosters, removing or reducing death penalties (no chasing your corpse for example), reducing enemy difficulty to remove cooperative needs, reducing mechanics, difficult quest steps removed, better questing waypoints, etc. These made the game less challenging, and therefore less frustrating for starting players - but it is a fallacy to suggest they improved the game. I think you are perhaps missing a key factor here. The top end of EQ has never been hard. Sure, the average every day act of killing general base population in EQ is (was) harder than in either EQ2 or WoW, but both of those games have top end content that is much, much more difficult than anything in EQ. It is easier to kill any given expansion boss in EQ than it is in EQ2, so saying EQ is harder is disingenuous at best. Also, corpse runs are not hard. They are also not fun. All they are is a time sink. Now, sure, they can be made fun in the right circumstances and with the right people, but so can anything in an MMO. That fact alone doesn't make corpse runs fun, it makes the people you are playing with fun.
Everdark wrote: » Wouldn't you agree that a game that forces you to learn those skills as you progress so you're prepared for endgame activity when you get there is better designed?
halbarz wrote: » WoW (EQ2 I cannot comment on) holds your hand until the very end. The game is so simple that the only challenge you really face is the "very end content" if I can put it like that. WoW from that perspective is really badly designed (In my opinion) and even that very hard content in the game becomes too fast a routine. I still do not understand why WoW has so many players but that is another discussion WoW also has a very bad trend of everything becoming just another DPS race at a certain point. Ashes and WoW are different games but content should be challenging no matter if we play it today or in a year or two and that comes down to not making bosses sponges but mechanic-rich encounters, balancing of the game (char vs gear vs spells, etc) To be honest I miss the days that to clear a raid with 7-8 bosses we had to work for weeks or months even to kill all of them. During that time we improved our tactics on the other bosses, but the fight felt rewarding and these are memories that last. Clearing a raid in WoW feels great but doesn't give me that same satisfaction. It doesn't give me lasting memory. Clearing the rift for example in LotRO, my guild and I, still talk about it .... 10 years after