Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
The problem is that not much is actually known its all been combat posts.
Hold your horses?
If I had more time, I would write a shorter post.
Personally I prefer combat over crafting. I get bored with that stuff pretty easy. Other people get all into non-combat stuff. To each their own. Just like the RP crowd. Not for me but I hope they have fun with it and get some neat tools for all the thee's and thou's they can handle.
https://ashesofcreation.wiki/Artisan_classes
Though I do fear without some sort of skill based crafting system it may become like wow where its almost meta to learn how to cook. Someone can self supply at a high level that would make cooks less frequent in the world.
I know they have said they are looking into a skill based system for artisan classes, but so far no update which worries me. I either wait or take the plunge with 0 information on what they have decided, id reckon though its hopeful that nothing has been released so far but its been a long time since it was brought up. I have my doubts and might just spend the money for alpha 2 but still don't know if its the risk I can take.
Shame these take so long to build. Seems like forever since KS but I think it will be worth the wait.
In Ryzom it is very hard to craft an item with the exact same stats as another person because there is real knowledge needed in the creation of the item, The item has NO RNG in it (RNG is the lazy man's method of coding. it sucks) Instead an item will have a total of 2 to 7 different category of mats that are needed to create it. With those different categories of mats there are like 20 different types of materials that will fill that category (some may be used for more than one category type) and those different types of mats have levels and quality associated with them. Each mat type has its own stats (pros and cons, color, etc) that are adjusted by the level and quality of mat used. So a crafter has the ability to mix and match all those different mats to create the item that they want. The crafter also has crafting skills that come in to play that allow them to "over craft" which means make items that are much lower level than their crafting level with much better stats for that item's level. It also allows crafters to add their own stats (extra hp, sap, focus) and combinations thereof to the item. All in all, crafting is very fun and the best crafters keep their secrets.
Harvesting is just as good. All materials that are mined have different stats depending on the humidity in the area, the time of day, the season, the location, how fast or slow the material was dug up, the carefulness in which is handled, and etc. Harvesters tend to go in groups with one person doing the actual digging while the others in the group "care" for the land and materials being dug. All mats garnered in the "same" conditions have the same stats so you can always guarantee the stats that you want, however, since there are so many factors that change the stats of the material, the harvester has to be very knowlegable about the materials they are getting to have the stats that they want.
With that said, I also like the concept of group crafting by having other professionals being able to improve an item being worked on. Ie. Artisans making a sword blade or pommel look better and increased the stats, an enchanter to make the item magical and etc.