Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Toughness and Resilience
Ayoka
Member
Coming from games that add these in as gems for gear, please do not do this as gems should be options to further difine or compensate our gear. These additions are almost always only for PvP and really take up slots that should be options.
If these do get added please make it passive within gear or the levels of the toon.
Maybe even give mobs this as well as to me it makes sense for everything to have counters.
Thank you and I love the direction of this game!
If these do get added please make it passive within gear or the levels of the toon.
Maybe even give mobs this as well as to me it makes sense for everything to have counters.
Thank you and I love the direction of this game!
0
Comments
Big thing here is there shouldn't be any difference between PvP and PvE builds as both will be tied together. Like, you'll need to PvP on your way to PvE objectives and vice versa.
One of the things I hate as playing a tank is the fact I have to have a shield. A two handed sword can block/parry most melee, arrows would be my weakness but that weakness would give me more damage. We should be able to choose things like this and have full options while facing the weakness this would cause. I will be posting about this for tanks in another post if it hasn't been said.