Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Question about environmental flooding
Stretch
Member, Alpha One, Alpha Two, Early Alpha Two
Hi, while I was rewatching the footage from the Development Update + Environment Footage on January 29, 2021, Some of the area showcased had some buildings on stilts:
The area Steven and Bacon were running about in before hand was a coastal area of a tropical biome and I was wondering if the building on stilts was just the design of the building of it had more of a purpose to where buildings near the coast may be prone to flooding?
It would be pretty cool if that was the case or buildings near a river may be prone to flooding during heavy rainfall too.
The Environments wiki page mentions tunnel flooding for the Underrealm so it would be great to see that expanded!
The area Steven and Bacon were running about in before hand was a coastal area of a tropical biome and I was wondering if the building on stilts was just the design of the building of it had more of a purpose to where buildings near the coast may be prone to flooding?
It would be pretty cool if that was the case or buildings near a river may be prone to flooding during heavy rainfall too.
The Environments wiki page mentions tunnel flooding for the Underrealm so it would be great to see that expanded!
1
Comments
That sounds awesome!
Perhaps more heavy planting under the buildings might ground the concept with some purpose.
Sea monsters causing flooding would be awesome! Even if it were flooded just due to storms it would be really cool to have such a dynamic environment. I'd imagine it would result in gameplay changes as well, such as certain actions/events only being available when the area is flooded.
I really like the idea of monsters having an impact on the environment in general, rather than always just roaming around not actually doing anything until they're engaged.