Rachel135 wrote: » Hello ! There is really one thing I fear about this game. So, it's an open PVP-World, right ? Or almost.. 1. Does that mean, that I can get attacked at any time ? 2. If so, can Lev. 50 players attack Lev. 10 players ? I really hope not. 3. Is there a chance to disable the PVP-Mode ? For example, players who want PVP in the open world flag themselves as PVP, and players who don't want that flag themselves as non-PVP. I like to explore the world, get into the story, craft and twink the most. I really wouldn't enjoy to get attacked by other players all the time. 😉
Jeetoph wrote: » The only open question mark for me are : Can corrupt players just logout and reconnect with an alt ?
McMackMuck wrote: » @Jeetoph Maybe a PvP green killer will give all their gear to a trusted player and then get killed many times over until the corruption is just replaced by an EXP debt from dying. We haven't been given the exact details yet, but I imagine that Intrepid will remove any and all loopholes so the overall penalty is still tough to recover from.
BigPapa wrote: » In every single game I've played so far, people have found ways to exploit the corruption system to grief. I think Intrepid will find the beta test very useful in this regard to tweak the system.
Kaban wrote: » McMackMuck wrote: » @Jeetoph Maybe a PvP green killer will give all their gear to a trusted player and then get killed many times over until the corruption is just replaced by an EXP debt from dying. We haven't been given the exact details yet, but I imagine that Intrepid will remove any and all loopholes so the overall penalty is still tough to recover from. That's pretty much how we used to do in L2, there'd always a "stash" character and a few people to scout around to make sure its safe to log back in and transfer equipment to a non-chaotic character and then get that karma reduced by dying.
Warth wrote: » Also, you can't forget, that the system isn't designed to take PKs down to 0, but deter people from doing it until they feel that there is a big enough reward to be gained from the PK.
Elo wrote: » I hope the skill/stat dampening for corrupt players is significant, at least 25% penalty for initial corruption, 45% for 2nd corruption, etc., so that a green attacking a red, 1 vs 1, will typically give the green a big advantage. I know that while green I will always attack corrupt on site. I've tried to imagine how a player killer would act-- watch and wait for someone who is in the middle of fighting multiple mobs until their health is getting low, then pounce. In this way they are practically guaranteed success because they will be full health. The key to the corruption system then will be to make sure they can't do it a second time because of the skill/stat dampening. I hope the dampening is severe. I believe that any time a player turns red in a populated area, like a town, a bunch of green players will pounce to eliminate the corruption. (and loot can drop)
Warth wrote: » Kaban wrote: » McMackMuck wrote: » @Jeetoph Maybe a PvP green killer will give all their gear to a trusted player and then get killed many times over until the corruption is just replaced by an EXP debt from dying. We haven't been given the exact details yet, but I imagine that Intrepid will remove any and all loopholes so the overall penalty is still tough to recover from. That's pretty much how we used to do in L2, there'd always a "stash" character and a few people to scout around to make sure its safe to log back in and transfer equipment to a non-chaotic character and then get that karma reduced by dying. While I have been advocating for an mostly non-regulative system all throughtout the development, i personally think, that locking the Equip/having to keep it equipped for the duration of the corruption penalty would be a reasonable change to prevent shenanigans like that. (AKA no equipment swaps when corrupted)