Vhaeyne wrote: » I think it is on the DEVs to invite that into their life if they feel it would be helpful.
BobzUrUncle wrote: » And here I thought that you wanted a Customer Service Management system...
maouw wrote: » BobzUrUncle wrote: » And here I thought that you wanted a Customer Service Management system... literally my thoughts when I saw CSM - hahahahaha I have mixed feelings about this idea. Maplestory tried to do this, but they used content creators as their "council" and it's resulted in a really toxic cultish group (making poor decisions, in my opinion). If it becomes a thing in AoC - the council's egos need to be removed from the equation, and no money under the table/other benefits. I guess a voting system would help fight against fishy activity.
Jamation wrote: » My only worry would be that groups would become sounding boards for each other and the overall community wouldn't actually be taken into consideration. Not to mention there'd need to be rep's from each server as the culture could vastly differ depending on which server a person plays on.
Vhaeyne wrote: » They may not respond to every suggestion on the forums, but they seem to be looking at them.
LieutenantToast wrote: » Vhaeyne wrote: » They may not respond to every suggestion on the forums, but they seem to be looking at them. Oooooh you better bet we're looking at them 👀 I think a system like OP mentioned could certainly have some interesting potential depending on how it was implemented, and for certain games it does seem to have impacted community and developer relations in a positive manner. Would love to hear more examples from folks on how similar concepts have been implemented in other games you've played, and what worked well/didn't work well
Elo wrote: » I don't really like the idea. I was heavily playing Lord of the Rings Online when they implemented a player council in 2013 and over the next few years I believe it was generally a negative experience for the community. Here's a link to an article called "Player Representation and Video Games" that makes a few points about it: containsmoderateperil.com/blog/2019/8/22/player-representation-and-video-games Edit: Here's the heart of the article: "From my own perspective, I’m not aware of the LOTRO player council ever having achieved anything of any note. If they did it certainly wasn’t overtly publicised. Having checked though archived blog posts I wrote at the time; it seems that the whole enterprise was nothing but a source of problems. All of which can be distilled into one simple point. Gamers are not a uniform group. They are motivated for a multitude of different reasons and unlike Belinda Carlisle, don’t dream the same dream, nor want the same thing. Hence player councils of these type are seldom truly representative. And just like forums and subreddits, it’s the most vocal that seek to be elected so they can lobby for what they want. Furthermore, for such an enterprise to work, it also requires goodwill and genuine intent from the developer or publisher side."
Noaani wrote: » maouw wrote: » BobzUrUncle wrote: » And here I thought that you wanted a Customer Service Management system... literally my thoughts when I saw CSM - hahahahaha I have mixed feelings about this idea. Maplestory tried to do this, but they used content creators as their "council" and it's resulted in a really toxic cultish group (making poor decisions, in my opinion). If it becomes a thing in AoC - the council's egos need to be removed from the equation, and no money under the table/other benefits. I guess a voting system would help fight against fishy activity. Any game that does this should automatically exclude content creators (other than those making purely informative content) from it. Game streamers and such will always look at the game as a revenue stream, which is not the view you want for this.