Jamation wrote: » Oh just kidding, I found the info on the wiki that we're looking for: Different governments may change the buildings within a node.[15] And there could be regime change... If somebody doesn't like the fact that a market was built and they want to re-elect a new government next cycle, they can do so... and that market could be destroyed and a new building take its place.[15]https://ashesofcreation.wiki/Buildings
Tyranthraxus wrote: » Still, it kind of seems there should be some limitation or power-check in-place to this; a malicious player who buys the Mayorship of an Economic node could - by this logic - still be able to do some damage.
Voidwalkers wrote: » Also, what should happen when a mayor decides to tear down apartments? Refund sold units at ... current value? previous transaction value? Or should the mayor not have the ability to tear down occupied apartments at all?
daveywavey wrote: » Tyranthraxus wrote: » Still, it kind of seems there should be some limitation or power-check in-place to this; a malicious player who buys the Mayorship of an Economic node could - by this logic - still be able to do some damage. They want some level of infiltration, espionage, and subterfuge. It wouldn't surprise me if this did happen to some extent. It's up to the rest of the playerbase to make sure it doesn't!
maouw wrote: » It's fine if there's a malicious tennant mayor - an empire falls, a new one rises... ... from its Ashes
daveywavey wrote: » They want some level of infiltration, espionage, and subterfuge. It wouldn't surprise me if this did happen to some extent. It's up to the rest of the playerbase to make sure it doesn't!