Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What is your PERFECT gaming experience?
Sunboy
Member
Coming home from work mentally exhausted and flipping a off switch in your brain while playing a nice calming game like Subnautica is just one of the best feelings I can have right now.
I do remember the old days of the rush of getting the kill in (insert any onlinegame here) and getting first place, thrash talking and getting it back while laughing. Getting stuck on a boss for days, perfecting your moves to finally defeat it. All that was good but now seems like a hustle. I just want to be dumb for a hour or two.
Also if you want you can fill out the survey below with the answer you wrote here so I can make a graph. I like those.
https://docs.google.com/forms/d/e/1FAIpQLScLHW9-_a7OkHspnCIYcRpx-8H8w7hTc9Nk0WaJyhLqoFJr3w/viewform?usp=pp_url
Much Love ❤️❤️❤️
I do remember the old days of the rush of getting the kill in (insert any onlinegame here) and getting first place, thrash talking and getting it back while laughing. Getting stuck on a boss for days, perfecting your moves to finally defeat it. All that was good but now seems like a hustle. I just want to be dumb for a hour or two.
Also if you want you can fill out the survey below with the answer you wrote here so I can make a graph. I like those.
https://docs.google.com/forms/d/e/1FAIpQLScLHW9-_a7OkHspnCIYcRpx-8H8w7hTc9Nk0WaJyhLqoFJr3w/viewform?usp=pp_url
Much Love ❤️❤️❤️
0
Comments
That's the great thing about games, they can fulfil so many different avenues and experiences.
Solid economy, not 1 character producing/crafting ALL the items.
Open world raidbosses, offering good xp and good loot for the players that manage to take them down whilst anybody could prevent them.
Meaningful guild activities such as war and map control.
Extras such as naval content, heists (caravans), epic quests that sets you apart from the rest, sieges, 1v1 competitions for the ultimate monthly trophy (L2 olympiad).
The earlier content was also very challenging, we had to work as a team for weeks sometimes to progress in a raid. These days raids are cleared in a day or two and it is considered "challenging"
PvP was not some 10 vs 10 battleground with a timer, we fought for hours to keep control of a castle. (was laggy at times hihi)
The combat for back in 2007/8 was really good and to be honest in my opinion has aged a lot better than some other MMO combat that are from the same period.
Lotro had plenty of mistakes and unfortunately, it got ruined by greed and lack of vision, so many wonderful features that they later abandoned to just add another one that is pretty much the same.
Played the game for 7 years without a break and I have some really good memories playing that game. From raiding to PVP but in the end, it all comes the community we had. There was no dungeon finder, people had to actually talk to find a group, discuss tactics before each fight. There was little to no sense of elitism as people were judged by other people and not some metric.
I do believe that this is something that can be relived in Ashes of Creation. Judging of the people on this forum, we got a good community going here
In fantasy? The ideal game for yours truly would have to be the *notion* of Star Wars: Galaxies 2, with some to-be AoC mechanics. Disney and EA would never go for this, though. I'm a sucker for lightsabers and the Force. I have no idea how such a notion could be engineered, with so many multiple worlds and the Node mechanics. But ideally, someday? EA would run out of the exclusive contract with Disney to make Star Wars games, and Intrepid - many years on - would be contracted to make SWG2.
Middle aged, bald and bearded white male with glasses. We all look alike 🤣 Love his stuff too!
I play different games depending on what I'm in the mood for too, so somedays when I need to blow off steam I'll do something hardcore or hack and slash. While other days to blow off the same steam I might plant a nice little garden and feed my sheep.
Currently bouncing between: Littlewood, Minecraft, Guild Wars 2, Nier Automata, and ARK
Gw2 for sure used to give me that feeling of Wooo this is the best game. In the last 2-3 years I lost touch with it. Great to see yu are enjoying it, wish I could do the same
You can say it louder but not clearer. You pretty much spoke for me.
I remember this one time I was dicking around the player hub area, when I saw two players rush by super fast, one clearing chasing the other. Curious, I followed them as they ran behind a hill and began to fight at the base of a small cliff face. Now that I had time to look at both players, I recognized one of them as being from an enemy guild! Deciding to thrust myself into the melee, I began jumped down from the top of the cliff and began pummeling the enemy guild member. The other player was taken aback at first, but quickly paired up and started fighting alongside me until we killed the enemy guild dude. After he was dead, we exchanged stories about how we came to hate those bastards and laughed about it.
The ability to fight people whenever and whereever for whatever reason made things fun and tense and added a feeling of danger and enjoyment to the game. Not that death meant much, it was basically just a short term debuff and bragging rights... but still, it kept you on your toes!
Was an awesome time and the fight latest an hour. I led a Bounty Hunter Guild at the time and my 4 partners and I had been given a bounty quest to kill the leader of the 200. I took 13 to be my unlucky number from that day.
Edit: Spelling Mistakes, I've been rushing through typos all day lol.
Darkfall Online and Lineage 2 were both PERFECT gaming experiences for me.
Up until the point that they both turned on themselves.
I see a lot of what was good about those games AOC, that is why I am so passionate about this game.
This is my personal feedback, shared to help the game thrive in its niche.
So for me I would say:
FFXIV for the setting, lore, character design, story and classes.
Initial launch of Tera in the west (when it was still a good subscription based model and things were really fresh and new), but with actual friends to party up with and form a guild where I'm not the only one left playing after one patch XD
A D&D like decisions matter and you forge this game's story. I blame Critical Role for this,
Perfect game. And to some extent I believe AOC kinda fits in that, minus perhaps the primary focus on an actual narrative. Now I just need to convince some friends to play with me once it comes out.
To illustrate, I shall explain my experiences in the MMO Age of Wushu, which is a wuxia MMO. For me, Age of Wushu was the "perfect gaming experience," because there were so many little moments and experiences that I had that just perfectly lined up with what goes on in wuxia dramas and novels and things of that nature, and it all came about because of the sorts of game mechanics and meta mechanics in the game
For example, it was a policy for a time that the developers of the game would actively take down online information and guides about Age of Wushu. This was a meta action, an action that took place BEYOND the game, but the way it affected the game made it feel so much more authentic to the wuxia genre, because now knowledge was something precious, guarded, and powerful. I knew a guy in my guild who had devised a way to very effectively farm items for a powerful kung fu style that made him the envy of the server, and he wouldn't tell anyone how to do it because he didn't want competition! This sort of player mentality was perfectly in line with genre trope of a kung fu master who crafts secret martial art manuals that hold ridiculously effective techniques. Everyone in the story wants to know the secrets of his techniques, but he never tells, right up until he's long since passed into history, and years later, his secret manual becomes a McGuffin, sought after by all. Years later, I found this same guy I knew literally traded the secret of how to acquire this kung fu style to another guy for some secrets of his own. I was floored; I hadn't seen that kind of thing in an MMO, ever, because knowledge tends to be so free in these sorts of games.
There was another example that always stuck with me. In Age of Wushu, there are movement abilities called Flying Skills which gave you unique and powerful ways of moving around the game world. Air dashes, triple jumps, wall running, and more allowed players with those flying skills to access areas more quickly and effectively than people who did not. One day, a newbie player came up and asked my character some random question. For whatever reason, I didn't feel like responding. Instead, I directed my character, who was significantly higher level and more advanced than him, to do a series of acrobatic leaps to jump up on top of a tall city wall. I briefly stood around while I did whatever else I was doing at the time, when I noticed the newbie was slowly following me. He had trudged up a nearby wall turret's stairs, a slower but sure way to get to where I was, and repeated his question. Feeling an odd sense of playfulness, I vaulted off the wall, ran across the water of a nearby lake, and waited at the opposite shore. Sure enough, I could see the newbie leap off the wall, taking some fall damage, wade into the water, and slowly swim across to once more resume his inquiries. This time, I used a technique to run faster than a horse could gallop, briskly disappearing off into a nearby forest, whereupon I leaped into the branches of a bamboo tree. Once more, I saw the newbie slowly come into view, running at a normal untrained move speed, and begin panning his character around, clearly looking for me. At that point I leaped down, told him he had proven his worth, answered his questions, and gave him some money for amusing me.
After that, I thought back to those kung fu series where you'll have some ridiculously powerful kung fu master just screwing around with the head of the protagonist for no real reason other than it amusing him, and I realized that for those few minutes, I *became* that kung fu master. My actions as a player had mirrored these fantastical stories I enjoyed so much, and I loved it.
That's what a "perfect gaming experience" is to me. It's where the rules of the game and the player mentality the game encourages lead you smack dab into inadvertently writing your own fantastical story. And for a moment, that story seems like it could really happen, because you just recreated it in this game you're playing.
There's no better or more memorable feeling than that.
As some would recall in the days of WoW vanilla bgs. Alterac Valley bosses mattered. Collection of the elements to create/summon them and everyone working together to accomplish. Once done, running to the center of the valley to engage in the ensuring battle-thinking, "We've got this now!" Some of the battles lasting hours as there was no time limit. The battle could change and evolve so many times. Miss that a lot.
In addition to the above, when the alliance would attack Undercity, or Orgrimmar. Like really attack. Granted WoW was/is not the end all MMORPG, but some of those aspects they got right. The sieges were epic some of the best immersion I've experienced.
Also, any time there's a random spawn of a BAM (not a spawn in the same location, but truly random somewhere in the game/world). Besieged towns, dead NPCs, mayhem. Lotsa players to vanquish the attacking horde/boss. Rift had some of this as some of the rifts would spawn close to player outposts.
Keep up the awesome work! So looking forward to betas/release of AoC!
Swtor was a fun game ... until you hit max level.
I feel that something about the pre GroupFinder/RaidFinder era that really kept people social.