Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Few questions or ideas about nodes and governments
Jeetoph
Member
1. Bad government
Military and especially economic nodes election system are designed to allow incompetent or selfish governments. Worse government spots could be bought by foreign infiltrated players and sabotage progression or make the node vulnerable to an attack.
To be clear I think it’s cool but I hope citizen are given other choices than just wait re-elections or move to somewhere else. It would suck if you actively participated to the nodes’ progression since the beginning and feel somewhat emotionally attached to that node.
Can we revolt or destitute the mayor ? Or maybe report to the Monarch who could take actions ?
2. Exile
Can the government or mayor exile a citizen ?
3. Node name
Can the node be named/renamed ?
4. Character nameplates
Somewhat linked to the previous question. Wouldn’t it be more relevant to have the (short) name of your city written next to your name instead of the Guild ? Or have at least an option to identify where you come from.
I think it could heavily influence pvp since even if you enjoy killing players you may not want to kill those who actively help to build up the city you come from.
Same idea : if players attack a caravan going from node X to node Y (trade relations) I’d like to know which node these players come from.
Military and especially economic nodes election system are designed to allow incompetent or selfish governments. Worse government spots could be bought by foreign infiltrated players and sabotage progression or make the node vulnerable to an attack.
To be clear I think it’s cool but I hope citizen are given other choices than just wait re-elections or move to somewhere else. It would suck if you actively participated to the nodes’ progression since the beginning and feel somewhat emotionally attached to that node.
Can we revolt or destitute the mayor ? Or maybe report to the Monarch who could take actions ?
2. Exile
Can the government or mayor exile a citizen ?
3. Node name
Can the node be named/renamed ?
4. Character nameplates
Somewhat linked to the previous question. Wouldn’t it be more relevant to have the (short) name of your city written next to your name instead of the Guild ? Or have at least an option to identify where you come from.
I think it could heavily influence pvp since even if you enjoy killing players you may not want to kill those who actively help to build up the city you come from.
Same idea : if players attack a caravan going from node X to node Y (trade relations) I’d like to know which node these players come from.
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Comments
1: Deal with it. This sort of thing is good, because it gives people realistic motives. Unlike fake goals manufactured by NPCs and quest designers. This is top tier stuff.
2: I hope so. Once again realistic motives, if you get exiled. You might come back to reclaim the land with new friends and a vengeance.
3: I hope not. Players just can't be trusted to name things. See every companies "Name our next product" contest ever.
4: No, less is more. This is big, the less you know about someone. In both games and reality. The more likely you are to ask them. Which starts a conversation, and thus creates a social interaction.
This is my personal feedback, shared to help the game thrive in its niche.
And, what exactly is wrong with "Namey McNameface from Nameyland"? HUH?!
You and I both know it would be a lot worst than "Namey McNameface from Nameyland".
Not going to give any examples, but I assure you that some nodes would be pure imageboard cringe.
This is my personal feedback, shared to help the game thrive in its niche.
Which would give a reason to get rid of the government and rename. You said there has to be social interaction. What do you answer when a player ask in what city you live ? Node 73 ?
Two solutions off the top of my head...
1: The nodes are fixed ahead of time by the DEVs. (The easy option)
2: There is a pool of node names populated by the DEVs that can be selected from by the players. When one name is removed from the pool, another node would not be able to use it. (The more complex, but better option)
No one is saying to name the nodes robotic numbers.
The point is that if we let players choose the names this will happen:
https://www.youtube.com/watch?v=9NKG9lR34dM&ab_channel=InternetHistorian
This is my personal feedback, shared to help the game thrive in its niche.
Totally ok with that
Knowing where someone is form could come in handy. Maybe it could be part of that "buff" that shows gear stats when you hover over player's nameplate.
The singular pvper would be able to run a village by himself, but if it gets to the point where a significant fraction of citizens hate his decisions, he's going to have a rough time holding onto power, and the mod will put someone in charge who ostensibly will run things better.
I also suspect it'll be hard to just run a node totally into the ground - the mayor has a lot of power but not total say over everything that occurs (like I doubt there'll even be a possibility for things like 100% taxes...) You can fail to grow effectively, but reducing a node to ash singlehandedly seems like a stretch.
I felt that the best counter-points against such a concern were:
=There is intended to be an element of potential sabotage in the game
=This opens the possibility of Node-level changes, without sieges
=This provides incentive for the citizens of a Node to struggle for/to support a trustworthy mayor
=The Nodes, Cities, and even Metropolises aren't intended to last forever; They shall rise AND fall
I was initially concerned about this as well, given that governments can change/remove buildings placed by former Mayors and governments. Perhaps it's not a bad thing, though? Aye, Military and (especially) Economic Nodes will be susceptible to sabotage by a "bad mayor" - but maybe that's not neccessarily a bad thing? No Metropolis should inherently stand forever; If it can't be brought down from the outside, then perhaps there should be a way to bring it down, from the inside!
As odd as it may sound, Node citizenship might be something that changes for a lot of players every several weeks/few months. We're sure to come across some longer-standing Nodes, but it doesn't feel like a Metropolis is intended to be a permanent fixture, in the world. While many of us are in the mind-set of long-term citizenships to our Nodes and cities, perhaps we shouldn't be?
2. yes, you can become enemy of the state and guards will attack you, bounty hunters can hunt you for money, etc.
3. There will be several hundred names for you to choose from but no custom names.
4. guild names may be on players but not nodes.
Kill me!
This right here is key.
Players will change nodes. Maybe not every week, but several times a year.
A big part of deciding which node to live in should be in picking a node that has a strong pool of good leaders. Stable guilds that are willing to work together, making it much harder for any one individual to come in and take over. This is the case at least for all non-military nodes, and if you pick a military node you do so under the understanding that leadership of the node is completely unstable.
If you base your node decision solely on node type, level, potential Cleveland location, without giving thought to the strength of the leadership there, then you have no one to blame but yourself if you end up having to leave due to poor leadership.
I want Verra to be better than real life in this way:
This is my personal feedback, shared to help the game thrive in its niche.
I hope Penisville and Dicktopia make it on to the list of node names.
My reaction when I saw the image you posted « He wants it to take 24 hours to travel from north to south on mount ? ... oh ! »
LOL
I am afraid to know the amount of time I have spent traveling in MMOs.
This is my personal feedback, shared to help the game thrive in its niche.
Obviously entries like the ones named above wouldn't count.
That's as close as you can get to player named cities. It would also engage the community
That is a truly wonderful picture.
A good idea, especially if they did it months before the game launched to get a big pool of names ready.
This is my personal feedback, shared to help the game thrive in its niche.
Excellent idea !
Yes!
I actually really love this idea. Imagine seeing a name you or your friends suggested actually being used. That'd be so cool.
Amazing!!
This is a huge problem in countries that were colonized - when the government asked for street names in foreign languages and the locals "got creative" since the colonizing governments didn't know better.
But to think GB herself did the same!