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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What about executions?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I was just watching an old review by Resonant`s youtube channel, "Why the War of the Roses Failed!". At about the 2min mark he mentions the satisfying "finishing executions" which could be done in any manner of ways, depending on what was equipped. I recall that it made the kill all the more sweeter, rubbing it in at the time!
I liked in New World a newly dead player that could be revived lay on the ground with arms waving for help.
I really like the idea of being able to go over a second time and if time prevails, do finishing execution "coup de grâce"!
In L2, ESO I recall waiting for long periods to be revived but also wishing for those that we had just killed having the second chance to go back over the bodies and take out those that were waiting for a revival, just to hit home that our side had won that round!
What are your thoughts?
I liked in New World a newly dead player that could be revived lay on the ground with arms waving for help.
I really like the idea of being able to go over a second time and if time prevails, do finishing execution "coup de grâce"!
In L2, ESO I recall waiting for long periods to be revived but also wishing for those that we had just killed having the second chance to go back over the bodies and take out those that were waiting for a revival, just to hit home that our side had won that round!
What are your thoughts?
2
Comments
If someone dies I like them to remain dead and out of the fight because it forces multiple people to make multiple choices. Does the person respawn and try to get back in the fight? Do they wait and hope for a rez and if they miss it they'll be too late to join in again? Does the healer stop healing to rez the member? Do they risk losing more people to bring this person back?
This also forces people to strategize which targets to take out first, and makes the need for people who can hit the backlines even more important.
As a support main in most games, I'm used to being heavily targeted. The thrill of running for my life, keeping my party alive, and calling out positions/who needs aid has always given my such thrill. Never been a fan of everyone being able to aid the fallen. How would someone who has only been studying the arcane or the sword know how to treat internal bleeding. Leave that to the healy hands *flex flex*
Stuns and the like.
A: you have subsection of HP you will see.
Simply stop attacking once you see their health bar reaching the last stage of degredation.
B: The whole point of the hidden health bar is the inability to stop attacking someone on low hp. The execution suggestion would work directly against that.
Yeah, I remember that well...
I also remember playing a scout/ranger and being able to track where someone had walked while they and I were invisible and having endless rounds of griefing each other.
The first few weeks of that MMO were just a wild crazy opportunistic grief festival!
Speaking from experience in GW2 and AoC, I really don’t like the mechanic of requiring an execution on a downed player, because it seems to cause balance issues in ranged v melee combat, and rewards Zerg tactics over clever tactics.
I understand that this mechanic reduces the horrible feeling of getting “bursted” down without the ability to react, but this is really only a problem when a single player is doing the bursting, and in that case it is more of a gear/class balance issue than it is a combat mechanics problem. Multiple players working together for burst damage should enjoy the reward of instantly taking an enemy out of the fight. It is part of what allows small, well organized groups to defeat disorganized groups of larger numbers.
So in reality "mostly dead".... so my thoughts were include a mechanic whereby a if a player was dead for a certain amount of time but still there, then to complete the kill the enemy can come over and finish the task.
And perhaps an animation to go with it.
In L2, it was quite enjoyable to drop firewood (arrows) on the body and then dance around it like a campfire.. and equally annoying if you were that person on the ground that others were dancing around!