Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PVP-Worries / Hopes / Ideas
Rachel135
Member
Hello !
There is really one thing I fear about this game. So, it's an open PVP-World, right ? Or almost..
1. Does that mean, that I can get attacked at any time ?
2. If so, can Lev. 50 players attack Lev. 10 players ? I really hope not.
3. Is there a chance to disable the PVP-Mode ? For example, players who want PVP in the
open world flag themselves as PVP, and players who don't want that flag themselves as non-PVP.
I like to explore the world, get into the story, craft and twink the most. I really wouldn't enjoy to
get attacked by other players all the time. 😉
There is really one thing I fear about this game. So, it's an open PVP-World, right ? Or almost..
1. Does that mean, that I can get attacked at any time ?
2. If so, can Lev. 50 players attack Lev. 10 players ? I really hope not.
3. Is there a chance to disable the PVP-Mode ? For example, players who want PVP in the
open world flag themselves as PVP, and players who don't want that flag themselves as non-PVP.
I like to explore the world, get into the story, craft and twink the most. I really wouldn't enjoy to
get attacked by other players all the time. 😉
0
Comments
From what I've gathered, if someone kills you and you are a non-combatant, you won't lose much, but they will incur much more severe penalties, which for most players will mean you won't be getting killed for no reason. However if someone does or says something that really rubs you the wrong way, the always enabled PVP system will allow you to take matters into your own hands if you are okay with being set back some.
I really recommend having a look at the player corruption mechanics.
https://ashesofcreation.wiki/Corruption
- same page as linked by @FrenchTomahawk , DOH!
https://www.ashes101.com/pvp
- scroll down to PvP flagging
- there is also a video explaining corruption in the above ashes101 website.
TL;DR? The Corruption mechanic is intended to be a pain in the butt for PvP repeat offenders. They have to decide if killing a non-PvP flagged player is worth the hassle.
2, yes.
3, no.
There is a penalty for players attacking you if they kill you without you fighting back. This is not going to prevent people from attacking you on all occasions, but it will prevent it fairly often.
Also, the lower your level in comparison to a would be attacker, the greater the penalty they will suffer.
1. yes
2. yes
3. no
The wiki has a lot of information about the systems, that are supposed to reduce non-consensual murderhoboing.
The only open question mark for me are : Can corrupt players just logout and reconnect with an alt ?
I don't see why they couldn't. But, they'd have to deal with the Corruption when they next logged in to that character.
Corrupt characters have a 60 second timer before they can log out, as seen in the wiki linked above.
They can reconnect with an alt, but the alt has the same issue, if it gets corruption then it needs to grind mobs to clear all the EXP debt, clear the PvP penalties and be able to level up. Removing corruption is intended to be a significant time investment with the added jeopardy of trying to avoid being killed and the chance of dropping precious gear (which increases with the level of corruption).
Basically PvP kills on greens (main character or alts) stops you from levelling until you clear away the EXP debt. Don't do the crime if you can't do the time!
Maybe a PvP green killer will give all their gear to a trusted player and then get killed many times over until the corruption is just replaced by an EXP debt from dying. We haven't been given the exact details yet, but I imagine that Intrepid will remove any and all loopholes so the overall penalty is still tough to recover from.
"What are you doing on my corner peasant!?"
That's pretty much how we used to do in L2, there'd always a "stash" character and a few people to scout around to make sure its safe to log back in and transfer equipment to a non-chaotic character and then get that karma reduced by dying.
Out of curiosity, do you mind stating the games which had similar system which you played and how they circumvented them? I think that would be much more educational for both the community and the developer @BigPapa
Also, you can't forget, that the system isn't designed to take PKs down to 0, but deter people from doing it until they feel that there is a big enough reward to be gained from the PK.
While I have been advocating for an mostly non-regulative system all throughtout the development, i personally think, that locking the Equip/having to keep it equipped for the duration of the corruption penalty would be a reasonable change to prevent shenanigans like that. (AKA no equipment swaps when corrupted)
I've tried to imagine how a player killer would act-- watch and wait for someone who is in the middle of fighting multiple mobs until their health is getting low, then pounce. In this way they are practically guaranteed success because they will be full health. The key to the corruption system then will be to make sure they can't do it a second time because of the skill/stat dampening. I hope the dampening is severe.
I believe that any time a player turns red in a populated area, like a town, a bunch of green players will pounce to eliminate the corruption. (and loot can drop)
Yes, that's correct. After all, it is actually impossible to completely eliminate this, after all it is not a "problem" per se. It is only a problem if it doesn't have appropriate repercussions. In most games, the best way to circumvent this is to have an alt character. In games that don't allow for alt characters, people even go as far as having alt accounts. However, you can't exactly do anything about this. If the punishment is losing gear, you can simply equip throwaway gear. The difference in levels alone is enough in most games to one or two shot lowbies.
The ways to circumvent systems depend entirely on the system and the game mechanics, though. I personally find that if PK death means losing significant XP, this really deters people from PKing unless they really do have what it takes to face the consequences. I think Lineage 2 probably has the best system I've seen so far, and from what I've seen, this game draws a lot of inspiration from that, so that puts my mind at ease relatively speaking. That said, without having the game in my hands with all its final mechanics in place, it is hard to tell all the ways you can exploit the system.
@Elo that's how it was in L2. People just hunted them down.
The stat dampening really doesn't matter though. Reds can't really fight back against greens or they'll simply incur more corruption and be hunted for longer.
The stat dampening is primarily against those that just want to go on a murder spree instead of those that kill someone for a somewhat valid reason and move on with their live
Under player death it says:
A corrupt (red player) suffers penalties at four times[4] the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[4][7]
I am pretty sure they said in one of the recent streams that corrupted players can't trade with others. So if you can't trade with others then everything you have has a chance to drop.