Vhaeyne wrote: » I would have to say that the concept of a epic questline leading up to a final boss is a flawed one in itself. Intrepid can tell me I am wrong about their vision of the game if I am, but in my opinion we are the the final boss. The wars we have with each other to me should be the final boss. Any dragons or powerful monsters in the world are just resources to be fought over. The only story I care about is my node vs whom ever wants to take it. That is a living story that we can all participate in. In this way, all bosses can and should be open world. Feel free to disagree, but I have stated many times that MMOs need to be moving away from set quests and storylines, and move deeper into systems that harvest natural player interaction and emergent stories. A little bit of background lore and setting is fine to give players a starting point, but we need not have the DEVS drip feed us story every six months like WOW and FFXIV.
Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Right, now I am thinking AOC is like 20% story, 80% open world. Open world doesn't mean there is no story - it basically just means "not instanced". That is how I meant it. EVE online style, you figure it out your own goals gameplay for 80% of your gameplay experience. Standard MMO style, Spam quest chains for the remaining 20% of your gameplay experience. Just an educated bet on how (40 days of 6-8hours to cap) in a dynamic world will work for story telling. Always happy to be wrong when predicting how things will actually pan out.
Noaani wrote: » Vhaeyne wrote: » Right, now I am thinking AOC is like 20% story, 80% open world. Open world doesn't mean there is no story - it basically just means "not instanced".
Vhaeyne wrote: » Right, now I am thinking AOC is like 20% story, 80% open world.
Marzzo wrote: » I can't understand how anyone wants an epic encounter in the open world. The lags, the tank and spank mechanics, just ugh. Just the fact that a boss is balanced around the fact that troll guilds will come and try to stop you makes me cringe. It's a sad truth that open world bosses are just there to be cool. The only challange is using brain power to spawn camp it and hope some scrubs dont come and mess up the fight. If nobody comes and messes up the fight the boss will just be a cakewalk since you cant make a boss with deep mechanics open world. Never seen it in any game.
TavernSide Gaming wrote: » Marzzo wrote: » I can't understand how anyone wants an epic encounter in the open world. The lags, the tank and spank mechanics, just ugh. Just the fact that a boss is balanced around the fact that troll guilds will come and try to stop you makes me cringe. It's a sad truth that open world bosses are just there to be cool. The only challange is using brain power to spawn camp it and hope some scrubs dont come and mess up the fight. If nobody comes and messes up the fight the boss will just be a cakewalk since you cant make a boss with deep mechanics open world. Never seen it in any game. Other guilds/nodes contesting your guild's/node's progress isn't them trolling. It's called competition, and if you want to be a part of the best group, your group will need to contest others progress in the game.
daveywavey wrote: » If we're the main source of story, how are The Ancients the "primary antagonists"? In order to be a "primary antagonist", they need to be involved somehow, and that can only really be through quests/mission/story content.
halbarz wrote: » Open world ... if people are afraid of being steamrolled. they should plan their encounter better. Have scouts, form alliances with other guilds, communicate with each other and be prepared. PvP is not only about numbers, by having eyes on potential groups you can either run off or prepare for battle. People have forgotten how much influence good communication can have in PvP. Forming a good community will be key to achieving your personal objectives in Ashes and this will for sure be the case for raid bosses.