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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Starting / Tutorial area (Idea)
Rikeri
Member
I was watching the last video from ThelazyPeon talking about the game "Bless unleashed"
where he was describing a cool starting area.
PS: I didn't play this game
So my discussion is based on my understanding / my wish.
Here are the main points:
What I like about this system is that you can have a feeling of the class you are going to play.
In 30 minutes, you are checking if you like it...
What, I imagine, would be nice:
You are level 25. You are doing some combats. Maybe against some low levels then a boss.
Your are testing different weapons...
To finish, you are in front all the portals then teleport to one of the starting zone of the real world
You loose all your abilities, and you start for real.
So it was all a dream or (somebody can insert a lore reason) it was before, and now you go back to Vera.
The main argument I want to present is
where he was describing a cool starting area.
PS: I didn't play this game
So my discussion is based on my understanding / my wish.
Here are the main points:
- The starting area is separated from the world
- You have access to all your skills
What I like about this system is that you can have a feeling of the class you are going to play.
In 30 minutes, you are checking if you like it...
What, I imagine, would be nice:
You are level 25. You are doing some combats. Maybe against some low levels then a boss.
Your are testing different weapons...
To finish, you are in front all the portals then teleport to one of the starting zone of the real world
You loose all your abilities, and you start for real.
So it was all a dream or (somebody can insert a lore reason) it was before, and now you go back to Vera.
The main argument I want to present is
the possibility to test your character easily for a small period of time at the beginning of the game
5
Comments
This would allow players to learn the game before getting in the world.
Take all the hand outs beginner quests tend to give out of the economy.
Allow players mess around while they wait.
What I like about your idea is having access to higher level skills and stuff. I would not even mind if it let you go all the way to cap, an had some training dummies to test things out. Would be really handy.
This is my personal feedback, shared to help the game thrive in its niche.
So it would be a
Other nice characteristic?
my 2c
Do you mean to explore your character?
Personnaly, I am afraid to make an error and be disapointed by my choice ;-)
I don't like it.
We could limit to the skills at level 10.
I dont think there will be relationship development when you will be in queue waiting to enter the game.
Meta will happen anyway
One of our planned Dev Discussion topics for this year is in regards to new player experience, so I'm excited to see more of what you all share here and in that upcoming thread!
Sure it might be helpful with a linear model like Bless Unleashed, but with how this game implements augments based on such a wide variety I don't think it would really be beneficial. A character who uses heavy religious augments might play super differently than a character who uses heavy social augments. And which skills those augments are attached too will amplify the different playstyles even more so.
Not to mention being able to test everything so early on takes so much of the exploration away.
And as for an offline mode...I've got mixed feelings. I think it'd be kind of nice if there was like a "waiting" lobby if you're stuck in a queue and you could opt into playing in this bubble world, but I wouldn't want the offline mode to have any relation to the actual game. If someone is playing I think they should be playing in the "O" part of MMO.
So if you want to have this kind of preview play, you could have players practice with a generic character (or heroes from lore?) who is not actually them. I wouldn't mind playing each class as a "stranger" to see what they are like, but I don't want to play a higher level of "myself" until I get there.
But only preview up to a very limited level in any case. The surprises during progression are fun.
I guess from a lore prospective, you could say that the proposed area happens in the other world before we walk through the gate into Verra. That away the offline experience makes sense.
My main goals with the idea is to: have something to do in the que, learn the basics that every MMO try's to re-teach you, and (most importantly) are not given a bunch of crap from NPCs for free.
Things like a theory crafting environment are an extra I would welcome, but am not as sure about.
This is my personal feedback, shared to help the game thrive in its niche.
If you mean Sanctus, I don't think that would work too well since, even from the little we know, we do know it has barely any magic, meaning most classes wouldn't work.
It also does not have to be a 1:1 environment where you learn everything about every class. I just would like to see a MMO take tutorials out of the game world. Like Elite Dangerous did.
This is my personal feedback, shared to help the game thrive in its niche.
I would explain it by having a sort of limbo when you enter the portal, where you get an ancestral memory or something like that. It could help explain why you dont keep the character as well as teach people the basics offline.
https://knightsofember.com/forums/members/winner909098.54
I could see/get behind this from a lore perspective, like a "vision" or something as your soul traverses the different planes of existence.
Still not a fan of forcing tutorials though. Preferred the FFXIV experience where you could talk to this trainer dude and he'd take you into an instanced experience to teach you the basics only if you wanted to.
I semi-like this idea.
It's previously been stated that Intrepid might make the character generator available off-line, with the possibility of importing it into live-production. *THIS* I like.
However, yours truly would be strongly against any offline starting area that grants even a little money, experience or gear that could be imported; Everything we have in-game for actual items and money should only be obtained online.
Sanctus would make a really good example of a starting area in which to learn the mechanics of the game, even offline. Since the lore states that magic wouldn't work there (I'm sure they could make up some explanation of exception for low-level spells, i.e. a little magic is accessable through the once-again open Divine gates/portals), it could work well as an offline area to learn to swing a weapon around, and how to move about the physical world, in-game.
I would never advocate a system that allows you to bring any progress with you from a offline game to a online game. The whole reason I like the way Elite Dangerous does it is because when you finally do start playing in the world. You start out in your cockpit, with all of the knowledge to get started in the sandbox, but no real resources are given to you. It is up to you to look at what is available in your starting area and move on from there.
I forgot that ED also lets you just play "offline" without other players by choice. I hate that. The only thing I think that you should be able to bring over is your HUD layout and Keybinds. The gods know I spend atleast 20 minutes setting that up every time I start a new MMO. Would be nice to work on that in the que.
This is my personal feedback, shared to help the game thrive in its niche.