Hi everyone! Im Magiber, a random player who is super hyped for AoC and someone who everytime its possible to him plays necromancer class in everygame he plays and its possiblet. The ones I have played enough are GW2, Diablo2&3 and POE. Also I like necromancers in series, like Overlord.
So, since I really wanna play as necromancer class in AoC when it comes out, I would like to share what do I hope to play, what I wouldnt like to play when choosing the necromancer class and just, in general, giving my feedback and also discuss about the class if some1 wants to

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First of all, the best necromancer representation I have found is Ainz in the anime Overlord: a powerful undead (I like playing as undead race but Im not sure its gonna be possible in AoC, btw Im sure the game is gonna be good enough for me to not finding it as a problem) who summons armies of skeletons, turns enemy corpses into zombies, can summon powerful undeads with their own mana and have an enough-to-survive with no summons spell repertory.
More or less this is what I expect from the class to be:
1.-Someone who can turn corpses into allies and can summon powerful undeads, but also has a kit that allows him to survive (a parry that succefuly tps you some meters away, defense buffs, etc) and some spells to kill enemies so you can turn their corpses into your summons. Since dead is corruption and cold, the spells should be oriented to look like ice or corruption.
2.- Someone that has auras that applies debuffs to weak living creatures but that's something I find hard to balance and Im not sure it's something viable in an mmorpg like AoC but I really like the debuffs auras.
3.- Having buffs to the summons: maybe to balance this the best way would be buff/debuff skills (standard mode, def+ dmg-, dmg+ def-, speed+ accuracy-, etc). Also temporally buffs with a cooldown time that you cant spam it with speed and dmg buffs (fury and this stuff)
4.-A thing I find really really important is having some skills to lead the undeads, not being able to select the focus you want your summons to attack can become really annoying in gameplay.
5.- Maybe summoning undead mounts in the highest levels of the class can be something really fun, specially a husbandry dedicated necromancer that can turn into undead versions their profession results with some stat changing results (idk, like more frost resistance mounts or things like that that makes sense coming from undeads), but that's too much effort for one of the 64 classes so I just give the idea of a thing I would find fun to do ingame

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What I WOULDNT LIKE a necromancer to be:
1.- Someone who summons that buff allied players (the class would be really hard to balance, and if you wanna summons that buff allies, you have 7 more summon classes to choose)
2.- Someone who summons demons. A necromancer is a related-to-death class, demons are, for me, aganist the necromancer identity, they are not undead summons, and in my opinion a necromancer is an expert of the death, not a master from powerful demons.
3.- A class that once he has his summons, can turn off the brain. I think that, in order to make a fun summoner class, its necessary to add elements like target selection or pet stats changing during battle. Also having to change your summons set (dps/burst/tanking, ranged/melee, amount/strength) during the battle can become something that makes the class a bit more skilled and gives a better learning curve in general.
4.-Someone who has a lot of long inmobile casts: its just boring to be too much time casting summons, it is something I hope devs think about and balance with their own judgment, you'll have a better idea of it than me, but I find important to consider the cast times of every class not being excessivelong, specially the inmobile casts.
5.- A class with all permament or all temporally summons: I think that there should be a balance like summons you made are permanent until you decide killing them and summons made from corpses have a limited life time.
Now I would like to speak about the 3 systems I find viable to balance the amount of summons a necromancer can have:
1.- Each summoning skill has their own amount cap depending of the level of the skill.
2.- You have a stat called "Lead Capacity" or like that, and every summon has a LC cost and the ammount of each summon you can have is CapacityCost/LeadCapacity, and it scales with gear (you can have an amount oriented necromancer or an strenght oriented necromancer depending of the lead capacity and Attack Power of your gear). IN THIS OPTION THE LC AFFECTS EVERY SUMMON IN AN INDEPENDENT WAY OF OTHERS, so if A costs 2 and B costs 4, and your LC is 10, you can have 5A and 2B.
3.- Same Lead Capacity concept but it is a general pool and every unit has a LC cost and your army must be oriented to how to distribute your Lead Capacity pool.
I really like systems 2 and 3, I find boring the system 1 becouse systems 2,3 allows you to choose betweet amount and quality summons (too much AP = really stong summons with low LC and too much LC = lots of summons but not that powerful). System 1 with strong and quantity skill tree branches would ve biable but I really find it boring and 0 creative.
Im about to end I think, and I would like to speak about
something I really would like to have is a massive reward in gameplay when you achive max level (50 in AoC its what I have read), something like a passive skill that gives you a good amount of Lead Capacity (more summons), a high cd super buff to summons or transforming into something like a lich, temporally gaining a good damage for your own spells, or maybe unlocking the strongest and biggest summon that looks spectacular. I dont know, the idea is having a really noticeable difference betweet max level necromancer and max-1 level necromancer.
Finally, let me give you my opinion you of what I think the undead things should look like, some conceptual art from Overlord, just becouse those are the easy-to-get links, and maybe some other written descriptions but with no visual reference:
Bicorn(undead pet):
https://overlordmaruyama.fandom.com/wiki/Bicorn
Abyss demon(THIS IS BEAUTIFOUL):
https://overlordmaruyama.fandom.com/wiki/Abyss_Demon
Corpse guardian:
https://overlordmaruyama.fandom.com/wiki/Corpse_Guardian
Death Kinght (one of my favorites, please give special attention to this one):
https://overlordmaruyama.fandom.com/wiki/Death_Knight
Skeleton warrior(I REALLY WOULD LIKE the skeletons to wear better and more beautifoul armors and weapons when the skill is more leveled):
https://overlordmaruyama.fandom.com/wiki/Skeleton_Warrior
Red skeleton warrior(The idea of having different colors with different stats skeletons can be something good to consider):
https://overlordmaruyama.fandom.com/wiki/Red_Skeleton_Warrior
Lich(undead spell-oriented summon):
https://overlordmaruyama.fandom.com/wiki/Iguva=41
Zombie(How I think they should look like, human case):
https://overlordmaruyama.fandom.com/wiki/Zombie
Now written ideas:
-Spectres.
-Souls as proyectiles.
-Abominations.
-Corrupted-looking proyectiles.
Well, actually I have been for more than an hour writting this, I think I have said enough of what I would like the class to be and to look like. Things written here can be applied to more summoning classes, specially the Lead Capacity system, something I havent seen anywhere and I think it can be really really enjoyable for the player when thinking about choosing gear and seeing his progression in more clear numbers.
Sorry if I have failed in my eng speach but Im not used to write eng and Im sure I got a lot of grammar fails, please forgive me

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Regards and hoping you read me, Magiber.